BlueFlytrap
Canada
Currently Offline
Artwork Showcase
Knee Deep in the Doot
65 5 5
Workshop Showcase
Updated March 27th -Fixed v_superphyscannon_noenv.mdl using wrong materials. -Lowered space on disk. Updated January 22th -Replaced incorrect vtf. My bad. Updated January 20th -Substantially reduced normalmap aliasing at no additional cost to memory. Do no
359 ratings
Created by - BlueFlytrap
Recent Activity
4,422 hrs on record
last played on 2 Apr
500 XP
9,969 hrs on record
last played on 1 Apr
202 hrs on record
last played on 31 Mar
ficool2 27 Feb @ 9:18am 
Probably best place is to make a thread on the PBR workshop page. The goal is to make the stacking method redundant. I myself don't fully know how people utilize PBR, so anything important that's missing in the shader is good to note
ficool2 22 Feb @ 2:50pm 
Would be curious to see your thoughts on the new true PBR shader for SFM :steamhappy:
https://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=3671463307
DarkHoodThePlagueArtist 11 Feb @ 10:58am 
just dm me when you can
DarkHoodThePlagueArtist 11 Feb @ 10:58am 
sup i read your comment on my nokko spradling, think you can help me with what you said about my model? if there ways to improve it i will take it
D0TT3RZ_ 27 Dec, 2025 @ 4:53am 
Adding because i used your crescent rose model in a doom mod i'm developing and wanted to ask about crediting you appropriately
Dysnauss 18 Jul, 2025 @ 2:46pm 
I want to add you because I'm a fan of your work and want to make friends with 3d artists. I also want to have a conversation about how to improve my artwork, can I do that? No is okay, either way best regards