Garry's Mod
Glide // Styled's Vehicle Base
Показване на 11 — 20 от 188 постъпления
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Обновление: 20 ноем. в 11:35

- Added an admin-only Instant Vehicle Repair SWEP (Thanks, Vitroze!)
- Fixed a infinite loop/crash when using Realistic Car Dealer (Thanks, Vitroze!)
- Added console variable to enable player damage on hard collisions: glide_enable_damage_player_on_collision, glide_player_collision_damage_multiplier (Thanks, Vitroze!)
- Store the original EntityMeta:IsVehicle function before overridding it (for Lua autorefresh)

Обновление: 17 ноем. в 8:47

- Tweaked the crosshair for the Vehicle Repair weapon (to avoid "black-only outlines" on certain display resolutions)
- Tweaked default fade distance for engine sounds
- Tweaked WebAudio logic that checks the room size for echo/reverb effects

Обновление: 14 ноем. в 17:24

- I forgot to include newer versions of the WebAudio HTML code - WebAudio may have not worked for you before this update

Обновление: 13 ноем. в 11:10

- Workaround for a faulty addon that is overriding the Player global function with a string

Обновление: 12 ноем. в 10:53

- Muffle WebAudio engine sounds when behind a wall

Обновление: 11 ноем. в 18:35

- Tweak WebAudio first-person effects

Обновление: 11 ноем. в 13:57

- Make the Sound Browser show source origin information of soundscripts and Glide SoundSets too
- Added BrakeLoopSound option to the Miscellaneous sounds tool

Обновление: 11 ноем. в 11:41

- Improved Sound Browser
- Save vehicle bodygroups and skins on dupes
- Use player aim position when drawing Homing Launcher's crosshair (for 3rd person camera addons)

Обновление: 10 ноем. в 8:17

- Reverted "Scale sprites depending on the camera distance"
- Added a few WebAudio-only EngineStream parameters

Обновление: 8 ноем. в 22:42

- Fix WebAudio HTML page not loading due to an issue with the workshop addon uploader