Project Zomboid

Project Zomboid

Mod Update and Alert System
147 Comments
Chuckleberry Finn  [author] 21 Dec @ 10:49am 
Server needed to update. 👍
Edu 21 Dec @ 10:43am 
This mod is causing all my friends on a server I host to have "workshop item version is different than the server's" issue. We tried several things and there was no fix... so I've just removed from the server and it is now working.
Alpha_Zeon 20 Dec @ 12:53pm 
. :steamthumbsup:
Chuckleberry Finn  [author] 20 Dec @ 10:02am 
Should not matter. 👍
KingZezar 20 Dec @ 9:49am 
is there a mod order of the 2 of them ?
Chuckleberry Finn  [author] 19 Dec @ 8:46pm 
Took your advice and updated it as is. :gearthumbsup:
Alpha_Zeon 19 Dec @ 1:27pm 
Probably just need some kind of confirmation that it works. I was using the "Date Updated" as a way to eliminate mods from the list of mods that potentially might not work. Then I go in and look at comments of mods that haven't been updated after Dec. 11.
Chuckleberry Finn  [author] 18 Dec @ 6:52pm 
Mod seems to work fine?

:steamdeadpan: Not sure why people asked for it to be updated...
Chuckleberry Finn  [author] 17 Dec @ 10:08am 
You're welcome to make a PR on the GitHub - I have plans to work on this when possible.
TakaPolo 17 Dec @ 8:37am 
Hello, I'd like to try modifying your module to see if it works in b42.13. If you don't accept this, please @ me, thank you.
Ksantos 15 Dec @ 12:25am 
Please update to version 42.13
Chuckleberry Finn  [author] 14 Dec @ 7:23pm 
Thank you both. :PEAKbingbong:
Molotov 14 Dec @ 4:42pm 
I LOVE YOU BRO GOD BLESS YOU
Choochit 14 Dec @ 9:56am 
God bless you meh Lord! God bless you meh Lord! God bless you meh Lord! God bless you meh Lord! God bless you meh Lord! God bless you meh Lord! God bless you meh Lord! God bless you meh Lord! God bless you meh Lord! God bless you meh Lord! God bless you meh Lord! God bless you meh Lord! God bless you meh Lord! God bless you meh Lord! God bless you meh Lord!
R o c k y J e t 12 Dec @ 4:37pm 
Ok thank you!
Chuckleberry Finn  [author] 12 Dec @ 4:25pm 
Probably not until I get time to update it.
R o c k y J e t 12 Dec @ 3:59pm 
Is the mod good for new B42.13 update with the new multiplayer update? thank you
Chuckleberry Finn  [author] 2 Dec @ 3:56pm 
That's a vanilla error.
Lyfestyle 2 Dec @ 3:49pm 
Just these two and I get.

LOG : General f:0, t:1764718046155> Loading RakNet64...
LOG : General f:0, t:1764718046159> Loading ZNetJNI64...
LOG : General f:0, t:1764718046274> SteamUtils initialised successfully
LOG : General f:0, t:1764718046415> ERROR: mods isn't a valid workshop item ID
LOG : General f:0, t:1764718046425> ERROR: mods isn't a valid workshop item ID

And a lot more mods if I sub them. Literally just Mag/Alert
Elma 21 Nov @ 6:30pm 
Works just fine :stardrop:
Chuckleberry Finn  [author] 18 Jul @ 4:41am 
Thank you for letting me know, was there andditional error?
Ber3avment 18 Jul @ 12:52am 
Hey! I just wanted to let you know in case you are not aware, there is this guide available for manually install the outdated .dll or .so files, this one solved the problem for me and I was able to download the mods having this same issue, but this did NOT work for yours :C the rest of them installed properly and my server started, but I had to remove yours.
Chuckleberry Finn  [author] 17 Jul @ 4:08am 
While the issue is files from Steam now being outdated, the fix has to come from Indie Stone. This shows you don't understand what's going on, and that's ok. :cherrypie:
bash40spaz 16 Jul @ 9:09pm 
the fix was to not update your mod until steam released a patch :steamfacepalm:
JetMag 16 Jul @ 8:35pm 
@leon How about you stop being a monkey-brained ♥♥♥♥♥♥♥♥ and give the man time to fix his mod?
Chuckleberry Finn  [author] 16 Jul @ 1:09pm 
:sleep_seagull:
leon 16 Jul @ 1:03pm 
yeah just fix it
Chuckleberry Finn  [author] 16 Jul @ 12:58pm 
It sounds like the Steam API update which broke a few game's workshop content. There's a temp-fix discussed in the official PZ discord as well as the modding discord linked above.
leon 16 Jul @ 12:53pm 
LOG : General , (number)> (number)> Workshop: item state DownloadPending -> Fail ID=(mod_id)

its like this when the server loads mods but with ur mod ID of course
Chuckleberry Finn  [author] 16 Jul @ 12:32pm 
Really trying not to be rude here, but that tells me nothing.

