Garry's Mod

Garry's Mod

GMissiles
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Update: 20 Dec @ 5:22am

Added spawn icons for weapons

Update: 19 Dec @ 8:01am

removed console debug print

Update: 19 Dec @ 7:11am

Fixed dumb missiles having constant velocity even if they were out of fuel and burnt out. They should now work as they did before the base class change.

Note: Guided missiles still exhibit this behavior if they have nothing to track and run out of fuel.

updated a few missiles flight characteristics

Update: 19 Dec @ 4:13am

Added proximity detection (missiles will now detonate when close to targets)

Fixed: Strider, gunboat, and other heavy npc's not taking damage. (Note: Combine helicopter still doesn't take damage)

Update: 17 Dec @ 7:24am

owner check added to player targeting, missiles should properly target other players and not yourself

Update: 16 Dec @ 10:55pm

Re-implemented the original missile drag system with a new, cleaner, function: ENT:MissleDrag().

Missiles now simulate aerodynamic drag and fin physics when thrown.

I Removed the original missile drag method a while back: Previously this spawned a temporary invisible cardboard box at the missile base to apply forces but was buggy with dupes. But with this update it has been re implemented in a better way.

Added function ENT:MissileDrag and implemented drag across all missiles
This new function adds a missile drag method for missiles that aren't tracking, Used to point the missile forward towards its direction of travel to simulate fins and drag when thrown


(For programmers)
Added- self.Tracking to verify when missile is tracking

Added- ENT.MissileDragAmmount this allows you to adjust how much drag affects the missile body

Added- ENT.MissileMassCenter to handel Center of mass handling: By default, it uses vector(0,0,0) the model's origin. Can be overridden

Added- ENT.MissileHasDrag to allow missiles or created entities to have drag or not, false is no drag



Update: 16 Dec @ 1:57am

small hotfix for remote launcher

Update: 15 Dec @ 6:35pm

Added Remote Launcher Swep!!!!

Left click to find and launch all missiles in a radius around you, right click to cycle through different distances.

Update: 15 Dec @ 1:16pm

Downsized 4k texture for aim120d. Reduces mod file size significantly

Update: 15 Dec @ 1:27am

gbu sound added