18
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192
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Recent reviews by Widescreen Gamer

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Showing 1-10 of 18 entries
2 people found this review helpful
13.2 hrs on record (3.5 hrs at review time)
There is a lot to like about this game:

- The relationship system (reminiscent of BioShock).
- The shooting and mini-puzzle mechanics are addictive.
- The upgrade system.
- The roguelike and Soulslike mechanics (specifically the enemy respawns).
- The beautifully designed areas and robotic enemies.
- The Metroidvania system, where certain areas are locked and require you to return later; it makes searching for items and lore fun.
Posted 17 April.
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29.9 hrs on record (14.3 hrs at review time)
so far the game has been great.

14 hours in and I’ve just reached Raccoon City.

Grace’s gameplay has been really good. The first hospital area actually feels like the old mansion — with underground sections, tunnels, labs, all connected together.

Her mechanics feel like a revised version of Resident Evil 8, and the third-person gameplay works really well.

Leon’s gameplay feels a bit rough in comparison — probably not as smooth as Resident Evil 4 Remake.

There’s a lot of fan service here — locations, puzzles, boss fights — but I’m still enjoying it.

It’s a must for RE fans, and honestly a solid entry point for newcomers too.
Posted 28 February. Last edited 1 March.
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1 person found this review helpful
33.8 hrs on record (3.9 hrs at review time)
Not sure why the playtime is showing as 3 hours, as this reflects gameplay from the retail version, while the demo alone clocked more than 8 hours for me.

I enjoyed this far more than other recent remakes, including Dragon Quest HD-2D and Star Ocean: The Second Story. The visuals genuinely feel like a true remake, rather than a simple remaster.

The gameplay and structure are exactly how I remember classic JRPGs: travelling from town to town, completing quests, grinding, and gradually uncovering a larger overarching story. The grinding is actually enjoyable — set combat speed to the fastest option, use the “fight wisely” tactic, and only take manual control for bosses or mini-bosses. Simple and effective.

My only minor gripe is the English text. It leans more towards British English and uses some slang, which may not be for everyone. Aside from that, I love everything about this game.
Posted 7 February.
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1 person found this review helpful
9.3 hrs on record (7.3 hrs at review time)
I was very skeptical going into Cronos, especially with all the games that come out in Sep and Oct. Reviews were all over the place, and I honestly thought it’d be another forgettable horror game. But after the first chapter, I realized I was way off. The story feels like 12 Monkeys — time travel, outbreaks, and a world falling apart. It’s messy, weird, and somehow it all works.

The devs clearly drew inspiration from The Thing and Aliens. Environments are gross in the best way: twisted biomass, mutated bodies, and little touches like how enemies react when one of their own goes down. With Reshade and HDR on, it looks incredible — easily one of the best-looking horror games I’ve played, above Dead Space. The Callisto Protocol tried this vibe and failed.

Level design is stellar. Each area — the church, hospital, factory, and even the starting zone — is crafted like a mini-movie. Every chapter feels unique, with its own pacing, atmosphere, and challenges.

I wasn’t sure Bloober Team could carry survival horror forward, especially after Silent Hill 2 Remake, but Cronos proves they can. I’m genuinely hyped for their Silent Hill 1 remake.

Gameplay mixes Dead Space, Resident Evil, and a bit of Silent Hill. The main character has a Bioshock-style vibe, fitting the time-travel theme perfectly. Controls are tight, movement is smooth, and upgrades make combat flow well. Boss fights are clever — more about using the environment than dumping ammo.

Difficulty is balanced. It keeps you alert without being brutal. Enemy variety isn’t massive, but the merging mechanic keeps even basic enemies dangerous.

Atmosphere is incredible. The world is brutal yet beautiful, puzzles break up the pace, and the music is haunting. One of my favourite moments was in a safe room with a cathedral-like track playing — I literally stood there for ten minutes just listening.

