Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
Visar 101–110 av 189 poster
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Uppdatering: 25 mar @ 18:21

- Added vehicle: P-996 LAZER
- Added afterburner effects to be used on the future

Uppdatering: 25 mar @ 7:37

- Tweaked default motorcycle air control forces
- Don't keep motorcycles upright when exiting at high speed
- Allow developers to override headlight sprite/light color on ENT.Headlights and ENT.LightSprites

Uppdatering: 22 mar @ 10:20

- Changed JB 700 headlight texture
- Tweaked Bati 801 skidmark width
- Tweaked damaged engine sound volume
- Tweaked default ENT.EngineDamageMultiplier value
- Tweaked wheel forward force logic

Uppdatering: 21 mar @ 21:56

- Added vehicle: Bati 801
- Tweaked first person camera offset for a few vehicles
- Set FVPHYSICS_NO_PLAYER_PICKUP flag when initializing the physics object

Uppdatering: 20 mar @ 9:31

- Added missing spawn icon for the JB 700
- Added Infernus/JB 700 wheel models to the Wheel Model tool

Uppdatering: 20 mar @ 9:20

- Added new vehicle: JB 700

Uppdatering: 19 mar @ 21:08

- Tweaked burnout logic
- Improved J-turn logic, removed ENT.JTurnOppositeYawDrag
- Tweaked default ENT.AngularDrag for cars

Uppdatering: 19 mar @ 8:14

- Main/tail helicopter rotors are now optional for vehicle creators, by setting ENT.MainRotorModel and/or ENT.TailRotorModel to a empty string
- Added new overridable helicopter functions: ENT:ShouldAllowRotorSpin, ENT:ShouldGoOutOfControl, ENT:HandleOutOfControl, and ENT:CreateRotors (Thanks, kirillbrest123!)
- Fixed full throttle display in HUD (Thanks, Flarky55!)
- Fixed Russian localization (Thanks, Flarky55!)

Uppdatering: 18 mar @ 8:13

- Fixed motorcycles being "slippery" due to the J-turn logic from the last update

Uppdatering: 18 mar @ 7:50

- Made J-turns possible
- Tweaked Infernus audio volume
- Tweaked camera decay constants
- Converted motorcycle ENT.YawDrag to a regular entity variable on the base class