Garry's Mod

Garry's Mod

GMissiles
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Update: 16 Dec @ 1:57am

small hotfix for remote launcher

Update: 15 Dec @ 6:35pm

Added Remote Launcher Swep!!!!

Left click to find and launch all missiles in a radius around you, right click to cycle through different distances.

Update: 15 Dec @ 1:16pm

Downsized 4k texture for aim120d. Reduces mod file size significantly

Update: 15 Dec @ 1:27am

gbu sound added

Update: 14 Dec @ 5:34pm

Fixed rgm 84 scale and added detail and normal maps

Update: 14 Dec @ 2:52am

Added fixed dupe support to launchers

Update: 14 Dec @ 1:18am

Fixed wire mod dupe support, Was a typo in wiremod function calls.

Update: 12 Dec @ 1:07am

Added setting in the gmissiles settings panel to allow missiles to be frozen upon spawning, by default this is false. This fixes the annoying bug where missiles fall over immediately upon spawning. Added safety checks so that missiles being created by weapons or launchers are not frozen by default and work as expected. The added setting convar is gmissiles_disable_motion_on_spawn.

Update: 11 Dec @ 2:25pm

A few minor changes, Merged drivable tomahawk into gmissiles

Update: 5 Dec @ 7:30pm

The Big MISSILE update:

NOTE:Alot of new missiles are still (WIP) And some have the same explosion effects and sounds, these will be updated as I or the community gets around to it.

ADDED the following new missiles:

-AGM-65 Maverick

-AIM-7 Sparrow

-AIM-9 Sidewinder

-GBU-12 Paveway II

-Hellfire

-HJ-10

-JDAM

-JDAM (2)

-KAB-500L

-Kh-29

-PL-11

-PL-11 (2)

-R-27

-R-27 (2)

-R-77

-TY-90

Added a Missile target control screen. This new entity allows you to filter through targets within its range. It has a built in radar :P

Added missile spammer, and Missile Launcher RPG.

Missile Launcher rpg can now right click to fire a homing missile. Left click to set any entity or prop as a target.

Moved IR target into Targeting category

Fixed duplicate sounds when missiles would hit targets