Ginge
Thomas
United Kingdom (Great Britain)
Currently Offline
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ɪɴғᴏʀᴍᴀᴛɪᴏɴ ᴀʀᴇᴀ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬


⠀⠀⠀⠀⠀⠀⠀    ɪ  ɴ  ᴛ  ʀ  ᴏ
⠀⠀⠀⠀     ────────── ————————————————————————————————
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀      ᴡᴇʟᴄᴏᴍᴇ ᴛᴏ ᴍʏ sᴛᴇᴀᴍ ᴘʀᴏꜰɪʟᴇ. ᴘʀᴏғᴇssɪᴏɴᴀʟ ɢɪɴɢᴇʀ ᴍᴀʟᴇ.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ᴄʜɪʟʟ. ᴇx ᴅᴇsᴛɪɴʏ ᴘʟᴀʏᴇʀ. ʜɪɢʜ ʟᴇᴠᴇʟʟᴇᴅ sᴛᴇᴀᴍ ᴘʀᴏғɪʟᴇ.
⠀⠀⠀⠀⠀⠀⠀  ᴀ  ʙ  ᴏ  ᴜ  ᴛ
⠀⠀⠀⠀     ────────── ————————————————————————————————
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ᴍʏ ɴᴀᴍᴇ ɪs ᴛʜᴏᴍᴀs ᴀᴋᴀ ɢɪɴɢᴇ ᴀɴᴅ ɪᴍ ᴛʜᴇ ꜰʀᴏᴍ ᴜᴋ.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ɪ ᴀᴍ ᴏʙsᴇssᴇᴅ ᴡɪᴛʜ ᴄᴏғғᴇᴇ ᴀɴᴅ ᴘʟᴀʏɪɴɢ ʀᴏɢᴜᴇʟɪᴋᴇs.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ғᴇᴇʟ ғʀᴇᴇ ᴛᴏ sᴇɴᴅ ᴀ ꜰʀɪᴇɴᴅ ʀᴇǫᴜᴇsᴛ.
⠀⠀⠀⠀⠀⠀⠀   ʟ  ɪ  ɴ  ᴋ  s
⠀⠀⠀⠀     ────────── ————————————————————————————————⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀      ɢʀᴏᴜᴘ ⠀⠀//⠀⠀ ʙᴀᴇ ⠀⠀//⠀⠀ ᴛʀᴀᴅᴇs ⠀⠀//⠀⠀ ʀᴇᴠɪᴇᴡs

⠀⠀⠀⠀⠀⠀⠀    ʟ  ɪ  ᴋ  ᴇ  s
⠀⠀⠀⠀     ────────── ————————————————————————————————
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ᴀʀᴛ⠀⠀//⠀⠀ᴍᴀʀᴠᴇʟ⠀⠀//⠀⠀ᴘɪᴢᴢᴀ⠀⠀//⠀⠀ғᴏᴏᴛʙᴀʟʟ

⠀⠀⠀⠀⠀⠀      ʀᴇᴘʟᴀʏ
⠀⠀⠀⠀    ────────── ————————————————————————————————
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀      ᴍᴏsᴛ ⠀⠀//⠀⠀  ʀᴇᴄᴇɴᴛ ⠀⠀//⠀⠀  sᴛᴇᴀᴍ ⠀⠀//⠀⠀  ʀᴇᴘʟᴀʏ


Advertisement
Review Showcase
56 Hours played
Roboquest – Fast, Fluid, and Seriously Addictive

Roboquest has been one of the most unexpectedly addictive and rewarding shooters I’ve played in years. It perfectly captures that feeling of “just one more run” — a hallmark of any great roguelite — while delivering incredibly fluid combat and movement that few games can match.

From the very first run, I was hooked. The gunplay is crisp, responsive, and deeply satisfying, and every weapon feels distinct enough to encourage experimentation. Whether it’s blasting through waves of enemies with a rocket launcher or tearing across the map with a close-range shotgun build, every encounter feels fast, frantic, and fun.

The movement system deserves special mention — wall-running, double-jumping, and dashing all feel natural and intuitive. Once you get into the rhythm, you start chaining these moves together instinctively, which gives every battle a kinetic, high-energy flow that keeps the adrenaline up.

I primarily played solo, and the game still felt perfectly balanced and engaging. The difficulty scales nicely, offering a steady challenge without feeling unfair. Even after dozens of runs, I kept discovering new weapon combinations and upgrade paths that changed how I approached fights. That constant sense of discovery and improvement is what kept me coming back — and ultimately, what pushed me to earn every achievement the game offers.

While multiplayer is available, I didn’t explore it much, simply because the solo experience was already so satisfying. The world, the pacing, and the combat loop all stand strong on their own.

If I had to nitpick, the story isn’t particularly deep — it’s mostly there to frame the action — but honestly, the gameplay more than makes up for that. Roboquest knows exactly what it wants to be: a lightning-fast, skill-driven shooter that rewards mastery.

In short, Roboquest is an absolute gem. Whether you’re chasing achievements, testing new builds, or just looking for a game that’s pure fun from start to finish, it delivers in every way. For me, it’s easily one of the best roguelite shooters out there — and one I’ll likely keep coming back to, even after 100%.
Recent Activity
134 hrs on record
last played on 3 Jan
4 hrs on record
last played on 2 Jan
3.8 hrs on record
last played on 1 Jan
Comments
Enrique Calvo 5 Nov, 2025 @ 4:08am 
Hey! I was they guy playing with you on Battlefield royale
bary 9 May, 2020 @ 3:02pm 
+rep sign pls
Kvisten 30 Apr, 2016 @ 7:33am 
+rep nice guy
JDiggs 30 Dec, 2015 @ 3:58am 
#Babe