14
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reviewed
253
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Recent reviews by < blank >

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Showing 1-10 of 14 entries
No one has rated this review as helpful yet
1.9 hrs on record
Just plain, old fashioned fun. Tons of promise in this new IP - story is great, combat is fun (iterative, but fun), and the environments have been fun to explore.
Posted 19 April.
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29 people found this review helpful
2.0 hrs on record
Early Access Review
Refunding for now - I see the game has a lot of love put into it but there's just the glaring fact that the game feels like a shell right now.

I also want to REALLY call out that this isn't "Minecraft with airships", which is what one would assume by looking at the trailers. Unlike minecraft, building structures on land is a chore/grind, and is largely pointless as the core loop of the game is to just drift and go from island to island looting and killing. Once you've cleared an island ,there's absolutely zero reason to stay.

2 hours in and basically all I did was build a ship, and clear a few islands. I don't feel rewarded for the time I put in, and I feel like alot of the game had me moving sideways at the moment.

I hope they're able to address all this as early access progresses, because I LOVE the concept.

Other issues:

Inventory management is awful.
The craft menu is awful.
Why did I drift for 2 hours looking for tropical wood and not find a single piece?
The block system in this game is really tedious and frustrating.
In 2 hours, about half that time was spent just waiting for the base ship to drift towards other islands. It really has no reason to move that slow with how spread out they are. There is NOTHING going on between islands.
Posted 8 April.
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1 person found this review helpful
409.1 hrs on record (400.0 hrs at review time)
Early Access Review
Not many words to say about it - rarely put this many hours into a game and I still have desire to login at the end of every day.
Posted 15 February.
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No one has rated this review as helpful yet
0.7 hrs on record
I think Fellowship is a great idea, and it's easy to recommend right now IF you just want a WoW dungeon grind loop. it's a great idea- skip the hard part of making WoW and just do the part everyone cares about.

I think that the classes are decently thought out, I will say that right now pressing the buttons doesn't *feel* great. I think the lack of passives and rotation synergies makes the actual moment to moment of playing classes far more repetitive than retail WoW.

I am excited to see where this goes, because as is I think they've done a great job of capturing the feel of WoW dungeons.
Posted 2 March, 2025.
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222 people found this review helpful
10 people found this review funny
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6
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20
113.3 hrs on record (6.9 hrs at review time)
Did anyone actually.... boot the game?

I won't lie, the game presents itself really bad. The framerate tanks on the loading screen and the very first load in runs at 2fps.... But I've been getting an avg of 90 fps since I actually started... you know... playing the game.

As for the game itself: It's good! I like the themeing of this souls like, and the lantern mechanic is actually really neat to play with. I have no regrets buying this!
Posted 13 October, 2023.
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3 people found this review helpful
7.7 hrs on record (4.8 hrs at review time)
I don't really understand the negative reviews.

You need an internet connection to play, yes. Unless you're in the middle of a natural disaster, won't you have internet in the year 2023?

Game is fun to play with friends, and even if you don't have friends, there are enough maps and game modes that it's rewarding to play alone.

Cosmetics really aren't that expensive. In 5 hrs I've earned enough currency to buy any of the premium skins I want... If you do weekly challenges, you'll get 20% of the amount of currency needed for a premium (most expensive types) of skin per week, and even more through leveling up. The only thing that feels a bit off are the surprise eggs, because after you earn the 10 or so through leveling up, the only way to get those blind draw skins are with money.

I think down the road they'll either need to add more levels to go through, or add in cheap battle passes to sustain the game.

Ultimately, as long as they can keep a steady pace of content I don't foresee this game going anywhere. It's tons of fun, and it improves on the Gang Beasts formula A LOT.


It's an 8.5/10 for me, and I foresee that score going up as long as they continue to add content.
Posted 26 September, 2023.
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2 people found this review helpful
0.1 hrs on record
I don't like Landfall's model with these games.

I got burned with TABG, I spent time falling in love with the game only for them to be like "hahhahahahaaaaaa we never intended to support it!!!", then they brought it back, and very quickly pulled the same ♥♥♥♥.

They're more up front about it with this game, but why charge 6 bucks for something that will literally be unplayable in a matter of days? If you buy this now, expect your games to be filled with cheaters.


I want to love Landfall, but this model they have of releasing genuinely good games and then dropping support is INFURIATING.

