Maggerama
"You want it to be one way, but it's the other way."
Israel
"Back where I came from, fighting rats in cellars is a time-honoured tradition. It's how boys become men."
— The Age of Decadence

Another delusional punk wrapped up in my own mind, I had a deathwish, ending up beaten to a pulp or incarcerated: twice a nuthouse, times a drunk tank, once an army prison. I joined the IDF voluntarily (got too high on cheap JWH) and, despite my misguided desire to be a real boy, hardly served. The scythe met the stone - they didn't pay up on time, my rent was due, so I dropped my gun and went on the run for a year. Can't say I was hiding that well, the MP is inept. I simply worked at night, got caught only because I eventually forgot I was supposed to be sneaky. Fun times! Pre and post, I drifted from place to place, becoming a carpenter, a bartender, a mover, a bouncer, a translator, a proletarian, etc. Until my sanity cracked - I found god in ducks and snapped my own finger to make a point - then got diagnosed as bipolar. I refused to accept the boring burden of lunacy... to soon get manic again, burning neurons and bridges like there's no tomorrow. Wound up broke, bereft, upset by the cringe of my shadow self. Shortly, Pandora's box of warranted ill fate coughed up schizophrenia. It was surely a misdiagnosis this time, but that's what a schizo would say. Awkward things happen when you aim to die young, then live on. The humbling wake-up calls drove me to pursue self-control. I made amends and went from poverty to poverty+ instead of joining a global self-victimising rat race. Having secured a detached existence I craved, I got nothing but time to burn on games, my only constant. That's why I take those seriously, comically so maybe, with no ambition left to chase. Now, let's talk politics (boo), which I don't impose in reviews. I let my views be known, but don't bother converting others, deeming it cultic behaviour. One could call me an anarchist, just not of the lame Western kind, or a radical centrist? Whatever.

Apart from being non-aligned out of sheer contempt for the lecherous bait feeder that funnels melodramatic slop from conjoined pipelines, I affiliate with the two most hated nations at once. A Russian from Siberian mountains of mostly garbage, I moved to Israel in 2010 alongside my little brother with a 1000$ to spare. I didn't get to be picky, but I got lucky and don't look back. The self-exile was entirely politically motivated, better living conditions are incidental. I'm grateful to Israel, respecting the culture that housed us, yet I don't represent a state on Steam. Never pledged such absurd allegiances. Even so, I'm periodically visited by petty, vindictive hipsters who traded humanity for identity. It's only harmful as first priority, a reality TV replacement for reform, and when a mass of performative imbeciles flaunts it around like some trendy paraphernalia worn to gain their dogpile's acceptance. This "lifestyle choice" ideology is a fashionable accessory to a cargo cult of dead counterculture, driven by the conformist nature of its purpose - to belong. Turning every discourse into a mine field via their vibe-based ability to tell you what you really mean, these sanctimonious snitches file indignant complaints with me like I'm some overseer of the Middle East, a gloating avatar of Zion responsible for all the bad news interrupting their philistine peace. Free this, free that. How does rubbing my balls and making wishes help, you well-meaning maggots? Such weaponized empathy devoid of intellectual comprehension is trite. In the end, I'm a goy to Jews and a Jew to goys. Used to marginality, I can get on with people of most beliefs as long as they aren't dogmatic. But I'd rather be an evil reptiloid alien some tools take me for. The heat wouldn't bother me so, I'd have a government-issued 10/10 lusty Argonian wife, and a saucer to fly over bombed cities while ecstatically beating my lizard meat. Alas!
"Back where I came from, fighting rats in cellars is a time-honoured tradition. It's how boys become men."
— The Age of Decadence