It sounds like the Steam API update which broke a few game's workshop content. There's a temp-fix discussed in the official PZ discord as well as the modding discord linked above.

Unless it's a different error entirely, in which cause you'd have to tell me the error.
leon 16 Jul @ 12:20pm 
it says smth about it failed to load
Chuckleberry Finn  [author] 16 Jul @ 10:48am 
Can you provide more details? Are you talking about the Steam dll change?
leon 16 Jul @ 10:43am 
ur mod doesnt let me start my server
Chuckleberry Finn  [author] 15 Jul @ 8:41am 
Thank you. :)
Cosmo 15 Jul @ 8:05am 
@Chuckleberry Finn After bug reporting mod this is second really cool mod ty
Chuckleberry Finn  [author] 15 Jul @ 7:28am 
On B41 this mod and errorMagnifier are optional.
Cosmo 15 Jul @ 7:08am 
Hey @Chuckleberry Finn errorMagnifier need for this mod to work but its for b41 only?
Chuckleberry Finn  [author] 15 Jul @ 4:41am 
This will happen to any mod that gets updated, it's an on-going issue with Steam/PZ.

There is a temporary fix for the Steam issue found in the official PZ discord as well as the Modding Community discord linked above and here PZ Modding Discord [discord.com].
Alktimel 15 Jul @ 2:23am 
it's not downloading.. I will get rid of this mod.
Chuckleberry Finn  [author] 14 Jul @ 7:27pm 
Yes it's not hidden. Just easier to discuss there if anyone gets stuck.
JackTheRooster 14 Jul @ 6:42pm 
I can't find the discord temporary fix. Is there a link somewhere?
Chuckleberry Finn  [author] 14 Jul @ 6:34pm 
@J0K3R86ttv - There isn't really a need for that. The current situation is not a common occurrence.
J0K3R86ttv 14 Jul @ 6:01pm 
It is possible to separate the mod into build 41 and 42, that is, create another separate mod. Build 41 on one hand and build 42 on the other is an option for future errors. If a mod breaks, it is easier to repair.
Chuckleberry Finn  [author] 14 Jul @ 5:28pm 
There is a temporary fix for the Steam issue found in the official PZ discord as well as the Modding Community discord linked above.
Killazoo 14 Jul @ 4:58pm 
yep same.. wtf is going on fluffy hair also???? which is next?did steam get hacked?
message me yall lets see if we can figure this out
TX3Gun 14 Jul @ 4:36pm 
This mod update will not download from STEAM just like fluffy hair mod did yesterday
ivmakk 11 Jul @ 11:49am 
@Chuckleberry Finn Oh, I hadn’t noticed the right-click tooltip—good to know, thanks! My suggestion was more about having an option to keep it hidden across sessions—like a mod setting to hide and persist that state, so it doesn’t reappear unless intentionally restored. That way, it avoids hiding forever by mistake and provides an advanced way to let picky users like me control what's shown in the UI.
Chuckleberry Finn  [author] 11 Jul @ 10:57am 
You can right click the arrow to hide it entirely (although this isn't persistent). It only (or should only) show up in menus not in-game.
ivmakk 11 Jul @ 10:09am 
Hi! Thank you for your time and effort in making mods like this. I have a quick piece of feedback:

Since I only have this mod installed as a dependency and don’t use it directly, the persistent changelog panel feels a bit intrusive—especially when no related mods have changed in months.

Personally, I prefer checking changelogs on the Workshop page only for mods I actively use. Having this panel always visible in-game doesn’t add value in my case. It would be great if there were an option to hide it completely and persistently (not just collapse).

I understand this is a matter of preference, but I believe it would help keep the UI cleaner for users like me. Thanks for considering it!