17
Products
reviewed
398
Products
in account

Recent reviews by DevNFPSTV

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Showing 1-10 of 17 entries
5 people found this review helpful
11.0 hrs on record (8.9 hrs at review time)
First time playing a single player game in a long time and had a blast.

The gunplay is nice though a bit wonky at times and would be nice if the sway wasn't as chaotic when youre walking.

Graphics and audio are good, the AI are still a bit dumb and would love to see more improvements on that front.

Personally I liked the story and was sad/mad when I finished the last chapter as I was expecting/hoping for more.

Overall I think my biggest gripe is, I think "Hard" mode needs to be harder. Not once during my entire playthrough did I even consider switching difficulties. I actually had to check a few times to make sure I was actually on hard mode.

Would even be open to there being a "Realistic" mode where the AI can pretty much insta spot you (like someone would IRL if they saw a bright ass green visor staring at them from down the hall), work with eachother to push at the same time, did more damage, etc.

Last thing, game does need a bit more optimization when using any scopes. I stuck to using RDS due to severe FPS drops when using scopes.

All in all, definitely worth the time and $ in my opinion. GG BigFry, you did done good ma boy.
Posted 19 December, 2025.
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6 people found this review helpful
1 person found this review funny
37
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31
251.5 hrs on record
TLDR: If you're a PvP'r, I do NOT recommend the game; if you're a PvE'r, its worth the $50.

I’ve been playing with a group of 10 friends I’ve known for over a decade, i’ve now hit over 200 hours in this game together. As of today, I’ll officially have hit 220 hours (currently at 215.6). And I have to say, this game has been an incredible experience, but there are a few things I need to get off my chest.

First off: Thank you, Funcom. Your game is magnificent when you aren’t zooming in on the tiny details. I can’t remember the last time I had this much fun in a game. I’ve never dumped over 200 hours into something without hopping into another game in between sessions. I absolutely love the world you've built, and I can't get enough of it.

Hours 0-100: The experience was absolutely spectacular. The storyline, gameplay, and how everything intermingles is superb. I wouldn’t recommend changing a thing here. There’s a great variety of things to do—whether it's dodging sandworms in your buggy or advancing through enemy types (though, I do wish there were more). You’re constantly exploring new zones and stations, and it really felt like I was part of the world, learning to survive and thrive.

After 100 hours: The pace slows down significantly. You’re still doing quest lines, farming the same nodes day in and day out, and you’ve likely moved your base to the northern side of the map, where Shai-Hulud is a distant memory. You get the thopter, which is a major milestone, but at that point, the world starts to feel less vibrant. The thrill of exploration fades as you start focusing on your map marker and less on the terrain.

150-200+ hours: Now you and your friends are preparing to tackle the Deep Desert. But, this is where the experience starts to feel… rough. You can’t party up with more than 3 guild mates, and you can’t even see your guild mates on the compass. You try to work around it, but the auto-targeting system kicks in, causing your character to constantly target teammates instead of enemies. It’s a frustrating system that makes combat more of a hassle than it needs to be.

Guild System:
The guild system accommodates up to 32 players, but everything about it seems to work against effective teamwork. There are no guild markers on the compass, no nameplates, and no swatch customization—so anyone can blend into your group at any time. You can’t even identify who’s who without constantly asking, “Who is this I’m looking at?”

Worse still, there’s no in-game guild recruitment page or system for players to browse and apply to guilds. If you want to grow your guild, you’re stuck relying on third-party Discords or random global chat messages. For a game that leans so heavily into guild play and coordination, not having a built-in recruitment tool is a huge oversight.

I’m a fan of friendly fire—it has its place. But what doesn’t belong is the auto-targeting of your own guild mates. It’s hard to “git gud” when your character is magnetically drawn to hitting teammates instead of enemies. At the very least, this needs a toggle. And please—for the love of the game—give us compass markers so we can at least quickly locate our allies without needing to scan every figure on the horizon.

Deep Desert & June 26 Patch:
I was excited about the PvE expansion in the Deep Desert, hoping it would make the PvE experience feel more rewarding. But the changes feel rushed. The patch notes suggested the update wouldn’t come for at least 1-2 weeks, yet it’s pushed out live within 24 hours. The lack of pre-leveled characters for testing also feels like a missed opportunity. If you want us to test, give us the resources to do so.

PvE/PvP Thoughts:
The southern half of the map being dedicated to PvE feels off. While I understand the need for T6 mats, half the map being PvE doesn’t seem right. I scouted the southern side and found hardly any resources worth gathering, which is frustrating. Why push this update now without adjusting the current node layouts?

PvP:
The combat system is where things feel the most broken. The lack of guild markers and the painful targeting system in combat make the PvP experience feel disjointed. Aerial combat is still fun, but I can’t help but feel like the dev team is missing the mark with some of these changes.

