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Sentinels of the Store StoreSents
STEAM GROUP
Sentinels of the Store StoreSents
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ABOUT Sentinels of the Store

It's Time for Real Change

The Sentinels of the Store is a group founded on the core values of transparency, fairness, and consumer protection. Our journey began when we saw the urgent need to address the growing concerns within the Steam ecosystem. Together, we formed the Sentinels of the Store to champion the rights of both consumers and developers, ensuring that everyone in our community is treated with the respect and fairness they deserve.

What We Stand For

We are unwavering in our mission to protect consumers from malpractice and deceit. Our commitment to transparency ensures that you can trust the games you purchase and the developers you support.

We believe in fostering a healthy environment where developers can thrive without fear of exploitation or unfair treatment. By advocating for fair enforcement of policies, we ensure that all developers, big or small, have an equal opportunity to succeed.

We take a firm stance against those who seek to undermine the integrity of the Steam platform. We actively work to identify and expose bad actors, ensuring that they face the consequences of their actions.

Consistency and fairness are at the heart of our approach. We strive to assist Valve in the enforcement of Steam's policies, making sure that rules are applied equally to all, without favoritism or bias.

Our Vision

We envision a Steam community where:

  • Consumers are protected and informed.
  • Developers are respected and supported.
  • Policies are clear, fair, and consistently enforced.
  • Transparency and accountability are the norms, not the exceptions.

We believe that real change is possible, but it requires the collective effort and support of each member of our community.

Together, we can build a better Steam community for all. Stand with us, and let’s make real change happen.

Part of the Sentinel Network

The Sentinel Network is a collective of Steam curators and advocacy groups dedicated to consumer transparency, ethical reviews & fair gaming practices.

If you value honest curation, ethical gaming, and protecting players from misinformation, please do join the groups that are part of the Sentinel Network.

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Check out our Linktree[linktr.ee]

Join our Discord server[discord.gg]

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E-mail: mellowonline1@gmail.com

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RECENT ANNOUNCEMENTS
SteamWatch - Hidden Cats Fallout Expands
Thank You

Before getting into the update itself, I want to say thank you to everyone who engaged with the first article.

One of the things I try to do with Sentinels of the Store is highlight stories in the indie and lower-visibility space that are often ignored elsewhere. This story clearly struck a chord. The response to the article was one of the biggest we’ve had, and what was particularly encouraging was seeing the comment section turn into a genuinely useful resource.

A number of members helped catalogue affected developers, track renamed games, and warn studios that may not yet have realised what was happening. Others went out of their way to support affected developers directly by buying games and leaving words of encouragement. That kind of community response matters.

Whatever happens next with this dispute, the first article did at least help get the issue into the open, and many of you played a direct role in that.

Review Bombing

One of the most visible follow-on effects of the dispute has been the wave of negative user reviews left across NukeArts’ games.

A number of users chose to use Steam reviews as a form of protest against NukeArts’ conduct. My own position remains the same as before: the best response is still to support the affected developers directly. That is the clearest and most constructive way to send a message. At the same time, it's understandable that many users wanted to express their anger somewhere public.

Following that spike in negative reviews, NukeArts requested that Steam treat the activity as off-topic review activity. Steam has since applied the off-topic review notice across NukeArts’ titles.

https://store.steampowered.com/app/4124880/Hidden_Cats_in_Christmas/?curator_clanid=40124497#app_reviews_hash

In practical terms, this means that Steam’s default review summary no longer fully reflects that wave of protest reviews, even though those reviews remain visible on the store pages themselves. Some users have described this as censorship. I understand why they feel that way, but I think the picture is more complicated than that.

The reviews haven't vanished. They're still there, and the off-topic marker itself arguably draws more attention to the fact that something unusual happened. Users can still inspect the review graph, see the isolated review activity, and read the reviews for themselves. So while the protest has been partially filtered out of the default score, it hasn't been erased.

I also want to quickly address a suggestion I saw in the original comment thread: deleting and reposting a review doesn't appear to get around the off-topic system while the review-bomb period remains active. As things currently stand, reviews made during that flagged period are still being treated as off-topic. That may change when Steam eventually closes the review-bomb window, but for now the filter appears to remain in effect.

While on this subject, this is also a good opportunity to highlight our Sentinels Network curator Review Bomb Tracking, run by SirViolentDeath, who also occasionally writes for Sentinels of the Store. The curator catalogues games that have been marked for off-topic review activity and provides short explanations for why those flags were applied. It's an extremely useful resource for users who want context without having to dig through every individual review page themselves.

The EUIPO

Another important development raised in the comments of the first article concerns Europe.

While 'Hidden Cats' is already registered as a trademark in the United States, NukeArts has also filed for EU trademark protection. At the time of writing, that application is still in progress and remains within the period where third parties can submit observations.