One thing I really want to praise is how Cronos handles New Game Plus. The game doesn’t have traditional difficulty settings, but once you start New Game Plus, you can choose to play harder or easier while keeping your upgrades from the first run. This is brilliant. Too often, games like Resident Evil 4 only reward players with things like unlimited ammo after completing the hardest difficulty — which feels pointless. In Cronos, New Game Plus lets you enjoy tougher enemies while keeping your fully upgraded favorite weapons, making the experience twice as enjoyable. I wish more developers adopted Bloober Team’s approach to replayability.

That said, it’s not perfect. Some room layouts can make you a bit nauseous, a few animations feel stiff, and inventory/upgrade limitations can feel punishing. And unskippable cutscenes? Bad idea - they should add an option to skip them in the next patch, especially since I’ll play this multiple times.

Performance is top-notch. With frame generation on, I ran 4K max settings at 120 FPS, stable and smooth, with no major bugs. And it shipped without Denuvo, which is a huge plus in my book.

I’m going out on a limb: Cronos is easily in my top 5 horror games of all time. Creepy moments, solid combat, upgrades, enemy mechanics, cinematic level design, eerie atmosphere, replayability — it hits all the right notes. Sure, some might prefer Silent Hill F for story or replay value, but for me, Cronos nails it. In movie terms, I’d rank it alongside the first Blade Runner - Classic!
Posted 15 October, 2025. Last edited 15 October, 2025.
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308 people found this review helpful
37 people found this review funny
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8.5 hrs on record (4.6 hrs at review time)
So, I honestly didn’t think I was going to like Borderlands 4 as much as I do. I’ve bought every mainline game — 1 through 3 — skipped *Tiny Tina’s Wonderlands, though. But after Borderlands 3, I was just done. The gunplay was fine, but the game felt monotonous and the over-the-top cringey dialogue? Yeah, it completely turned me off.

But then… reviews started coming out. People were saying, “Hey, it’s back to Borderlands 2 vibes.” And for me, Borderlands 2 is still the best in the series. So I figured, alright, why not? Let’s give it a shot.

And you know what? It’s actually pretty good. I’ve enjoyed the two characters I’ve played so far, the gunplay feels snappy, and they’ve layered in new traversal mechanics. Plus, there’s this cool new way to call your ride — kind of Destiny-like — which I really appreciate. Also, this one feels tougher. Even on normal, it’s not a walk in the park. I like that.

Performance-wise? I might just be lucky, but I’m running it at 4K with DLSS on Performance mode and Frame Generation, sitting at around 120 fps. Some reduced settings, sure, but it’s been smooth. I’m not sure if folks having issues are just running into Nvidia driver stuff, but for me, it’s been surprisingly stable.

Now, yeah, the price stings. It’s expensive. But I just split it with PayPal pay by 4, so about $20 every fortnight — so it doesn’t hurt as much.

Overall, the game is solid. Not perfect, but it brought me back after Borderlands 3 really made me check out. I’d give Borderlands 4 an 8 out of 10.
Posted 13 September, 2025.
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A developer has responded on 15 Oct, 2025 @ 6:25pm (view response)
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14.9 hrs on record (8.3 hrs at review time)
So, I finally pulled the plug and purchased this game.
It’s quite pricey, and I was a bit worried that Denuvo might affect the performance — but I’m glad to say everything runs perfectly, just as others have said.

The game itself is stunning. Who needs UE5 when devs can still push UE4 this far? This game has everything: no stuttering, beautiful graphics, frame generation, HDR — and while it doesn’t have ray tracing, let’s be honest, that’s overhyped anyway.

Overall, I’d give it an 8.5/10.
Combat is great, with lots of upgrades — I’m a huge fan of games where I can upgrade suits or armor. The world is beautiful, the character models are top-tier, and for anyone who disagrees... feel free to go watch or play something like Concord.
When I’m killing monsters and sinking hours into a game, I want the main character to look as beautiful and badass as possible — and Shift Up nailed that.

The only thing that really brings the score down is the story — it's kind of meh. But the devs have said they’ll address this in the sequel, so we’ll see.