It goes without saying, this game is good. It's a lot of fun. But don't spend your money on it, because you were either in on the joke on the first day, or you're going to be frustrated with the long queue times just to be led to a game filled with hackers.
Posted 27 June, 2022.
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2 people found this review helpful
35.7 hrs on record (32.2 hrs at review time)
Take the great things about DOOM, toss in some accentuated movement and combat options, with a sprinkle of the "hub world" stuff we've been seeing in DOOM-likes as of late, and you have Eternal.

If you liked the first, it goes without saying there's a 99.9% chance you'll like this one even more. The story does a better job of making you feel like a bad ass and is good enough that I'd say it deserves a replay.

Graphics are gorgeous, and this game is something to marvel at in Ultrawide.

Solid 10/10, I had no gripes whatsoever. I only had one crash during my play through, and that was because I accidentally left Rocket League running in the background...
Posted 9 August, 2020.
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2 people found this review helpful
1.2 hrs on record
The take away from this is if you played the first and love them/have some sort of nostalgic attachment to them you'll probably like the remake, but if you're brand new to this series and coming to it in 2019 I really don't recommend it.

Everything aspect of this game has been done better by now. The movement and weapons feel clunky, the story is laughably bad and so many of the gameplay choices have you going "WAT".

My biggest gripe is that this game is definitely intended to be fast pace... yet it intentionally makes you wait for bodies to despawn in order to collect the souls... They also despawn in like 6 seconds so if you move away to kill other things, you're not going to get them.

There's lots of different enemy models, but they're pretty much all the same archetype. You have the grunt with melee weapons, the heavy melee weapon guy (who annoyingly slows you down if you're next to them when they die), the ranged monsters, and then the occasional big fat bullet sponge. I played through the first 6 levels and never really felt engaged, nor cared to keep going

Weapons are pretty neat, but all the different ammo types make them annoying to use. Every weapon has an ammo type for its primary fire and alt fire, and then some weapons feature a "combo" mode where you can hold both at the same time. It'd be a cool mechanic if it actually impacted how the moment to moment felt. You can literally get by in this game by just using the shotgun. I went through the first 6 levels just bunnyhopping up to people and pressing left click, or continuously pressing left click on the larger enemies.

Refunded, and I hope to save a few people from having buyers remorse. I'm sure at one time this game was the bees knees, it feels like a horde mode version of Quake 3 was probably awesome, but just hasn't aged nearly as well as Quake. If you're looking for something similar, get Immortal Redneck or something. Same premise, but you're actually working towards something and the variability in gameplay makes it much more enjoyable.
Posted 30 June, 2019.
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18 people found this review helpful
2 people found this review funny
11.6 hrs on record
I'm not sure if this game just hasn't aged well, but I really didn't enjoy Shadow Warrior 2 nearly as much as I did the first. It blows my mind a bit, considering how insanely good the reviews for this game are.

My biggest complaint about the game is that "progression" kinda got thrown out the window. The cool part about the first Shadow Warrior (reboot) was how your character got more and more tools to work with as you progressed through the campaign, and every weapon you got felt like a significant upgrade in certain scenarios. In Shadow Warrior 2, the weapon drops are random (most of the time), and they don't really ever feel like upgrades.

Speaking about upgrades, the upgrade weapon system in this game is probably the most claustrophobic experience I've had in any game. I really have no f***ing clue how the system works still, and I've put 12 hours into the game. While you kill things, an ungodly amount of these statues drop that you socket into your weapons. They have things like damage, resistance, speed, etc. The issue is, 99% of the time the ones you pick up are garbage, and your inventory becomes so cluttered that navigating your different gems with any sort of knowledge of what each one does is impossible. Out of everything I thought I'd like, I thought upgrading weapons would be fun. But no, this is just a pain in the ass and nothing really FEELS like an upgrade.

Campaign wise, its a significant downgrade. Less narrative, and less Wang which is a bad thing in my opinion. The story just kinda drags along, and I never really even cared to listen to the dialogue because most of the time it's so generic and uninspired. There's plenty of content technically, but only if you consider killing the same mobs over and over and over and over again to pick up hundreds of statue that will overwhelm your inventory and OCCASIONALLY get a weapon that feels a little stronger.


I've rambled a bit, so here's a TL;DR:
+ Still has the Shadow Warrior feel, which is good
+ The movement is faster which is awesome
- Upgrade system is horrible. Anyone who says otherwise just hasn't played a game with a logical upgrade system.
- Insignificant progression, enemies will always be massive bullet sponges.
- Campaign is not worth a mention
- Gameplay loop boils down to loading into areas you've seen dozens of times and killing the same enemies you've killed thousands of times

Overall Score: 5/10
Posted 27 March, 2019.
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Showing 1-10 of 14 entries