I’ll keep playing, but after today’s patch, my motivation has taken a dip. I hope the July update will bring some of these much-needed changes. Thanks for reading!
Posted 26 June, 2025. Last edited 18 July, 2025.
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4 people found this review helpful
2.7 hrs on record
Finished my first play through then the game bugged and wouldnt give me the correct formulas for the following playthroughs. You dont ever see the enemies turn personally, its just a static frame refresh, the trailer doesnt match the gameplay for the most part if at all. Not worth the money, really dissapointing considering the game was dedicated towards someone who has passed away.
Posted 1 October, 2024.
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No one has rated this review as helpful yet
22.9 hrs on record (22.1 hrs at review time)
Early Access Review
Update: I do NOT recommend purchasing at this time. After months of waiting the quality of the updates are not up to par. Enemies STILL spawn <5m from your character, an issue that has been present since the game became available with no fixes for it.


I have 13.5 hours of in game time at the time of writing this and have experienced a lot.
The game is definitely in early access and there is honestly A LOT of work that needs to be done however, it is or can be extremely fun. The game is unique in its own way, is a blast with friends and gives me vibes from when I was playing GTFO for the first time.

There are some issues, FPS drops, bugs, blah blah all the typical things that come with EA.
Some things that I am not a fan of and expected to be more polished out are things like...
Weapons... The gunplay feels like ♥♥♥♥ and here is why,
The velocity is terrible on all weapons.
The damage variables in weapons doesn't make sense, in what world does .45 have a higher damage variable than 556, 308, 5.7, and .50 cal????
The sights are off center, some are going to say this is a height over bore issue however this is at all ranges... if youre playing and using a sight make sure to aim a just above the head of the enemy for that juicy headshot.
The visual recoil is terrible and needs some serious work.

Enemies... Whew, they need some work...
There are some serious, and I mean serious...issues.
Enemies spawn constantly.... CONSTANTLY. One wave dies and another one spawns.
Enemies spawn on top of you....literally. I have had enemies spawn inside my character.
Their aggro needs some work, sometimes they spot you a mile away and other times they can be 2m in front of you while youre in the open and you just dont exist to them.

Hunter Killers needs some adjusting... theyre tanky (which wouldnt be an issue if the weapons/gunplay didnt suck) and constantly track you across the entire map and as the game tells you, they do not stop spawning.
Why do they have to track you? Ive picked up water and they get activated 30 seconds into a match so I have to book it to extract with them chasing me the entire time... how are they tracking me? If I drop the water they still track me... just make the system make sense. If I pick up a drone component it'd make sense to be tracked while its on my person.

Water...
I have extracted with 35 barrels of water over the 13.5 hours. If I could pick up every barrel of water ive come across I could have easily capped out the water reserve 3 to 4 times over. In my opinion, the water system isn't bad and I feel like its just a foundational piece for the game at the moment and there will be more than comes with it later down the road.
If you can't be bothered to login and collect a few things of water in over 55 days then im sorry.... I don't think its that big of a deal that you lose your stash and vendors.
For those of you who can't login for over 55 days at a time due to work or life..... dont worry, it doesnt take long to get gear or money. Sure it can be annoying but realistically if it happens more than once or twice then maybe the game isnt for you.

Quests...
Quests are well...quests. Still pushing through them however I seem to be getting the same quests back to back even though ive completed them. Not sure if this is intentional or a bug but yeah..

TLDR: Game is worth the $ even with it being in EA. Definitely in more of an alpha state than beta imo. As long as the devs listen to the community and push updates (and eventually content) at a decent pace the game is on the right track for huge succession.
Posted 26 September, 2024. Last edited 26 December, 2024.
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No one has rated this review as helpful yet
948.4 hrs on record (469.5 hrs at review time)
Early Access Review
Great game, if youre looking for a PvP server check out Nexus Gaming
Posted 18 September, 2023.
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No one has rated this review as helpful yet
100.2 hrs on record (47.5 hrs at review time)
Great game! Got some minor bugs but I am sure they will be fixed shortly. Be weary when playing with a group of 3 as the difficulty is ramped up drastically compared to only a party of 2.
Posted 25 July, 2023.
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No one has rated this review as helpful yet
37.9 hrs on record (29.0 hrs at review time)
Great time killer
Posted 26 April, 2023.
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2 people found this review helpful
35.6 hrs on record (21.0 hrs at review time)
Early Access Review
yes
Posted 9 April, 2023.
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No one has rated this review as helpful yet
2,065.7 hrs on record (2,047.4 hrs at review time)
CS:GO Review
yes
Posted 6 April, 2023.
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No one has rated this review as helpful yet
8.9 hrs on record (7.8 hrs at review time)
Early Access Review
.
Posted 14 September, 2022.
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Showing 1-10 of 17 entries