Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
190 sonuçtan 131 ile 140 arası gösteriliyor
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Güncelleme: 18 Şub @ 7:19
Güncelleyen: StyledStrike

- Added Miscellaneous sounds tool
- Fixed new tools not working on single player
- Fixed Engine Stream tool running the CanTool hook incorrectly

Güncelleme: 17 Şub @ 21:27
Güncelleyen: StyledStrike

- Fixed an error when opening the Engine Stream Editor

Güncelleme: 17 Şub @ 19:21
Güncelleyen: StyledStrike

- Rewritten the theme library, applied new theme to the settings window
- Fonts are created by the theme library now
- Refactored the Engine Stream editor panels
- Added tool: Engine Stream
- Added logic to sync sound-related entity modifiers over the network, even for players who join after the modifier was applied
- Made a shared version of the Engine Stream JSON validation logic

Güncelleme: 13 Şub @ 5:55
Güncelleyen: StyledStrike

- Allow gibs to be pushed by VJ NPCs (Thanks, DrVrej!)
- Fixed client/server max. health mismatch on the Blazer
- Fixed center-of-mass debug overlay not showing on cars/motorcycles (If you have the developer console variable active)

Güncelleme: 9 Şub @ 17:25
Güncelleyen: StyledStrike

- Require a bit more speed before lifting legs
- Increased pitch drag on motorcycles
- Fixed client/server max. health mismatch on motorcycles
- Motorcycles can stay up after leaving while stopped
- Copy vehicle creator to seats/wheels
- Slightly lower Gauntlet Classic's center of mass
- Made the Blazer use the Sanchez engine stop sound

Güncelleme: 7 Şub @ 13:47
Güncelleyen: StyledStrike

- Added helicopter engine fail warning sound
- Added plane stall horn/warning
- Allow SoundSets on ENT.StartedSound / ENT.StoppedSound
- Reduce excessive brake power on aircraft
- Make aircraft wheels apply forces at the axle

Güncelleme: 4 Şub @ 20:18
Güncelleyen: StyledStrike

- Fixed the experimental anti-slip-at-slow-speeds feature causing burnouts to not work
- Tweaked handling for the Gauntlet Classic

Güncelleme: 4 Şub @ 19:17
Güncelleyen: StyledStrike

- Improve car/plane HUD
- Clamp light cookie texture coordinates, fixes issues with repeating patterns when headlights are close to walls

Güncelleme: 3 Şub @ 19:42
Güncelleyen: StyledStrike

- (Experimental) At slow speeds, try to prevent slipping sideways on mildly steep slopes
- Added lightBrightness option to ENT.LightSprites
- Added option to override light cookie texture for headlights

Güncelleme: 1 Şub @ 8:51
Güncelleyen: StyledStrike

- Restore action filter for blocking binds, so that only a few binds are blocked (instead of all of them) while inside a Glide vehicle