Garry's Mod

Garry's Mod

GMissiles
1-10 van 22 items weergegeven
< 1  2  3 >
Update: 16 dec om 22:55

Re-implemented the original missile drag system with a new, cleaner, function: ENT:MissleDrag().

Missiles now simulate aerodynamic drag and fin physics when thrown.

I Removed the original missile drag method a while back: Previously this spawned a temporary invisible cardboard box at the missile base to apply forces but was buggy with dupes. But with this update it has been re implemented in a better way.

Added function ENT:MissileDrag and implemented drag across all missiles
This new function adds a missile drag method for missiles that aren't tracking, Used to point the missile forward towards its direction of travel to simulate fins and drag when thrown


(For programmers)
Added-self.Tracking to verify when missile is tracking

Added-self.MissileDragAmmount this allows you to adjust how much drag affects the missile body

Added-self.MissileMassCenter to handel Center of mass handling: By default, it uses vector(0,0,0) the model's origin. Can be overridden

Added-self.MissileHasDrag to allow missiles or created entities to have drag or not, false is no drag



Update: 16 dec om 1:57

small hotfix for remote launcher

Update: 15 dec om 18:35

Added Remote Launcher Swep!!!!

Left click to find and launch all missiles in a radius around you, right click to cycle through different distances.

Update: 15 dec om 13:16

Downsized 4k texture for aim120d. Reduces mod file size significantly

Update: 15 dec om 1:27

gbu sound added

Update: 14 dec om 17:34

Fixed rgm 84 scale and added detail and normal maps

Update: 14 dec om 2:52

Added fixed dupe support to launchers

Update: 14 dec om 1:18

Fixed wire mod dupe support, Was a typo in wiremod function calls.

Update: 12 dec om 1:07

Added setting in the gmissiles settings panel to allow missiles to be frozen upon spawning, by default this is false. This fixes the annoying bug where missiles fall over immediately upon spawning. Added safety checks so that missiles being created by weapons or launchers are not frozen by default and work as expected. The added setting convar is gmissiles_disable_motion_on_spawn.

Update: 11 dec om 14:25

A few minor changes, Merged drivable tomahawk into gmissiles