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Here's the steam page for it, if you'd like to take a peek. I can add you as a friend to share the code, or email you, whichever is easiest!
https://store.steampowered.com/app/1451760/TITANKIN_Prologue/
Thanks and have a good one.
-Chris
Any insight would be appreciated.
As I noted in that thread, in a Script command you can use "this.character(1)" to reference event ID 1, etc. The "this" keyword works differently in a move route script.
Examples for MV and MZ can be found on the script call list, under Set Movement Route:
https://forums.rpgmakerweb.com/threads/46456/
If you have other questions, feel free to start a thread in the Steam discussions for the relevant maker. (If you do, let me know here so I remember to check it out.)
I've been trying to get this working myself, but I can't get the game to wait for the route to complete (my situation is a little different in that I'm trying to run the route on a different event than the one executing the script). Would you be willing to help me figure this out? You're so far my most promising lead on solving this and I would really appreciate it. Happy to talk here or in a DM if you're willing. Thanks!