Another delusional punk wrapped up in my own mind, I had a deathwish, ending up beaten to a pulp or incarcerated: twice a nuthouse, times a drunk tank, once an army prison. I joined the IDF voluntarily (got too high on cheap JWH) and, despite my misguided desire to be a real boy, hardly served. The scythe met the stone - they didn't pay up on time, my rent was due, so I dropped my gun and went on the run for a year. Can't say I was hiding that well, the MP is inept. I simply worked at night, got caught only because I eventually forgot I was supposed to be sneaky. Fun times! Pre and post, I drifted from place to place, becoming a carpenter, a bartender, a mover, a bouncer, a translator, a proletarian, etc. Until my sanity cracked - I found god in ducks and snapped my own finger to make a point - then got diagnosed as bipolar. I refused to accept the boring burden of lunacy... to soon get manic again, burning neurons and bridges like there's no tomorrow. Wound up broke, bereft, upset by the cringe of my shadow self. Shortly, Pandora's box of warranted ill fate coughed up schizophrenia. It was surely a misdiagnosis this time, but that's what a schizo would say. Awkward things happen when you aim to die young, then live on. The humbling wake-up calls drove me to pursue self-control. I made amends and went from poverty to poverty+ instead of joining a global self-victimising rat race. Having secured a detached existence I craved, I got nothing but time to burn on games, my only constant. That's why I take those seriously, comically so maybe, with no ambition left to chase. Now, let's talk politics (boo), which I don't impose in reviews. I let my views be known, but don't bother converting others, deeming it cultic behaviour. One could call me an anarchist, just not of the lame Western kind, or a radical centrist? Whatever.

Apart from being non-aligned out of sheer contempt for the lecherous bait feeder that funnels melodramatic slop from conjoined pipelines, I affiliate with the two most hated nations at once. A Russian from Siberian mountains of mostly garbage, I moved to Israel in 2010 alongside my little brother with a 1000$ to spare. I didn't get to be picky, but I got lucky and don't look back. The self-exile was entirely politically motivated, better living conditions are incidental. I'm grateful to Israel, respecting the culture that housed us, yet I don't represent a state on Steam. Never pledged such absurd allegiances. Even so, I'm periodically visited by petty, vindictive hipsters who traded humanity for identity. It's only harmful as first priority, a reality TV replacement for reform, and when a mass of performative imbeciles flaunts it around like some trendy paraphernalia worn to gain their dogpile's acceptance. This "lifestyle choice" ideology is a fashionable accessory to a cargo cult of dead counterculture, driven by the conformist nature of its purpose - to belong. Turning every discourse into a mine field via their vibe-based ability to tell you what you really mean, these sanctimonious snitches file indignant complaints with me like I'm some overseer of the Middle East, a gloating avatar of Zion responsible for all the bad news interrupting their philistine peace. Free this, free that. How does rubbing my balls and making wishes help, you well-meaning maggots? Such weaponized empathy devoid of intellectual comprehension is trite. In the end, I'm a goy to Jews and a Jew to goys. Used to marginality, I can get on with people of most beliefs as long as they aren't dogmatic. But I'd rather be an evil reptiloid alien some tools take me for. The heat wouldn't bother me so, I'd have a government-issued 10/10 lusty Argonian wife, and a saucer to fly over bombed cities while ecstatically beating my lizard meat. Alas!
Currently Offline
My Curator Big Bad Mutuh
:mllrrad: https://store.steampowered.com/curator/35305390/ :mllrrad:
In the late 80s, I began with ZX Spectrum & C64, but I hardly processed games until 486 came along. Had a few consoles, too: NES, SNES, PS2/3, GameCube, Wii, DS/GBA. Now that you know what a no-lifer I am, let's trash others. I don't condone those of my peers who turn reviewing into a hustle and consider most of their unions obfuscation. The same goes for journalists who put access over truth, which is a cornersone of the inherent conflict of interest they keep trying to normalise. Never looked up to that human centipede. Big Bad Mutuh is a passion project where I riff for kicks, not handouts or hangouts, taking my petty independence seriously. While I lean towards TBS, CRPG, P&C, FPS, and SURVIVAL HORROR, I'm not confined to these genres. My comfort zone is uncertain. What's certain is that I tend to write appallingly comprehensive reviews. A form of success that still implies failure.
Favorite Game
52
Hours played
30
Achievements
Favorite Game
15
Hours played
Review Showcase
15.7 Hours played
Full Circle
Finally, it has come full circle! The original game made me who I am today - a compulsive hoarder. Only in virtual worlds, thankfully. I was so traumatized by all the panic and creature horror, but most of all - the inventory horror! Unprecedented for the time, the scarcity angle caught me off guard, and, for better or worse, it was never repeated to the same degree within the main series. To this day, I always have oodles of consumables left unused in any RPG, boast Amazon storages of ammunition in shooters, and I've beaten Silent Hill 2 into submission by primarily using a nail board. Bless your shivering, shrieking core, PTSD! Here I am, sinking my teeth into the necrotic pudding once more. Rich and creamy.

