nein
David T.
Hungary
focus on the good things
focus on the good things
Currently Online
Favorite Game
2026-04-19
## perfection

61. Resident Evil Requiem - 2026-03-07 => [ 44 hours ]
60. Tomb Raider - 2026-03-02 => [ 49 hours ]
59. REANIMAL - 2026-02-14 => [ 9 hours ]
58. Middle Earth: Shadow of Mordor - 2026-02-11 => [ 78 hours ]
57. Red Dead Redemption - 2026-02-04 => [ 62 hours ]
56. Life is Strange: Double Exposure - 2026-01-30 => [ 26 hours ]

## system

[dt@oamserver-1 ~]$ fastfetch --logo none
dt@oamserver-1
--------------
OS: Arch Linux x86_64
Host: B550M AORUS PRO
Kernel: Linux 6.19.11-arch1-1
Uptime: 22 hours, 56 mins
Packages: 967 (pacman)
Shell: bash 5.3.9
Display (Q27G2G4): 2560x1440 in 27", 144 Hz [External] *
Display (Acer B227Q): 1080x1920 in 22", 75 Hz [External]
DE: KDE Plasma 6.6.4
WM: KWin (Wayland)
WM Theme: Breeze
Theme: Breeze (Dark) [Qt], Breeze-Dark [GTK2], Breeze [GTK3/4]
Icons: breeze-dark [Qt], breeze-dark [GTK2/3/4]
Font: Noto Sans (10pt) [Qt], Noto Sans (10pt) [GTK2/3/4]
Cursor: breeze (24px)
Terminal: kitty 0.46.2
Terminal Font: NotoSansMono-Regular (11pt)
CPU: AMD Ryzen 7 5800X3D (16) @ 4.55 GHz
GPU: NVIDIA GeForce RTX 3090 Ti [Discrete]
Memory: 6.57 GiB / 46.94 GiB (14%)
Swap: Disabled
Disk (/): 59.32 GiB / 97.87 GiB (61%) - ext4
Disk (/game): 816.73 GiB / 1006.85 GiB (81%) - ext4
Disk (/work): 472.02 GiB / 725.36 GiB (65%) - ext4
Local IP (wlp7s0f3u2): x.y.z.137/24
Locale: en_US.UTF-8

## packages

[dt@oamserver-1 ~]$ pacman -Q --explicit
7zip 26.00-1
amd-ucode 20260309-1
avaloniailspy v7.2-2
base 3-3
base-devel 1-2
bless 0.6.3-2
bluez-utils 5.86-5
code 1.114.0-1
dkms 3.4.0-1
dolphin 26.04.0-1
dotnet-sdk 10.0.4.sdk104-1
efibootmgr 18-3
fastfetch 2.61.0-1
firefox 149.0.2-1
galculator 2.1.4-10
gdb 17.1-3
git 2.53.0-1
grub 2:2.14-1
kitty 0.46.2-1
ktorrent 26.04.0-1
lib32-nvidia-utils 595.58.03-1
libdca 0.0.7-3
libdvdcss 1.5.0-1
libmad 0.15.1b-10
libmpeg2 0.5.1-11
linux 6.19.11.arch1-1
linux-firmware 20260309-1
linux-headers 6.19.11.arch1-1
man-db 2.13.1-1
nano 9.0-1
networkmanager 1.56.0-1
nvidia-open 595.58.03-3
nvidia-settings 595.58.03-1
nvidia-utils 595.58.03-2
obs-studio 32.1.1-2
okular 26.04.0-1
plasma-desktop 6.6.4-1
plasma-meta 6.6-2
pulseaudio 17.0+r98+gb096704c0-1
pulseaudio-bluetooth 17.0+r98+gb096704c0-1
remmina 1:1.4.43-2
steam 1.0.0.85-6
sudo 1.9.17.p2-2
teams-for-linux 2.7.13-1
tree 2.3.2-1
udisks2 2.11.1-2
unrar 1:7.2.5-1
unzip 6.0-23
virtualbox-bin 7.2.6-2
vlc-plugin-x264 3.0.22-3
wine 11.6-1
xournalpp 1.3.4-1
yay 12.5.7-1
yay-debug 12.5.7-1
zip 3.0-13

## sources

https://steamhunters.com/id/oamstation/achievements
https://steamdb.info/calculator/76561198050461757/
https://steamladder.com/profile/76561198050461757/
https://truesteamachievements.com/gamer/riddick
https://steamsets.com/account/76561198050461757
https://backpack.tf/profiles/76561198050461757
https://rep.tf/76561198050461757
https://steamhistory.net/id/76561198050461757
Screenshot Showcase
METAL GEAR SOLID V: THE PHANTOM PAIN
59 8 1
Screenshot Showcase
Awards Showcase
2
2
2
1
1
24
5
5
4
4
4
4
3
2
2
81
Awards Received
204
Awards Given
Recent Activity
15.8 hrs on record
last played on 26 Apr
54 hrs on record
last played on 26 Apr
22 hrs on record
last played on 26 Apr
<#c70e0e>Jinping Xi 1 Apr @ 4:01pm 
thank you so much! i was looking at that but wasn't sure if that was the same process you used. i was trying to compile it the other night but it all seemed so complicated haha
nein 1 Apr @ 9:24am 
debugging is quite easy once everything been put together: you just simply attach to the running fuzzy build with a native debugger from vs13 and you end up the with the same result u saw in the video.

if you further interested in the entire process involved, look up this guide, I used a simpler one back at the time (almost 2 years ago) when I did that video, if you are lucky, the precompiled / reverse engineered part will be avoidable, as some ppl might host the necessary dlls to make the whole thing work together: https://github.com/RockstarAdvancedGameEngine/gtav-sourcecode-build-guide
nein 1 Apr @ 9:24am 
the hardest part is making rag (rage engine editor) work, as that is the one responsible for launching the fuzzy build (the gta 5 src leak build). also, there is gta 5 script compilation involved (being done by one of rag toolchain tools), and a bunch of shader compilation which for you will have to use incredibuild. there are also specific sdk dependencies that needs to be present in your os install.
nein 1 Apr @ 9:24am 
yeah, I intentionally did not upload the process of how I built it, as that would be a wasted effort as it would carry the risk of 99% getting dmca hammered by either rockstar or ttwo.

actually building it is a bit hassle. first, you have to reverse engineer the build toolchain (generate slns and csprojs from managed build pipeline dlls) by eliminating each gatekeeping mechanism preventing the build. next, you need to build the entire codebase with vs2013. then you need to obtain a specific gta 5 release version from a russian torrent site to make the build work with that version's assets.
<#c70e0e>Jinping Xi 30 Mar @ 6:30pm 
hey similar story to the other dude that added you - saw ur gta debug videos and im just mystified how you got that to work. i've held onto the source code for a few years now but would love the chance to actually tinker around w the game
nein 16 Mar @ 6:11am 
hi, try this magnet link:

magnet:?xt=urn:btih:0e1610f5c681bbe8e908ddb7f73dc890899994f4&dn=gta v source code&tr=udp%3A%2F%2Ftracker.opentrackr.org%3A1337%2Fannounce

compiling it is a different story