Garry's Mod
Glide // Styled's Vehicle Base
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Aggiornamento: 22 nov, 4:27

- Fixed blown wheels having a incorrect radius after spawning a duplicated vehicle (Thanks, le8a284js6ayoq!)
- Fixed the Sound Browser's list filter on Glide tab applying to entries on the Script tab instead

Aggiornamento: 20 nov, 17:04

- Added logic to damage/blow tires

Aggiornamento: 20 nov, 11:35

- Added an admin-only Instant Vehicle Repair SWEP (Thanks, Vitroze!)
- Fixed a infinite loop/crash when using Realistic Car Dealer (Thanks, Vitroze!)
- Added console variable to enable player damage on hard collisions: glide_enable_damage_player_on_collision, glide_player_collision_damage_multiplier (Thanks, Vitroze!)
- Store the original EntityMeta:IsVehicle function before overridding it (for Lua autorefresh)

Aggiornamento: 17 nov, 8:47

- Tweaked the crosshair for the Vehicle Repair weapon (to avoid "black-only outlines" on certain display resolutions)
- Tweaked default fade distance for engine sounds
- Tweaked WebAudio logic that checks the room size for echo/reverb effects

Aggiornamento: 14 nov, 17:24

- I forgot to include newer versions of the WebAudio HTML code - WebAudio may have not worked for you before this update

Aggiornamento: 13 nov, 11:10

- Workaround for a faulty addon that is overriding the Player global function with a string

Aggiornamento: 12 nov, 10:53

- Muffle WebAudio engine sounds when behind a wall

Aggiornamento: 11 nov, 18:35

- Tweak WebAudio first-person effects

Aggiornamento: 11 nov, 13:57

- Make the Sound Browser show source origin information of soundscripts and Glide SoundSets too
- Added BrakeLoopSound option to the Miscellaneous sounds tool

Aggiornamento: 11 nov, 11:41

- Improved Sound Browser
- Save vehicle bodygroups and skins on dupes
- Use player aim position when drawing Homing Launcher's crosshair (for 3rd person camera addons)