Garry's Mod

Garry's Mod

GMissiles
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Päivitys: 19.12. klo 8.01
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removed console debug print

Päivitys: 19.12. klo 7.11
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Fixed dumb missiles having constant velocity even if they were out of fuel and burnt out. They should now work as they did before the base class change.

Note: Guided missiles still exhibit this behavior if they have nothing to track and run out of fuel.

updated a few missiles flight characteristics

Päivitys: 19.12. klo 4.13
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Added proximity detection (missiles will now detonate when close to targets)

Fixed: Strider, gunboat, and other heavy npc's not taking damage. (Note: Combine helicopter still doesn't take damage)

Päivitys: 17.12. klo 7.24
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owner check added to player targeting, missiles should properly target other players and not yourself

Päivitys: 16.12. klo 22.55
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Re-implemented the original missile drag system with a new, cleaner, function: ENT:MissleDrag().

Missiles now simulate aerodynamic drag and fin physics when thrown.

I Removed the original missile drag method a while back: Previously this spawned a temporary invisible cardboard box at the missile base to apply forces but was buggy with dupes. But with this update it has been re implemented in a better way.

Added function ENT:MissileDrag and implemented drag across all missiles
This new function adds a missile drag method for missiles that aren't tracking, Used to point the missile forward towards its direction of travel to simulate fins and drag when thrown


(For programmers)
Added- self.Tracking to verify when missile is tracking

Added- ENT.MissileDragAmmount this allows you to adjust how much drag affects the missile body

Added- ENT.MissileMassCenter to handel Center of mass handling: By default, it uses vector(0,0,0) the model's origin. Can be overridden

Added- ENT.MissileHasDrag to allow missiles or created entities to have drag or not, false is no drag



Päivitys: 16.12. klo 1.57
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small hotfix for remote launcher

Päivitys: 15.12. klo 18.35
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Added Remote Launcher Swep!!!!

Left click to find and launch all missiles in a radius around you, right click to cycle through different distances.

Päivitys: 15.12. klo 13.16
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Downsized 4k texture for aim120d. Reduces mod file size significantly

Päivitys: 15.12. klo 1.27
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gbu sound added

Päivitys: 14.12. klo 17.34
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Fixed rgm 84 scale and added detail and normal maps