In the light of what I just said, it may sound weird, but RE sort of calms me down. There's no other way - you pull yourself together or get pulled apart. Collected, I tune in to its rhythmic pacing and calculated tension. I soak in the atmosphere, flow with the ambiance, and appreciate how the game treats its ripe horror tropes. While my love for Silent Hill is high-functioning, cerebral, what I feel for this franchise is visceral, almost carnal. Undeniably, I'm a die-hard fan. The last time I could call myself a fan happily, I was playing Fallout 2 while listening to Chocolate Starfish and the Hot Dog Flavored Water. But it's coming back now, it's coming back. Happiness, not Limp Bizkit.

https://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=2639724285
Story & Puzzles
I suppose I need to start this thing off properly with the game's story? I don't even think I need to give you my take on it. Who gives a crap about my thoughts on Mozart, for example? Okay, here you go: virus bad, Barry is my hunny bunny, mansion traps, monsters Cronenberg, your inventory is full, Salieri was falsely accused and then the fallacy was sung by poets for drama points. Not that sophisticated of a premise by modern standards, but a trendsetting classic nonetheless. I would never think of adding or subtracting anything like I wouldn't change a thing about a cat. Here, the golden cheese of outlandish voice acting got fixed, however, the old one remains out there forever, so I don't mind.

With a few notable exceptions, backtracking-intensive puzzles boil down to "I can't wait to get rid of this thing to save up some inventory space" kinds of entente. To boot, every so often, you're welcome to die after failing to figure out the logic behind a strict sequence of steps to perform on the double. No hard feelings though. Each time I inserted another object into another slot and heard the satisfying *click* or took the right course of action, it echoed inside my weary soul. I made some progress, I freed up some space, I lived, after all! Indulging an important relieving pause, my mind starts racing again, I'm on the move. I definitely saw a herb and some sweet shotgun ammo during my last impetuous scamper through the eastern wing.

They See Me Turnin', They Hatin'
The remake has added an "Alternative" movement type as an option, but I initially went for tank controls anyway. The keyboard lends itself fine to this scheme, this is how I played the original. Yeah, yeah, you can't just lounge back and enjoy yourself while playing, but I'm okay with hunching like a true nerd. Tank controls have their charm, even some nostalgic value to me. Besides, horror only gets juicier the more uncomfortable it makes you feel... so I told myself until I finally found a spare mini-USB adapter, plugged in my gamepad, and tried the alternative. What can I say? Nothing beats instant turning, tank controls have no chance against such an obscene advantage! Although, they deserve to be honored for serving us faithfully - like horses before the age of cars or spittoons before the age of swallowing our phlegm.

I Love Fixed Camera Angles
Speaking of paradigm shifts, they did a number on this remake's presentation. The competent use of dynamic lighting and crisp shadows makes certain moments even more dreadful than before, and locations - even more memorable, despite being somewhat drained of color. The detailed body horror of smooth models, headsplosions, and grimy pre-rendered backgrounds look fantastic, getting emphasized by the cinematic camera. In professional hands, dramatic camera angles really tie it all together! Nothing can set things up and create meticulously controlled experiences for a player quite as they do. And thanks to them, the perfect 80's horror sets that are this mansion's intricate, interconnected environments are the scariest character in the game.

