Garry's Mod
DoD:S Weapons on M9K Base
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Actualización: 12 SEP 2013 a las 11:45 p. m.

Actualización: 12 SEP 2013 a las 11:39 p. m.

I think Einstien said that insanity is repeating the same action and expecting a different result. Something like that. I don't know, I just want to go to sleep. :(

Actualización: 12 SEP 2013 a las 11:37 p. m.

I think Einstien said that insanity is repeating the same action and expecting a different result. Something like that. I don't know, I just want to go to sleep. :(

Actualización: 12 SEP 2013 a las 11:27 p. m.

Actualización: 12 SEP 2013 a las 11:25 p. m.

None Provided

Actualización: 12 SEP 2013 a las 11:23 p. m.

None Provided

Actualización: 12 SEP 2013 a las 11:18 p. m.

Guess I should start writing batches to make these updates easier.

Actualización: 12 SEP 2013 a las 8:01 p. m.

Added optional Dynamic Recoil

Fixed Shotgun Reload Animations in Multiplayer

fixed Penetration disabler, hopefully for the last time

M9KGasEffect can now be used clientside if the server hasn't killed it themselves.

Actualización: 22 AGO 2013 a las 2:52 p. m.

More update to the penetratoin disabler

Actualización: 12 AGO 2013 a las 2:36 p. m.

Corrected penetration disabler