BlueFlytrap
Canada
Currently Online
Artwork Showcase
Knee Deep in the Doot
65 5 5
Workshop Showcase
Updated March 27th -Fixed v_superphyscannon_noenv.mdl using wrong materials. -Lowered space on disk. Updated January 22th -Replaced incorrect vtf. My bad. Updated January 20th -Substantially reduced normalmap aliasing at no additional cost to memory. Do no
362 ratings
Created by - BlueFlytrap
Recent Activity
10,090 hrs on record
last played on 26 May
4,508 hrs on record
last played on 26 May
500 XP
203 hrs on record
last played on 10 May
27 Feb @ 9:18am 
Probably best place is to make a thread on the PBR workshop page. The goal is to make the stacking method redundant. I myself don't fully know how people utilize PBR, so anything important that's missing in the shader is good to note
22 Feb @ 2:50pm 
Would be curious to see your thoughts on the new true PBR shader for SFM :steamhappy:
https://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=3671463307
11 Feb @ 10:58am 
just dm me when you can
11 Feb @ 10:58am 
sup i read your comment on my nokko spradling, think you can help me with what you said about my model? if there ways to improve it i will take it
27 Dec, 2025 @ 4:53am 
Adding because i used your crescent rose model in a doom mod i'm developing and wanted to ask about crediting you appropriately
18 Jul, 2025 @ 2:46pm 
I want to add you because I'm a fan of your work and want to make friends with 3d artists. I also want to have a conversation about how to improve my artwork, can I do that? No is okay, either way best regards