Steam user ¥aeko highlighted this in the comments under the first article:

https://euipo.europa.eu/eSearch/#basic/1+1+1+1/100+100+100+100/hidden%20cats

The filing process began in December, and the current opposition/observation window runs until April 27th. At the time of writing, no opposition appears to have been recorded publicly.

This is worth noting because, unlike the U.S. registration, this application has been spotted while it is still being examined. That means there is at least some opportunity for relevant concerns about descriptiveness or registrability to be placed in front of the EUIPO before the process is complete.

To be clear, this isn't an internet petition and it isn't simply a matter of saying you dislike the trademark. Any submission would need to be grounded in an actual legal argument. I'm not giving legal advice here, and I'm not instructing anyone to file anything. I'm simply noting that this route exists, that it has been identified by members of the community, and that the deadline hasn't yet passed.

I did make some informal enquiries of my own, and one practical point raised to me was that anyone choosing to involve themselves formally would likely need to do so under their real identity rather than an online alias. That alone will understandably put some people off. But because this dispute has implications beyond just one developer or one studio, it felt worth flagging that the EU side of this is still active and still unresolved.

Conclusion

That is where matters currently stand.

NukeArts still hasn't issued any public statement addressing the controversy. Community discussion continues. More affected developers and renamed titles have been identified since the first article. Steam’s off-topic review system has now become part of the story as well. And on the legal side, the EU trademark filing means this dispute is no longer just a U.S.-only point of interest.

We'll continue following the story.

If you want to stay up to date on this and other issues affecting the Steam indie scene, or report on some yourself and make your voice heard, please consider joining Sentinels of the Store and following our curator. We aim to advocate for consumers, developers, and a better overall experience on Steam.

Affected Developers - Go Show Them Your Support

Travellin Cats
Matt Roszak
Gemcraft Games
cdhy interactive
Very Very LITTLE Studio
Sons of Welder
Hidden Cats
NaipSoft
Faithy Games

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Special thanks to our Patrons Stefan, Caff, old_Navy_twidget, Luke, Nin-Nin, emigrant, Pocket and Ismael Luque. Keep an eye out over the next couple of weeks for an update on an extra benefit you’ll soon be receiving for supporting our work.

Check out our Linktree for our various pages![linktr.ee]

Join our Discord server.[discord.gg]

E-mail me: mellowonline1@gmail.com

Be sure to check out the other groups in the Sentinel Network:

Summit Reviews
Charity Games
Review Bomb Tracking
Games With Paid Reviews
Dr Chopper's Neuro Clinic

SteamWatch | DLC Spam - The Oft-Forgotten Issue Flooding Releases on Steam
Cyberphobia: Prologue
Recently, a title called Cyberphobia: Prologue, released in December 2025, has been displaying unusual behaviour. The game itself appears to be part of a growing trend of titles on Steam that rely heavily on AI-generated promotional materials - however, over the past month, the developer - Phantom Productions Yazilim Limited - has published dozens of “expansion pass” DLC packs for the game.
Many of these DLC pages contain little information beyond a short description and lack trailers or screenshots demonstrating what content they add. Each expansion pass is priced at around $200, and with approximately 60 currently listed[steamdb.info], purchasing the full set would cost over $10,000. Based on the information available on the store pages, it is difficult to determine what content these DLCs include. Digging for more information on the developer is an immediate dead end, as any social media presence for the company is completely devoid of posts aside from a Facebook post attempting to sell an apartment in Iraq. Their website has also yet to be completed, with many pages only containing filler text. One thing is for certain, however – regardless of intent, the developer has been using Steam’s lax DLC system to regularly flood the new releases.

TigerQiuQiu
Though this is probably the most bizarre case of DLC abuse in recent memory, it's unfortunately far from the first case of this happening. Meet TigerQiuQiu, a developer who - at least as of late 2022 - has mostly taken a hiatus from game development, only releasing a single game between then and March 2026. Before this, TigerQiuQiu gained a reputation on Steam for flooding the new releases page with tens of DLC packs, sometimes with up to 100 DLC in a day. Though all their releases were technically free, TigerQiuQiu would include very few, if any, levels with the initial download, with individual levels being sold as DLC. For example, one of his games - Tiger Fighter 1931 Sunset - lists 100 DLC packs at $3 each, meaning the full set would cost $300 for what appears to be a very basic shoot-’em-up. To put things into perspective, checking SteamDB shows that the developer has damn near 2,300 DLC packs[steamdb.info] still available for purchase on Steam, nearly all of which being $3 each - so if you really wanted to (for whatever reason), you'd have to pony up just shy of $7,000 for the complete TigerQiuQiu collection. Though TigerQiuQiu has seemingly moved on from this behavior, as his most recent title “The Attack on Egg Harbor” appears to be a proper full-length game, other developers still use these tactics even today.