Remember the room where you see a zombie around the corner in a mirror or these infamous hallways with cracking windows? Such well-manipulated scares! And you don't always need a threat for things to get eerie - like with these menacing staircase shots snatched directly from Alone in the Dark. Creating tension where there isn't a thing otherwise (as yet) and sustaining it is high art where, needless to say, the masterful sound design does half the job. Sure, clutch angles also cause such jarring issues as obstructing your vision when it's least appropriate, ending up with you getting blindsided by something that your character should've noticed from a mile away. I brush it off by saying that beauty requires sacrifice and sometimes it's chunks of your face.

https://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=2755107407
On Curve
You know what would be dakka? To just push-kick a zombie. Could one possibly catch your foot? Then again, hit too hard and you'll get stuck in its rotting guts. Zombie theories! Many of us are wired to always loop back to those in moments of respite. Anyway, it took me a while to learn how to evade properly, and even then, I wasn't exactly a floating butterfly, so I died a lot. In RE, however, losing a whole hour of progress is not a huge tragedy since redoing everything in a more efficient way is a treat in itself. To a degree. It's a genuinely hard game full of devious beginner's traps. After 3 hours of rapidly snowballing collapse, I swallowed my pride and restarted on medium difficulty, amply lubing the inverted difficulty curve.

Even with the new controls and the addition of defensive items seen in recent remakes, the game stays challenging, which is appreciated by veterans and amateurs alike. As for me, I'm happy with my humble "easy" victory for which poor Jill had to die a thousand deaths. I can't say I'm dying to experience an even smaller inventory, so, Chris, my apologies. Jill is the one who's packing. But enough about dying! Killing here is pleasant... and punitive. So cathartic, gory, fairly gratuitous, though simultaneously discouraged by sensible ammo shortage and fast Crimson Head zombies who start spawning later in the game from the bodies you made, but didn't burn or decapitate. It sounds like a nuisance, but no enemy is worse than dogs and birds anyway, trust me. The same goes for their in-game counterparts.

Being restricted and weak lends itself to the genre perfectly. Resident Evil knows how to play these cards expertly, it's confident enough to make you cooperate on its terms. I loved every predicament that it put me through! Making someone enjoy a thing they predictably would is admirable, but to think up mechanics that are repelling on paper and make them work in that someone's best interests I call pure brilliance. Every time you have to leave the safe room, you feel the taste of iron in your mouth, lick your lips that suddenly went dry. Thrilled, you tense up, wondering if you have the willpower for the constricting adventure howling in the corridors beyond. Inhale. Clench that shotgun, focus your senses. Turn the knob. Exhale. Run back in because you forgot to put the damn ink ribbons into the box.

My curator Big Bad Mutuh
Review Showcase
26 Hours played
The music is magnificent, the graphics are sprinkled with unique animations and full of style. But that's to be expected from a "Disco killer". I call it that lovingly. Ebb doesn't parrot Disco, quite unlike its larping peers of pious attitude that betrays insecurity. The futility behind their literalisation of a transformative piece of gaming culture hides behind a setting swap, gets obscured by pro forma decorations. All to fish for that coveted lightning in a bottle in the form of Disco's tone and writing style. Said style, in this regard, is barren. Christoffer Bodegård made no attempt to repossess intimate nuances via self-indulgent mimicry. Lifted a few properties, sure, but Ebb's beauty stems from adopting Disco's allegiance to homebrew tabletop roots as a mission statement. You can read it in the description, see it in the trailers. It's a feasible goal realised by "TTRPG-turned-CRPG" gems like The Age of Decadence. While it did so to deliver a challenge, Ebb opens a portal to the laid-back dimension. You'll be fine, just don't spread your stats thin. Even that isn't necessary since failures can be fun.

