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Hungary

if you further interested in the entire process involved, look up this guide, I used a simpler one back at the time (almost 2 years ago) when I did that video, if you are lucky, the precompiled / reverse engineered part will be avoidable, as some ppl might host the necessary dlls to make the whole thing work together: https://github.com/RockstarAdvancedGameEngine/gtav-sourcecode-build-guide
actually building it is a bit hassle. first, you have to reverse engineer the build toolchain (generate slns and csprojs from managed build pipeline dlls) by eliminating each gatekeeping mechanism preventing the build. next, you need to build the entire codebase with vs2013. then you need to obtain a specific gta 5 release version from a russian torrent site to make the build work with that version's assets.
magnet:?xt=urn:btih:0e1610f5c681bbe8e908ddb7f73dc890899994f4&dn=gta v source code&tr=udp%3A%2F%2Ftracker.opentrackr.org%3A1337%2Fannounce
compiling it is a different story