Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
Showing 11-20 of 188 entries
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Update: 20 Nov @ 11:35am

- Added an admin-only Instant Vehicle Repair SWEP (Thanks, Vitroze!)
- Fixed a infinite loop/crash when using Realistic Car Dealer (Thanks, Vitroze!)
- Added console variable to enable player damage on hard collisions: glide_enable_damage_player_on_collision, glide_player_collision_damage_multiplier (Thanks, Vitroze!)
- Store the original EntityMeta:IsVehicle function before overridding it (for Lua autorefresh)

Update: 17 Nov @ 8:47am

- Tweaked the crosshair for the Vehicle Repair weapon (to avoid "black-only outlines" on certain display resolutions)
- Tweaked default fade distance for engine sounds
- Tweaked WebAudio logic that checks the room size for echo/reverb effects

Update: 14 Nov @ 5:24pm

- I forgot to include newer versions of the WebAudio HTML code - WebAudio may have not worked for you before this update

Update: 13 Nov @ 11:10am

- Workaround for a faulty addon that is overriding the Player global function with a string

Update: 12 Nov @ 10:53am

- Muffle WebAudio engine sounds when behind a wall

Update: 11 Nov @ 6:35pm

- Tweak WebAudio first-person effects

Update: 11 Nov @ 1:57pm

- Make the Sound Browser show source origin information of soundscripts and Glide SoundSets too
- Added BrakeLoopSound option to the Miscellaneous sounds tool

Update: 11 Nov @ 11:41am

- Improved Sound Browser
- Save vehicle bodygroups and skins on dupes
- Use player aim position when drawing Homing Launcher's crosshair (for 3rd person camera addons)

Update: 10 Nov @ 8:17am

- Reverted "Scale sprites depending on the camera distance"
- Added a few WebAudio-only EngineStream parameters

Update: 8 Nov @ 10:42pm

- Fix WebAudio HTML page not loading due to an issue with the workshop addon uploader