Garry's Mod
GMissiles
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Обновление: 16 дек в 22:55
автор: forsomethings1

Re-implemented the original missile drag system with a new, cleaner, function: ENT:MissleDrag().

Missiles now simulate aerodynamic drag and fin physics when thrown.

I Removed the original missile drag method a while back: Previously this spawned a temporary invisible cardboard box at the missile base to apply forces but was buggy with dupes. But with this update it has been re implemented in a better way.

Added function ENT:MissileDrag and implemented drag across all missiles
This new function adds a missile drag method for missiles that aren't tracking, Used to point the missile forward towards its direction of travel to simulate fins and drag when thrown


(For programmers)
Added- self.Tracking to verify when missile is tracking

Added- ENT.MissileDragAmmount this allows you to adjust how much drag affects the missile body

Added- ENT.MissileMassCenter to handel Center of mass handling: By default, it uses vector(0,0,0) the model's origin. Can be overridden

Added- ENT.MissileHasDrag to allow missiles or created entities to have drag or not, false is no drag



Обновление: 16 дек в 1:57
автор: forsomethings1

small hotfix for remote launcher

Обновление: 15 дек в 18:35
автор: forsomethings1

Added Remote Launcher Swep!!!!

Left click to find and launch all missiles in a radius around you, right click to cycle through different distances.

Обновление: 15 дек в 13:16
автор: forsomethings1

Downsized 4k texture for aim120d. Reduces mod file size significantly

Обновление: 15 дек в 1:27
автор: forsomethings1

gbu sound added

Обновление: 14 дек в 17:34
автор: forsomethings1

Fixed rgm 84 scale and added detail and normal maps

Обновление: 14 дек в 2:52
автор: forsomethings1

Added fixed dupe support to launchers

Обновление: 14 дек в 1:18
автор: forsomethings1

Fixed wire mod dupe support, Was a typo in wiremod function calls.

Обновление: 12 дек в 1:07
автор: forsomethings1

Added setting in the gmissiles settings panel to allow missiles to be frozen upon spawning, by default this is false. This fixes the annoying bug where missiles fall over immediately upon spawning. Added safety checks so that missiles being created by weapons or launchers are not frozen by default and work as expected. The added setting convar is gmissiles_disable_motion_on_spawn.

Обновление: 11 дек в 14:25
автор: forsomethings1

A few minor changes, Merged drivable tomahawk into gmissiles