Project Zomboid

Project Zomboid

Mod Update and Alert System
147 kommentarer
Chuckleberry Finn  [ophavsmand] 21. dec. kl. 10:49 
Server needed to update. 👍
Edu 21. dec. kl. 10:43 
This mod is causing all my friends on a server I host to have "workshop item version is different than the server's" issue. We tried several things and there was no fix... so I've just removed from the server and it is now working.
Alpha_Zeon 20. dec. kl. 12:53 
. :steamthumbsup:
Chuckleberry Finn  [ophavsmand] 20. dec. kl. 10:02 
Should not matter. 👍
KingZezar 20. dec. kl. 9:49 
is there a mod order of the 2 of them ?
Chuckleberry Finn  [ophavsmand] 19. dec. kl. 20:46 
Took your advice and updated it as is. :gearthumbsup:
Alpha_Zeon 19. dec. kl. 13:27 
Probably just need some kind of confirmation that it works. I was using the "Date Updated" as a way to eliminate mods from the list of mods that potentially might not work. Then I go in and look at comments of mods that haven't been updated after Dec. 11.
Chuckleberry Finn  [ophavsmand] 18. dec. kl. 18:52 
Mod seems to work fine?

:steamdeadpan: Not sure why people asked for it to be updated...
Chuckleberry Finn  [ophavsmand] 17. dec. kl. 10:08 
You're welcome to make a PR on the GitHub - I have plans to work on this when possible.
TakaPolo 17. dec. kl. 8:37 
Hello, I'd like to try modifying your module to see if it works in b42.13. If you don't accept this, please @ me, thank you.
Ksantos 15. dec. kl. 0:25 
Please update to version 42.13
Chuckleberry Finn  [ophavsmand] 14. dec. kl. 19:23 
Thank you both. :PEAKbingbong:
Molotov 14. dec. kl. 16:42 
I LOVE YOU BRO GOD BLESS YOU
Choochit 14. dec. kl. 9:56 
God bless you meh Lord! God bless you meh Lord! God bless you meh Lord! God bless you meh Lord! God bless you meh Lord! God bless you meh Lord! God bless you meh Lord! God bless you meh Lord! God bless you meh Lord! God bless you meh Lord! God bless you meh Lord! God bless you meh Lord! God bless you meh Lord! God bless you meh Lord! God bless you meh Lord!
R o c k y J e t 12. dec. kl. 16:37 
Ok thank you!
Chuckleberry Finn  [ophavsmand] 12. dec. kl. 16:25 
Probably not until I get time to update it.
R o c k y J e t 12. dec. kl. 15:59 
Is the mod good for new B42.13 update with the new multiplayer update? thank you
Chuckleberry Finn  [ophavsmand] 2. dec. kl. 15:56 
That's a vanilla error.
Lyfestyle 2. dec. kl. 15:49 
Just these two and I get.

LOG : General f:0, t:1764718046155> Loading RakNet64...
LOG : General f:0, t:1764718046159> Loading ZNetJNI64...
LOG : General f:0, t:1764718046274> SteamUtils initialised successfully
LOG : General f:0, t:1764718046415> ERROR: mods isn't a valid workshop item ID
LOG : General f:0, t:1764718046425> ERROR: mods isn't a valid workshop item ID

And a lot more mods if I sub them. Literally just Mag/Alert
Elma 21. nov. kl. 18:30 
Works just fine :stardrop:
Chuckleberry Finn  [ophavsmand] 18. juli kl. 4:41 
Thank you for letting me know, was there andditional error?
Ber3avment 18. juli kl. 0:52 
Hey! I just wanted to let you know in case you are not aware, there is this guide available for manually install the outdated .dll or .so files, this one solved the problem for me and I was able to download the mods having this same issue, but this did NOT work for yours :C the rest of them installed properly and my server started, but I had to remove yours.
Chuckleberry Finn  [ophavsmand] 17. juli kl. 4:08 
While the issue is files from Steam now being outdated, the fix has to come from Indie Stone. This shows you don't understand what's going on, and that's ok. :cherrypie:
bash40spaz 16. juli kl. 21:09 
the fix was to not update your mod until steam released a patch :steamfacepalm:
JetMag 16. juli kl. 20:35 
@leon How about you stop being a monkey-brained ♥♥♥♥♥♥♥♥ and give the man time to fix his mod?
Chuckleberry Finn  [ophavsmand] 16. juli kl. 13:09 
:sleep_seagull:
leon 16. juli kl. 13:03 
yeah just fix it
Chuckleberry Finn  [ophavsmand] 16. juli kl. 12:58 
It sounds like the Steam API update which broke a few game's workshop content. There's a temp-fix discussed in the official PZ discord as well as the modding discord linked above.
leon 16. juli kl. 12:53 
LOG : General , (number)> (number)> Workshop: item state DownloadPending -> Fail ID=(mod_id)

