Garry's Mod

Garry's Mod

GMissiles
Viser 1-10 af 27 forekomster
< 1  2  3 >
Opdatering: 20. dec. kl. 5:22

Added spawn icons for weapons

Opdatering: 19. dec. kl. 8:01

removed console debug print

Opdatering: 19. dec. kl. 7:11

Fixed dumb missiles having constant velocity even if they were out of fuel and burnt out. They should now work as they did before the base class change.

Note: Guided missiles still exhibit this behavior if they have nothing to track and run out of fuel.

updated a few missiles flight characteristics

Opdatering: 19. dec. kl. 4:13

Added proximity detection (missiles will now detonate when close to targets)

Fixed: Strider, gunboat, and other heavy npc's not taking damage. (Note: Combine helicopter still doesn't take damage)

Opdatering: 17. dec. kl. 7:24

owner check added to player targeting, missiles should properly target other players and not yourself

Opdatering: 16. dec. kl. 22:55

Re-implemented the original missile drag system with a new, cleaner, function: ENT:MissleDrag().

Missiles now simulate aerodynamic drag and fin physics when thrown.

I Removed the original missile drag method a while back: Previously this spawned a temporary invisible cardboard box at the missile base to apply forces but was buggy with dupes. But with this update it has been re implemented in a better way.

Added function ENT:MissileDrag and implemented drag across all missiles
This new function adds a missile drag method for missiles that aren't tracking, Used to point the missile forward towards its direction of travel to simulate fins and drag when thrown


(For programmers)
Added- self.Tracking to verify when missile is tracking

Added- ENT.MissileDragAmmount this allows you to adjust how much drag affects the missile body

Added- ENT.MissileMassCenter to handel Center of mass handling: By default, it uses vector(0,0,0) the model's origin. Can be overridden

Added- ENT.MissileHasDrag to allow missiles or created entities to have drag or not, false is no drag



Opdatering: 16. dec. kl. 1:57

small hotfix for remote launcher

Opdatering: 15. dec. kl. 18:35

Added Remote Launcher Swep!!!!

Left click to find and launch all missiles in a radius around you, right click to cycle through different distances.

Opdatering: 15. dec. kl. 13:16

Downsized 4k texture for aim120d. Reduces mod file size significantly

Opdatering: 15. dec. kl. 1:27

gbu sound added