Garry's Mod
Glide // Styled's Vehicle Base
Hiển thị 101-110 trong 188 mục
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Cập nhật: 25 Thg03 @ 7:37am

- Tweaked default motorcycle air control forces
- Don't keep motorcycles upright when exiting at high speed
- Allow developers to override headlight sprite/light color on ENT.Headlights and ENT.LightSprites

Cập nhật: 22 Thg03 @ 10:20am

- Changed JB 700 headlight texture
- Tweaked Bati 801 skidmark width
- Tweaked damaged engine sound volume
- Tweaked default ENT.EngineDamageMultiplier value
- Tweaked wheel forward force logic

Cập nhật: 21 Thg03 @ 9:56pm

- Added vehicle: Bati 801
- Tweaked first person camera offset for a few vehicles
- Set FVPHYSICS_NO_PLAYER_PICKUP flag when initializing the physics object

Cập nhật: 20 Thg03 @ 9:31am

- Added missing spawn icon for the JB 700
- Added Infernus/JB 700 wheel models to the Wheel Model tool

Cập nhật: 20 Thg03 @ 9:20am

- Added new vehicle: JB 700

Cập nhật: 19 Thg03 @ 9:08pm

- Tweaked burnout logic
- Improved J-turn logic, removed ENT.JTurnOppositeYawDrag
- Tweaked default ENT.AngularDrag for cars

Cập nhật: 19 Thg03 @ 8:14am

- Main/tail helicopter rotors are now optional for vehicle creators, by setting ENT.MainRotorModel and/or ENT.TailRotorModel to a empty string
- Added new overridable helicopter functions: ENT:ShouldAllowRotorSpin, ENT:ShouldGoOutOfControl, ENT:HandleOutOfControl, and ENT:CreateRotors (Thanks, kirillbrest123!)
- Fixed full throttle display in HUD (Thanks, Flarky55!)
- Fixed Russian localization (Thanks, Flarky55!)

Cập nhật: 18 Thg03 @ 8:13am

- Fixed motorcycles being "slippery" due to the J-turn logic from the last update

Cập nhật: 18 Thg03 @ 7:50am

- Made J-turns possible
- Tweaked Infernus audio volume
- Tweaked camera decay constants
- Converted motorcycle ENT.YawDrag to a regular entity variable on the base class

Cập nhật: 17 Thg03 @ 12:00pm

- HUD: Replace speed with engine RPM
- Tweaked grip loss logic due to less ground contact
- Reset available torque on shutdown