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^ you’ll control six mercenaries and frequently fight much larger groups of enemies, but for now we're testing it with smaller groups. The combat poses are still temporary as we didn't have time to work on them yet. We did make some progress with animations, more on that later.
^ closer look at the interface
^ one of the Elder Gods’ special children. 

As stated before, Colony Ship is our main budget generator, and we’d greatly appreciate your patronage and support of RPG arts. The bigger the budget, the more we can do with the game. 

There are also background feats (pictured above) and event feats such as (Mad) Alchemist or Undying (lose half HP permanently, gain regeneration), so you'll have plenty of tools to craft interesting characters. 

^ one of the many subplots (that would modify the endings) you'd be able to stumble upon
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