If you’re still on the fence, maybe wait for a sale. And if you're worried about performance, there's always Lossless Scaling — this game really shines at 120 FPS or higher.
Posted 14 July, 2025.
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38.4 hrs on record (18.1 hrs at review time)
Alright, let’s talk about this game. It’s ridiculously fun, genuinely hilarious, and probably the best pirate RPG experience you’re getting until Ubisoft remembers Black Flag exists and remasters it. And let’s be honest—that might actually happen, but it won’t be nearly as fun as this game."

Sailing around Hawaii again after Like a Dragon: Infinite Wealth is a joy, and the combat? Solid, but way too easy. Sure, it’s a nice break from the turn-based system, but when you’re mowing down enemies like they’re made of wet tissue paper, it starts feeling underwhelming. A colosseum-style mode with tougher fights would’ve fixed this.

Performance-wise, it’s mostly smooth, but Nvidia users? You’re in for a ride. Random crashes and some questionable HDR/contrast issues make it a bit of a mess—uninstalling the Nvidia app seems to help (because why wouldn’t that be the fix?).

Now, the mini-games are the real MVPs here.

Cooking? Yakuza meets Iron Chef and somehow it works.
Go-kart racing? Silly, chaotic, and dangerously addictive.
Food delivery missions? Yakuza’s take on UberEats, but with the urgency of Death Stranding.
Arena battles? A great idea, but where’s my actual high-level challenge mode?
Character-wise, the supporting cast is fine, but the main character carries hard. And let’s talk about Majima—he’s finally getting the spotlight he deserves. He was always an incredible supporting character, and this proves he can lead a game on his own. RGG, take notes: we need more Majima-led games.

And of course, customization is fantastic, the music slaps, and karaoke? Still elite.

Final Verdict? 9/10. It’s a blast, but harder combat and some polish on the Nvidia issues would push it to a 10.
Posted 1 March, 2025.
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1 person found this review helpful
31.6 hrs on record (0.2 hrs at review time)
Yo, let me tell you somethin’—this software? This ain’t just a game changer; this is a life changer! I’ve known about it for a while, but you know how it is—you hear folks raving about it on YouTube, especially after that LSFG 3 update, and you think, “Alright, let me check this out.” And let me tell you, giving this app a 15 out of 10? That’s me being humble.

So, I’m sittin’ here with my 4090, feelin’ pretty good, like, “Yeah, I’m the big dog,” right? Then NVIDIA drops the RTX 5000 cards, and suddenly, I’m lookin’ like I brought a tricycle to a drag race. Multiframe gen? 300 FPS in Cyberpunk? I’m like, “Yeah, I’d love that, but who’s got the cash or the patience for that?”

But THIS? This software? Man, it’s like getting VIP access to a concert when you only bought the cheap seats. I’m playin’ Cyberpunk maxed out, 240Hz (because that’s as far as my monitor goes), every setting cranked up, and the input lag? Minimal—if any! I even tried it on RDR2 and Control, and I’m tellin’ you, it’s smoother than a hot knife through butter.

And here’s the kicker—it’s better than those RTX 5000 cards! Why? ‘Cause while their fancy DLSS 4 features need to be baked into the game, this little gem works on any game, any software. It’s like having superpowers but not needing the Avengers to back you up.

For $10 AUD? C’mon, that’s like buying a burger and fries, but instead of a meal, you’re getting a whole buffet of next-level gaming. Support the devs—because this right here is the app not just of 2025 but maybe the whole damn decade!
Posted 15 January, 2025.
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No one has rated this review as helpful yet
87.4 hrs on record (19.7 hrs at review time)
Early Access Review
I’ve been into ARPGs since Diablo 1 dropped, and over the years, I’ve sunk countless hours into the genre. Games like Diablo 2 set the bar so high it’s still hard to beat, even with modern titles like Diablo 4 or Last Epoch. But now, we’ve got Path of Exile 2, and honestly, it feels like the spiritual successor Diablo 2 fans have been waiting for.

