No one has rated this review as helpful yet
1 person found this review funny
Not Recommended
7.8 hrs last two weeks / 1,385.6 hrs on record (1,318.7 hrs at review time)
Posted: 12 Jan, 2020 @ 12:06am
Updated: 29 Nov, 2025 @ 4:36am

Here's what I'm going to say about KARDS. It is a lot of fun!

Well, as 11/30/2025 - switched the cards so bad, that I can no longer vote for this game. Cheats with Chinese Gold-collectors getting most of the scores. BOOOO on that "update", it just 'killed' all my decks. While the player matching dynamics are mostly random, there are many China-based players that you will come up against when your lower level. This can be a little daunting but if you put the time into building a deck based on what you gather from the general game play, your "odds" of getting a game matched against a random deck from your opponent moves up. Matches seem to be via your overall Rank as opposed to tit-for-tat card types, however the game will quickly match you up against a "basic" built deck, so as in any CCG, you need to put time into developing your decks.

That's not to say people aren't master craftsmen and occasionally you do come upon a deck that somebody has put together out of the "latest" editions (or otherwise) of card releases that shuts you down in a few scant turns. But following the basic unspoken concepts of the game - unit type, ability, dispersal, availability (in hand) - you most often get a totally fair match and a good testing of your deck compilation. Still, putting time into research and card dynamics is a must to succeed at the higher levels.

So, you can see my comment below from March 2021, after the update. It did push the Dynamics of the game more towards other CCGs (pay to win quickly?) but I cannot but love the WWII aspect! The fact is that like any CCG, you have to put the time into revising or making new decks to keep up with the latest releases or strategies that peeps use in their decks. You can see by the hours I have into this game - which continues to mean that instead of the other MTGs and Hearth-like CCGs I now naturally gravitate to KARDS. That and TF2. Come join!

This all translates to hours of contemplative, strategic, gloating upon victory and yelling out loud fun!!

Like any CCG ithe game involves composing, building, testing, playing, gaining rank, gaining gold, gaining cards, rebuilding, ad infinitum. In game chat options are a bit limited as there are only set emote statements from a drop down list ("Hello, Well Played, GG, etc") and the friends matching doesn't really allow for any interactive collaboration on deck building. This is a WWII based game, so some knowledge of the RL occurrence might provide you with a little 'heads-up' on what country used what tactics and, ergo, what strategic build you might aim for with that particular countries card composition.

KARDS has pretty much moved me away from other current CCGs and that's something I am grateful to experience. I didn't think any game would pull me away from Hearth-Crack, but here it is! Enjoy!

Update August 2021 - As you can see, I have over 500 hours now. This is hands down one of my favorite games to play, You know, in those little burst of time that one may have... an hour here, 30 minutes here. I don't dive as deep as I could, as in any CCG deserves, but being a long time card deck builder I have my decks that put out and even tend to generally keep up with the new releases and all the new tricks that those inspire when making a new deck. Granted, the competitive matches often places you against a higher level (play if you think your deck can handle it as you move forward in development) or a gold digger from another country (which I play because hey, I'm an American), but persistence and want make for the best of decks you can build. Each month I get a little better with minimum of effort and no offense to the developers but with only the cards I win and not any purchase. And besides, I love the subject matter and ergo, the image depictions and background history of the unit. Thumbs up to the game designers!

Verdict: a must have for card builders, WWII history buffs and anyone who would like a game they can visit for a few hours a week and still excel and have fun! See you inside!

Since I have over 600 hours, I'm changing rating to Yes, play it. But with Caveats... So, my decks are solid, but whenever your in queue for score, if you start making progress on your level, the next game is predictably 1 or 2 or more levels higher than yours. Advice - given the current "random" factor of the programmers code - just quit out and take the loss. No excuse for you having to play 2 or more levels higher than yours, especially when your on a level roll. Should be more equal the 2nd time queued, but not always. In essence, I find myself playing this game on two plateaus: 1st is playing against the BS unfair level pairing - just because I am winning on my level doesn't mean mean I want to "see if my deck can stand up to a level 2 or 3 higher than mine" (that's what the no-level general deck play is 'suppose' to be). Prefer a straight up level-to-level game play with my decks, especially when in score mode. If I go against AI because no same levels are available to play against me, then so be it. That will allow a little more competitive score level game play - so at least I get a chance in a month - as opposed to the programmed 'keep the deck/level down 'cause ese is making some level progress' kinda mode we currently find ourselves in. Nuff said.
Was this review helpful? Yes No Funny Award
6 Comments
31 Jul, 2023 @ 5:13pm 
Well, I was 13 almost 12th level, and when I won, it dropped me to level 17? Tides have turned, it's a cheating game, that's what you need to know...
28 Jun, 2023 @ 4:26pm 
Look how many hours I have in this game. I love it! And it sucks... The mechanics of the game tends to throw you against a higher level than yourself - I've said this before - and it's a total cheat out on the developers part. I quit out and lose a level every time. OK, wait, sometimes I play it out and guess what - a higher level kicks your arse. Making progress is - actually - a matter of total devotion on your behalf. Unless your playing on the level of - say like MTG online - always keeping up-to-date with the latest cards, there is no way to have meaningful "casual/" competitive plays against real people. Why I continue to play? Love the subject matter and the research that went into the backgrounds of the units... Love the base draw/strategist/play functioning of the game... Love the Interface layout and updates that the developers do... just let me join an equal level deck when we play - not a higher level deck every time I go up in rank.
15 Dec, 2022 @ 8:04pm 
I cannot stress this enough - dont let the auto spawn trick you; if they play a higher class then you, quit out anfd then play a more even game; ♥♥♥♥♥ default is not balanced
11 Feb, 2022 @ 4:30pm 
02-11-2022 Killed all my deck tricks. Not sure if this is how the game is to advance but I may have to leave like I did with Hearthstone and MTG CCG. I have lots of hours playing and liking this game, but question the "card modifications" updates that affects so many cards in my regular play decks...
26 Jan, 2022 @ 7:51pm 
GOLDEN RULE - Never play a class above you. That's all. You can see my hours.Quit and let them make it even, no reason to spend your time that way.
12 Mar, 2021 @ 7:31pm 

OOps - Kards used to be a fun game but since the update it has dropped below even Hearhtstone.... Now it has a matching system that destroys any previous iterations of the game. No longer do you play against evenly matched players, but the China gold farmers have come in in droves and the matches are based on strongest amount of cards you have. Used to be an even match but the "update" went to the old "pay to play" format, where the best culled decks now defeat even your most prized basic card decks. I am disappointed because in it's beta it was a game you could believe in, now it's just another Hearthstone time burner. Oh well next....