Garry's Mod
Glide // Styled's Vehicle Base
Mostrando 101-110 de 190 aportaciones
< 1 ... 9  10  11  12  13 ... 19 >
Actualización: 25 MAR a las 19:00

- Tweak P-996 LAZER missile fire rate

Actualización: 25 MAR a las 18:21

- Added vehicle: P-996 LAZER
- Added afterburner effects to be used on the future

Actualización: 25 MAR a las 7:37

- Tweaked default motorcycle air control forces
- Don't keep motorcycles upright when exiting at high speed
- Allow developers to override headlight sprite/light color on ENT.Headlights and ENT.LightSprites

Actualización: 22 MAR a las 10:20

- Changed JB 700 headlight texture
- Tweaked Bati 801 skidmark width
- Tweaked damaged engine sound volume
- Tweaked default ENT.EngineDamageMultiplier value
- Tweaked wheel forward force logic

Actualización: 21 MAR a las 21:56

- Added vehicle: Bati 801
- Tweaked first person camera offset for a few vehicles
- Set FVPHYSICS_NO_PLAYER_PICKUP flag when initializing the physics object

Actualización: 20 MAR a las 9:31

- Added missing spawn icon for the JB 700
- Added Infernus/JB 700 wheel models to the Wheel Model tool

Actualización: 20 MAR a las 9:20

- Added new vehicle: JB 700

Actualización: 19 MAR a las 21:08

- Tweaked burnout logic
- Improved J-turn logic, removed ENT.JTurnOppositeYawDrag
- Tweaked default ENT.AngularDrag for cars

Actualización: 19 MAR a las 8:14

- Main/tail helicopter rotors are now optional for vehicle creators, by setting ENT.MainRotorModel and/or ENT.TailRotorModel to a empty string
- Added new overridable helicopter functions: ENT:ShouldAllowRotorSpin, ENT:ShouldGoOutOfControl, ENT:HandleOutOfControl, and ENT:CreateRotors (Thanks, kirillbrest123!)
- Fixed full throttle display in HUD (Thanks, Flarky55!)
- Fixed Russian localization (Thanks, Flarky55!)

Actualización: 18 MAR a las 8:13

- Fixed motorcycles being "slippery" due to the J-turn logic from the last update