Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
188 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 15 Ara @ 16:21
Güncelleyen: StyledStrike

- Run vehicle spawn hooks instead of SENT hooks (Thanks, Vitroze!)
- More optimizations related to indexing entity tables
- WebAudio: Update KV parameters if/when they change (fixes changing the pitch of a engine stream preset via code not having a effect)

Güncelleme: 11 Ara @ 19:03
Güncelleyen: StyledStrike

- Added a option to toggle if vehicles should auto-start when entering, and also, now you can hold ALT (your Walk key) to keep the engine on when leaving any vehicle type (Thanks, Flarky55!)

Güncelleme: 10 Ara @ 15:43
Güncelleyen: StyledStrike

- Moved the ENT:SimulateHovercraft function from Glide // Styled's Experiments to the base addon

Güncelleme: 6 Ara @ 18:51
Güncelleyen: StyledStrike

- Made wheels run touch functions on the entities they hit (Thanks, Vitroze!)
- Insurgent: Don't muffle first person sounds on exterior seats
- WebAudio: Ignore current vehicle when calculating room size
- Let engine torque have a greater effect on free-spinning wheels

Güncelleme: 3 Ara @ 12:52
Güncelleyen: StyledStrike

- Tweaked solid flags for wheels (Thanks, Vitroze!)
- Don't spawn gibs for hidden wheels
- Try to fix an issue where ENT:GetWheelOffset was "lagging behind" the vehicle motion (especially noticeable on vehicles that use bone manipulation / pose parameters to move their wheels)

Güncelleme: 30 Kas @ 16:41
Güncelleyen: StyledStrike

- Place default EngineStream offset at the middle of a vehicle's Z axis
- WebAudio: don't cut very high frequencies

Güncelleme: 30 Kas @ 7:05
Güncelleyen: StyledStrike

- Added tool: Bulletproof Tires
- Make WebAudio respect the volume console variable (Thanks, Flarky55!)
- Added line breaks to the end of ErrorNoHalt messages (Thanks, Flarky55!)

Güncelleme: 29 Kas @ 12:21
Güncelleyen: StyledStrike

- Merge "hold" input action logic that was duplicated across some vehicles into a single system
- Added Glide.EXPLOSION_TYPE.FIREWORK (Only sounds for now)

Güncelleme: 22 Kas @ 4:27
Güncelleyen: StyledStrike

- Fixed blown wheels having a incorrect radius after spawning a duplicated vehicle (Thanks, le8a284js6ayoq!)
- Fixed the Sound Browser's list filter on Glide tab applying to entries on the Script tab instead

Güncelleme: 20 Kas @ 17:04
Güncelleyen: StyledStrike

- Added logic to damage/blow tires