Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
Viser 131–140 av 189 bidrag
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Oppdatering: 17. feb. @ 21.27

- Fixed an error when opening the Engine Stream Editor

Oppdatering: 17. feb. @ 19.21

- Rewritten the theme library, applied new theme to the settings window
- Fonts are created by the theme library now
- Refactored the Engine Stream editor panels
- Added tool: Engine Stream
- Added logic to sync sound-related entity modifiers over the network, even for players who join after the modifier was applied
- Made a shared version of the Engine Stream JSON validation logic

Oppdatering: 13. feb. @ 5.55

- Allow gibs to be pushed by VJ NPCs (Thanks, DrVrej!)
- Fixed client/server max. health mismatch on the Blazer
- Fixed center-of-mass debug overlay not showing on cars/motorcycles (If you have the developer console variable active)

Oppdatering: 9. feb. @ 17.25

- Require a bit more speed before lifting legs
- Increased pitch drag on motorcycles
- Fixed client/server max. health mismatch on motorcycles
- Motorcycles can stay up after leaving while stopped
- Copy vehicle creator to seats/wheels
- Slightly lower Gauntlet Classic's center of mass
- Made the Blazer use the Sanchez engine stop sound

Oppdatering: 7. feb. @ 13.47

- Added helicopter engine fail warning sound
- Added plane stall horn/warning
- Allow SoundSets on ENT.StartedSound / ENT.StoppedSound
- Reduce excessive brake power on aircraft
- Make aircraft wheels apply forces at the axle

Oppdatering: 4. feb. @ 20.18

- Fixed the experimental anti-slip-at-slow-speeds feature causing burnouts to not work
- Tweaked handling for the Gauntlet Classic

Oppdatering: 4. feb. @ 19.17

- Improve car/plane HUD
- Clamp light cookie texture coordinates, fixes issues with repeating patterns when headlights are close to walls

Oppdatering: 3. feb. @ 19.42

- (Experimental) At slow speeds, try to prevent slipping sideways on mildly steep slopes
- Added lightBrightness option to ENT.LightSprites
- Added option to override light cookie texture for headlights

Oppdatering: 1. feb. @ 8.51

- Restore action filter for blocking binds, so that only a few binds are blocked (instead of all of them) while inside a Glide vehicle

Oppdatering: 31. jan. @ 13.41

- Added a misc. option to reduce tire particles
- Added hook: Glide_CanEnterVehicle
- When the vehicle is empty, set the vehicle's creator as the attacker when firing weapons with Wiremod
- Tweak how motorcycles detect when they are being held by Gravity Gun/Physics Gun, allows motorcycles to stay upright after releasing them