Trust
It all starts with one - you - waking up on a stone slab in a mortuary, except it's called a lichhouse and, sadly, Morte isn't around. Who are you? A Cleric, or The Cleric as I liked to call myself to no one's amazement. Not yet dead or amnesiac, just nearly drowned under suspicious circumstances. What you recall immediately is that you were hired to investigate a massive tea shop explosion in the middle of a multi-cultural metropolis. Yes, a detective mystery in a world saturated with magic and every kind of fantasy creature! It's up to you to decide how to get to the bottom of it. Will you take sides, partaking in snitching and sabotage, or keep a safe distance from the factions segregated by race and class? It's a political matter, the officials have given you 6 days to complete your main quest before the election. A jolly, lighthearted game, Ebb doesn't shy away from exploring touchy subjects, yet its politics aren't some one-sided, cowardly allegory for pandering purposes, they're consistent within its world's inner logic. When it taps into ours, it does so with a sobering diplomatic tact, always leaving room for objections.

As for the time constraints, don't lose sleep over them. The clock only advances when you rest or make new dialogue choices (lore tooltips excluded), which implies that you have to be efficient at how you approach conversations. Yeah, right. The mere notion of a timer may rough some feathers, not mine since being unable to tick all the boxes in one go wouldn't hinder my enjoyment. I'm not a perfectionist. If you are, you'll still find Ebb considerate and generous. Just take into account that many events only happen during certain hours and businesses have their loose schedules, is all. It's a beneficial kind of smoke and mirrors akin to the classic Fallout games. Instead of being a pain, the limitation pertains to immersion and adds suspense, while solving a classic RPG problem of unrealistic dilly-dallying when the whole world waits for you to attend a diegetically time-sensitive quest. Relax, put your trust in the author's vision. He has your best interest in mind, putting your agency and fun first. You aren't on a leash, explore his wacky world almost carefree.

The world isn't a joke. Good writing, however humorous, needs a solid foundation. I've solved most of the quests because I wanted to get involved with a setting that endeared itself to me. Chris has what it takes to brute-force his way under your skin, but he aimed for his own heights, carefully incorporating his life lessons and passions in shapes which never resemble a lecture. He'd rather explore fantasy science behind a movable immovable rod than engage in petty melodrama. Don't get me wrong, the existential philosophy is ever-present, you're simply not pounded by it non-stop. Likewise, the humour here relies on a friendly kind of intellectualism, not a barrage of puns or dad jokes, resulting in each story being its own reward. After building up trust by proving to be a great conversational partner, only then Ebb unloads its baggage or conjures up a moment of wonder as a critical finisher. It certainly landed one on me right off the bat by explaining resurrection as an extortionist subscription service. Have you thought how undramatic death is in many RPGs where you can resurrect people willy-nilly? Most settings refuse to tackle the issue, this one suggests a simple solution.

Flow
The stat-based progression system is also simple. It's the same device Disco used to validate us overthinkers. These guys are eccentric: wisdom is a hippie-ass mystic, strength is your inner boomer, etc. They constantly roll for an input, even argue, creating a flow where dialogues write themselves. You too roll the dice, cast spells, and quest your ass off, reaping consequences as well as passive feats upon contemplation. While conversations provide most of the exp, there's combat. Basically another dialog box, so sparse it's barely worth a mention. The spells, on the other hand, are pretty cool - you'll get to control minds, talk to animals, use telekinesis. Having mustered an arsenal, I expected to put my magical prowess to the test... didn't need 95% of it. Ebb's easy-to-game progression system lacks the resistance to fully bloom. Welp! Its strengths lie in peaceful exploration. If you call getting sucked out of my skin by vampire sand, then melted inside a Gelatinous Cube that.

In every predicament, you have a say, and what you say (or don't) impacts the world and yourself, providing boons like a combo exp bonus for consistency. Say, I picked a certain stance several times, it placed me on the path of a god-wizard-king! Slightly fascist, but it's a role-playing game, not a personality test. Besides, good and evil are passe. Here, you can become a brute and a coward, a loyal nationalist, or an unapologetically dwarf-pilled lover boy. Whatever you declare yourself to be. Ebb acknowledges your choices, commenting on the tiniest of particulars like eating too many apples. But it's not just the dialogues who are non-linear, you're free to explore. The game isn't pushy when it nudges you in the right direction, which helps your discoveries seem earned, not provided. It took me a while before I left the first areas, there were too many completely optional things to mess with. Equipment to find and swap situationally, secrets to uncover, threads to pull. You can even have a party. I don't count a few rats and a telepathic ant passenger. Fancy a Polish angel or a whole goblin? Interesting folks, not just quirky cutouts.