The Persistence of DLC Spam
TigerQiuQiu might be the most prolific DLC spammed on the platform, but he’s far from the first and far from the last. Fairly recently, the game My Sudoku - X-Sudoku spat out a collection of about 10 levels as DLC into Steam, and checking the developer's page shows that they've put out well over 100 DLC for various games, most of which being for sudoku or puzzle games. Other developers of similarly low-quality titles have taken to selling levels like this, such as NSFW developer Reddiamondgames[steamdb.info], who has taken to pumping out DLC packages which are all AI generated artwork packs for simple puzzle games.
Even without taking into account games still available for purchase, numerous games and developers have had their games removed from Steam for enabling these sorts of practices - like the title Cult of the Cat[steamdb.info] which sold over 50 individual levels, weapons and characters as DLC, or Boobs 'em up[steamdb.info], a title which peddled well over 200 characters and wallpapers.

Though one could argue that more notable titles from large developers on Steam are guilty of spamming out DLC into the storefront (a practice I can't entirely defend on that front either), in those cases you're normally guaranteed some sort of meaningful content with a game that's had more thought put into it than an asset flip FPS game or a generic puzzle game. DLCs are an essential way for developers to both continue creating content for a game while still having the opportunity to earn additional sales for that work - however, as with many things on Steam, developers being given as much liberty as they have is a double-edged sword. While you have plenty of developers using DLC to earn money on meaningful expansions for a game, or to even sell small, non-essential perks like soundtracks or artbooks, there's also the unfortunate reality that bad actors have been taking advantage of this system as well. Though I can't say I have an ideal situation for DLC abuse in mind, I hope that Valve looks at the kinds of developers who are regularly putting out worthless and expensive DLC packs and puts measures into place to help prevent further abuse.

The underlying issue isn’t simply that individual developers attempt to exploit Steam’s systems, but that the platform currently provides few safeguards against extreme DLC proliferation. Without clearer standards around pricing transparency or DLC content disclosure, these kinds of problems are likely to continue appearing.
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Special thanks to our Patrons Stefan, Caff, old_Navy_twidget, Luke, Nin-Nin, emigrant, Pocket and Ismael Luque.

Check out our Linktree for our various pages![linktr.ee]

Join our Discord server.[discord.gg]

E-mail Mellow: mellowonline1@gmail.com

Be sure to check out the other groups in the Sentinel Network:

Summit Reviews
Charity Games
Review Bomb Tracking
Games With Paid Reviews
Dr Chopper's Neuro Clinic

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STEAM CURATOR
Sentinels of the Store reviews
"Games by developers that have received coverage on our group, as well as identified asset flips and titles tied to anti-consumer/deceptive practices."
Here are a few recent reviews by Sentinels of the Store
1,709 Comments
Amberbaum 11 Feb @ 11:22am 
Thanks, Mellow!
Mellow_Online1 11 Feb @ 11:12am 
Hi @Amberbaum!

If your main concern is around the game’s anti-cheat system and what data may be transmitted when the game goes online, that would be better suited to the Fraudulent Activity / Scams sub-forum.

https://v1.steam.hlxgame.cc/groups/Sentinels_of_the_Store/discussions/22/

That section covers potential consumer-facing risks, including undisclosed data collection, intrusive software behaviour, or misleading implementation practices.

Appreciate you flagging it - just want to make sure it lands in the most appropriate section for visibility and discussion.
Amberbaum 11 Feb @ 10:51am 
It's not on itch, but I think it had an alpha test phase. Still, the reviews aren't even the worst. I'm more worried about their anti-cheat and what the game sends back to somewhere.
robilar5500 11 Feb @ 10:45am 
It's also worth considering that a lot of people will review games after an hour or two of gametime to make sure their reviews are the first ones posted. Typically, it was a means of points farming, and I think a lot of people haven't caught on to the fact that you can't points farm any longer, lol.

Then again, there could also be paid reviews. Just offering some alternatives that should be explored as well.
robilar5500 11 Feb @ 10:42am 
Was it previously made available to backers or on Itch.io or somesuch?
Amberbaum 11 Feb @ 10:32am 
https://store.steampowered.com/app/2966320/Starsand_Island/

Not sure if this is the right place to post it. Starsand Island has officially launched in early access. Their policies and anti-cheat are less then desirable. Game store got suddenly flooded by reviews after having no reviews. Reviewers barely played at all and say meaningless stuff in their reviews. Probably got pushed by the official discord to flood the store with positive reviews.

This thread in the forum is investigating what is being send and to whom when the game goes online. Start off from this marked comment and read further.


https://v1.steam.hlxgame.cc/app/2966320/discussions/0/762932162500560014/?ctp=14#c756177397086207505
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