its like this when the server loads mods but with ur mod ID of course
Chuckleberry Finn  [ophavsmand] 16. juli kl. 12:32 
Really trying not to be rude here, but that tells me nothing.

It sounds like the Steam API update which broke a few game's workshop content. There's a temp-fix discussed in the official PZ discord as well as the modding discord linked above.

Unless it's a different error entirely, in which cause you'd have to tell me the error.
leon 16. juli kl. 12:20 
it says smth about it failed to load
Chuckleberry Finn  [ophavsmand] 16. juli kl. 10:48 
Can you provide more details? Are you talking about the Steam dll change?
leon 16. juli kl. 10:43 
ur mod doesnt let me start my server
Chuckleberry Finn  [ophavsmand] 15. juli kl. 8:41 
Thank you. :)
Cosmo 15. juli kl. 8:05 
@Chuckleberry Finn After bug reporting mod this is second really cool mod ty
Chuckleberry Finn  [ophavsmand] 15. juli kl. 7:28 
On B41 this mod and errorMagnifier are optional.
Cosmo 15. juli kl. 7:08 
Hey @Chuckleberry Finn errorMagnifier need for this mod to work but its for b41 only?
Chuckleberry Finn  [ophavsmand] 15. juli kl. 4:41 
This will happen to any mod that gets updated, it's an on-going issue with Steam/PZ.

There is a temporary fix for the Steam issue found in the official PZ discord as well as the Modding Community discord linked above and here PZ Modding Discord [discord.com].
Alktimel 15. juli kl. 2:23 
it's not downloading.. I will get rid of this mod.
Chuckleberry Finn  [ophavsmand] 14. juli kl. 19:27 
Yes it's not hidden. Just easier to discuss there if anyone gets stuck.
JackTheRooster 14. juli kl. 18:42 
I can't find the discord temporary fix. Is there a link somewhere?
Chuckleberry Finn  [ophavsmand] 14. juli kl. 18:34 
@J0K3R86ttv - There isn't really a need for that. The current situation is not a common occurrence.
J0K3R86ttv 14. juli kl. 18:01 
It is possible to separate the mod into build 41 and 42, that is, create another separate mod. Build 41 on one hand and build 42 on the other is an option for future errors. If a mod breaks, it is easier to repair.
Chuckleberry Finn  [ophavsmand] 14. juli kl. 17:28 
There is a temporary fix for the Steam issue found in the official PZ discord as well as the Modding Community discord linked above.
Killazoo 14. juli kl. 16:58 
yep same.. wtf is going on fluffy hair also???? which is next?did steam get hacked?
message me yall lets see if we can figure this out
TX3Gun 14. juli kl. 16:36 
This mod update will not download from STEAM just like fluffy hair mod did yesterday
ivmakk 11. juli kl. 11:49 
@Chuckleberry Finn Oh, I hadn’t noticed the right-click tooltip—good to know, thanks! My suggestion was more about having an option to keep it hidden across sessions—like a mod setting to hide and persist that state, so it doesn’t reappear unless intentionally restored. That way, it avoids hiding forever by mistake and provides an advanced way to let picky users like me control what's shown in the UI.
Chuckleberry Finn  [ophavsmand] 11. juli kl. 10:57 
You can right click the arrow to hide it entirely (although this isn't persistent). It only (or should only) show up in menus not in-game.
ivmakk 11. juli kl. 10:09 
Hi! Thank you for your time and effort in making mods like this. I have a quick piece of feedback:

Since I only have this mod installed as a dependency and don’t use it directly, the persistent changelog panel feels a bit intrusive—especially when no related mods have changed in months.

Personally, I prefer checking changelogs on the Workshop page only for mods I actively use. Having this panel always visible in-game doesn’t add value in my case. It would be great if there were an option to hide it completely and persistently (not just collapse).

I understand this is a matter of preference, but I believe it would help keep the UI cleaner for users like me. Thanks for considering it!