Esoteric Event
Ebb is one unconventional RPG expressed in sincere writing. Rife with player agency and attention to detail, it channels the free spirit of D&D. There was never a moment when I felt like my hand was twisted. At that, this is the most faithful adaptation I've seen. Now, notice how I almost haven't touched the plot. It's an engaging and contained mystery (spoiler tag broke, so my nitpick is in the comments), but you don't need to know anything apart from the premise. Like there's no need to burden you with names that won't mean a thing until you play. I wanted to focus on other nuances pervading your quest for fame and knowledge. Or what you shape it to stand for. Pause for a second, admire how people hide under a canopy when it rains, find something others missed or rolled differently. All of it makes your adventure feel personal and important. What a strange game! So well-built it punches far above its weight. On paper, it's something only a seasoned industry veteran like Brian Fargo could produce. Christoffer, my friend, are you a wizard?

My curator Big Bad Mutuh
Screenshot Showcase
The true beauty of a cluster♥♥♥♥. I love every Dark Souls (yes, 2 as well), but 3 is my personal favourite.
32 9 1
Screenshot Showcase
It is what it is. Withering Rooms was my 2024 GOTY. Still dreaming it.
15 7
Featured Artwork Showcase
Just something I scribbled 12 years ago being a bored mall cop at the time. Yeah, pretty corny.
29 12 1
Favorite Group
Sentinels of the Store - Public Group
It's Time for Real Change
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In Chat
Featured Artwork Showcase
Mandy style
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Misc
https://v1.steam.hlxgame.cc/groups/bigbadmutuh/discussions Thought Dump
https://www.youtube.com/@Maggerama Featured [mostly] gaming Youtube channels
Pick one for the road (YT links): Electric Wizard | John Maus | Nick Cave | Patrick Wolf | Gridlock | Kasabian | All Them Witches | GYBE | Joy Division | Swans | Dandy Warhols | Iggy | Placebo | True Widow | Have a Nice Life | Converge | Jimi Hendrix | Kate Bush | Cardigans | MANOWAR | UNKLE | Smashing Pumpkins | Fever Ray | Cure | Timber Timbre | Ladytron | Eleventh He Reaches London



You can add me, I don't have a long list of conditions, except medical, only a few pointers. Socials or lengthy private chats do nothing for me, I find them emotionally draining and ultimately futile. Being content with a cursory connection Steam provides, at my age (40+), I don't seek more close friends or true enemies, let alone gooning. That said, tankies and vatniks, scram. Glory to Ukraine.

Dogs! Do I sound like a self-important buzzkill or what? Don't take a man who can get carsick in less than 10 minutes at face value. While I don't hide behind a "silly goofy goober" mask typically worn to prevent criticism (here fails my honest attempt to sound welcoming), I'm friendly and nauseatingly optimistic. Just a bit off in how I express myself. Not proud of it, not apologetic, can't help it.
Recent Activity
47 hrs on record
last played on 15 Apr
24 hrs on record
last played on 12 Apr
12.6 hrs on record
last played on 12 Apr
Maggerama 3 Apr @ 4:08pm 
You are the CLO... wait, no, it doesn't have the same energy to it. Appreciate ya! <3
steveh 3 Apr @ 4:06pm 
You are the GOAT, man!
Maggerama 25 Feb @ 12:07am 
Hey, I don't take a kind word for granted, thanks!
DyeVioletly 25 Feb @ 12:05am 
i like your writing style a ton!
Maggerama 24 Feb @ 6:13pm 
Thanks! I stan for Nas'hrah.
Fushiii 24 Feb @ 5:31pm 
love the new pfp