Let me get this out of the way—Path of Exile 1 never clicked for me. I gave it multiple tries, but the complexity of the systems felt more like a chore than fun. Path of Exile 2, though? Completely different story. It’s got the depth you’d expect from Grinding Gear Games, but it’s way more intuitive and rewarding right out of the gate.

The first thing that stood out to me was the combat. It’s snappy, responsive, and every skill feels impactful. The new weapon-swap mechanic adds a ton of flexibility without overcomplicating things, and the skill system feels like a more refined version of what we’ve seen before. The visuals are fantastic, but they don’t drown out the action—it’s all clean and easy to read, which is critical for a game like this.

I’ve already put in close to 20 hours across three characters, and I’m still finding new ways to approach fights and tweak my builds. The campaign feels polished, the loot progression is spot on, and every new area pushes you to experiment more with your playstyle. Even in early access, Path of Exile 2 feels like it’s raising the bar for the genre.

And let’s talk about the graphics—they’re stunning. This isn’t just a prettier version of Path of Exile 1. The environments are rich and immersive, the lighting effects are dynamic, and the attention to detail is ridiculous. It genuinely feels like a 2024 game: polished, modern, and technically impressive without sacrificing performance. Whether you’re fighting through dense forests or desolate ruins, every area feels handcrafted to enhance the experience. The art direction doesn’t just look good—it makes the world feel alive in a way most ARPGs struggle to match.

Here’s the deal: if you’re an ARPG fan, this is the game you need to play in 2024. Forget the bloated, wokey, uninteresting mechanics game we’ve seen lately (looking at you, DA Veilguard), because this is the kind of experience that reminds you why you love gaming in the first place. Grinding Gear Games has nailed it, and the potential for this to evolve into something even greater is insane.

If you’re on the fence because you struggled with Path of Exile 1, don’t be. This is a fresh start, and it feels more like Diablo 2 reborn than anything else out there.
Posted 7 December, 2024. Last edited 12 December, 2024.
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No one has rated this review as helpful yet
7.0 hrs on record (6.6 hrs at review time)
Final Fantasy 16 is one of those games that looks like it’s got everything going for it: stunning visuals, top-tier voice acting, and a production level that screams big budget. But as someone who’s spent 6 hours diving into this world, I can say it’s like ordering a fancy, high-end Western dish—everything looks perfect on the plate, but it doesn’t quite satisfy like the hearty, flavour-packed comfort food of past Final Fantasy games.

Going in, I knew this game was divisive. Some people love it for the graphics and storytelling, while others argue it’s lost the soul of what makes a Final Fantasy game great. And honestly? I get both sides. Visually, it’s breathtaking, with a story line that feels straight out of Game of Thrones. It’s mature, it’s dark, and it’s definitely not holding back on the drama and intrigue. It’s probably the most “grown-up” Final Fantasy has ever been, and that part really works.

But then you get to the combat, and that’s where it starts to falter. The action is flashy, but it’s missing the depth that used to make these games feel so strategic and rewarding. No gear customisation, no real control over your companions—it’s all very streamlined, and it leaves the gameplay feeling pretty shallow, especially if you’re used to the more tactical, layered combat of older titles.

I held off playing on PS5 because, even in performance mode, it felt like the console was struggling to keep up. But now that it’s on PC? Whole different ball game. Running at 4K, 120 Hz, with HDR and every setting cranked up, it’s a visual masterpiece. This is the version you want to play if you’re going to dive in.

Despite my gripes with the gameplay, I’ll keep playing because the story has me hooked. That’s the strength of this game—narrative and visuals. But if you’re here for classic RPG mechanics, gear hunting, and party control, you might find yourself missing the old days. I know I do.

At the end of the day, Final Fantasy 16 is a gorgeous, cinematic experience that’s worth checking out for the story alone, but it’s hard to shake the feeling that something’s missing. It’s like they nailed the look and feel but left the heart behind. For me, it’s just not the same Final Fantasy games I fell in love with—and it’s certainly not the kind of RPG that keeps me coming back for more.
Posted 26 September, 2024.
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Showing 1-10 of 18 entries