Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
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Uppdatering: 15 dec @ 16:21

- Run vehicle spawn hooks instead of SENT hooks (Thanks, Vitroze!)
- More optimizations related to indexing entity tables
- WebAudio: Update KV parameters if/when they change (fixes changing the pitch of a engine stream preset via code not having a effect)

Uppdatering: 11 dec @ 19:03

- Added a option to toggle if vehicles should auto-start when entering, and also, now you can hold ALT (your Walk key) to keep the engine on when leaving any vehicle type (Thanks, Flarky55!)

Uppdatering: 10 dec @ 15:43

- Moved the ENT:SimulateHovercraft function from Glide // Styled's Experiments to the base addon

Uppdatering: 6 dec @ 18:51

- Made wheels run touch functions on the entities they hit (Thanks, Vitroze!)
- Insurgent: Don't muffle first person sounds on exterior seats
- WebAudio: Ignore current vehicle when calculating room size
- Let engine torque have a greater effect on free-spinning wheels

Uppdatering: 3 dec @ 12:52

- Tweaked solid flags for wheels (Thanks, Vitroze!)
- Don't spawn gibs for hidden wheels
- Try to fix an issue where ENT:GetWheelOffset was "lagging behind" the vehicle motion (especially noticeable on vehicles that use bone manipulation / pose parameters to move their wheels)

Uppdatering: 30 nov @ 16:41

- Place default EngineStream offset at the middle of a vehicle's Z axis
- WebAudio: don't cut very high frequencies

Uppdatering: 30 nov @ 7:05

- Added tool: Bulletproof Tires
- Make WebAudio respect the volume console variable (Thanks, Flarky55!)
- Added line breaks to the end of ErrorNoHalt messages (Thanks, Flarky55!)

Uppdatering: 29 nov @ 12:21

- Merge "hold" input action logic that was duplicated across some vehicles into a single system
- Added Glide.EXPLOSION_TYPE.FIREWORK (Only sounds for now)

Uppdatering: 22 nov @ 4:27

- Fixed blown wheels having a incorrect radius after spawning a duplicated vehicle (Thanks, le8a284js6ayoq!)
- Fixed the Sound Browser's list filter on Glide tab applying to entries on the Script tab instead

Uppdatering: 20 nov @ 17:04

- Added logic to damage/blow tires