BlueFlytrap
Canada
Currently Online
Artwork Showcase
Knee Deep in the Doot
65 5 5
Workshop Showcase
Updated March 27th -Fixed v_superphyscannon_noenv.mdl using wrong materials. -Lowered space on disk. Updated January 22th -Replaced incorrect vtf. My bad. Updated January 20th -Substantially reduced normalmap aliasing at no additional cost to memory. Do no
364 ratings
Created by - BlueFlytrap
Recent Activity
4,585 hrs on record
last played on 14 Jul
500 XP
10,092 hrs on record
last played on 9 Jun
203 hrs on record
last played on 10 May
30 Jun @ 5:48pm 
hello can you port the scientist models and corpses from doom 2016 into sfm ?:marten_sip:
27 Feb @ 9:18am 
Probably best place is to make a thread on the PBR workshop page. The goal is to make the stacking method redundant. I myself don't fully know how people utilize PBR, so anything important that's missing in the shader is good to note
22 Feb @ 2:50pm 
Would be curious to see your thoughts on the new true PBR shader for SFM :steamhappy:
https://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=3671463307
11 Feb @ 10:58am 
just dm me when you can
11 Feb @ 10:58am 
sup i read your comment on my nokko spradling, think you can help me with what you said about my model? if there ways to improve it i will take it
27 Dec, 2025 @ 4:53am 
Adding because i used your crescent rose model in a doom mod i'm developing and wanted to ask about crediting you appropriately