Caethyril
United Kingdom (Great Britain)
:cozyjunimogreen:
:cozyjunimogreen:
Currently Offline
Hi!
I play games and write code~ :fhappy:

RPG Maker stuff
:yellowflare: You can find my plugins etc here on the Steam discussions: MV , MZ , MZ (Cae_Tweaks) .

:yellowflare: I generally prefer to answer technical questions publicly. This gives you a better chance of getting an answer, because I don't know everything! It can also help other people with similar problems in the future. \o/

:yellowflare: I also prefer to release all my plugins free to the general public, and I do not currently do paid commissions or long-term collaborations. :cleanseal:

Friend requests
:yellowflare: Chatting isn't my thing...I much prefer to stick to tech-support/objective stuff. >_<

:yellowflare: I'm often set to "Offline" and my connection is rarely reliable enough to play games online. :lunar2020ratinablanket:

:yellowflare: Feel free to leave a comment below explaining why you're adding me. If I'm not sure who you are or why you're adding me, I'll ignore the request. .-.

Happy gaming! :cleancake:
Recent Activity
530 hrs on record
last played on 18 Jun
748 hrs on record
last played on 16 Jun
141 hrs on record
last played on 4 Jun
15 Sep, 2025 @ 2:14am 
@ferfworks - oh nice, good to hear people are finding my stuff useful! I sent you a friend request~
14 Sep, 2025 @ 4:15pm 
Hi! I'm a RMMV dev who used your tileanimrate plugin and was looking to give you a code for my game as thanks!

Here's the steam page for it, if you'd like to take a peek. I can add you as a friend to share the code, or email you, whichever is easiest!

https://store.steampowered.com/app/1451760/TITANKIN_Prologue/

Thanks and have a good one.
-Chris
2 Jul, 2024 @ 5:25pm 
Thanks so much for the response. I tried a few things and still no dice, so I've posted a thread here like you suggested: https://v1.steam.hlxgame.cc/app/1096900/discussions/0/4406291470271800950/

Any insight would be appreciated.
28 Jun, 2024 @ 1:26pm 
@Paradachshund - the key is to ensure you set 2 values on the interpreter: the character reference ("_character" in MV, "_characterId" in MZ) and the wait mode.

As I noted in that thread, in a Script command you can use "this.character(1)" to reference event ID 1, etc. The "this" keyword works differently in a move route script.

Examples for MV and MZ can be found on the script call list, under Set Movement Route:
https://forums.rpgmakerweb.com/threads/46456/

If you have other questions, feel free to start a thread in the Steam discussions for the relevant maker. (If you do, let me know here so I remember to check it out.) :happy_yeti:
26 Jun, 2024 @ 3:42pm 
Hello, you don't know me, but I stumbled into an answer you gave someone about movement routes in javascript: https://v1.steam.hlxgame.cc/app/363890/discussions/4/2293968330855722092/

I've been trying to get this working myself, but I can't get the game to wait for the route to complete (my situation is a little different in that I'm trying to run the route on a different event than the one executing the script). Would you be willing to help me figure this out? You're so far my most promising lead on solving this and I would really appreciate it. Happy to talk here or in a DM if you're willing. Thanks!
16 Nov, 2023 @ 10:50am 
God bless you sir