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ABOUT TFHUDS

A Custom HUD for Team Fortress 2

Download links are in the Announcements section!

client-side modification for Team Fortress 2 that alters the HUD to be more stylish; cleaner, but without sacrificing the game's aesthetics and stuffing everything next to the crosshair. The name is due to it being originally based off of bits and pieces from other community-made HUDs... it’s since sort of evolved into it’s own beast.

It sort of started as my own personal modifications in my spare time, but I eventually shared them with the internet and found a decent amount of interest, so it seemed like a good idea to keep updating and maintaining it! I hope you like it! We'll be ways to obtain details on the most popular HUDs in the future.

http://huds.tf/
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RECENT ANNOUNCEMENTS
huds.tf 2016 edition
Welcome to the new look huds.tf!
Let's go through the new changes and the recent additions to new HUDs that have been added and the old HUDs have been updated/outdated.

The HUD Directory has been changed a bit so users can now see which Operating Systems HUDs work on without having to visit the page. There were plenty of different aspects we could have added here; Resolution Support, MvM Support and so on. Operating System seemed to be the one that was the most requested to be viewed from outside the HUD page. So we did just that.

The HUD Archive has been moved to be inside the HUD Directory. There's no real reason for this change, other than aesthetics. We'd love to hear your feedback on it.

HUD pages have been updated the most. It's changed a lot aesthetically and now there's a direct download link instead of just a link to the page you can download from. This'll make it easier for those who have trouble navigating sites such as GitHub. Also, when a HUD is marked as outdated, a huge notice will appear on the top of the page, just in case you weren't aware otherwise.

Also, because of the new way the HUD pages are built, the Submission System has also been improved massively. From your end, you probably wouldn't tell the difference; but in the backend, getting HUDs to the site is almost automatic, save for quality checking and such.

We've also got new plans in the future, including a Donator Scheme which'll remove Advertisements from the site, as well as add more powerful searching tools for the HUD Directory and other features too. There is no ETA for this, but we're working on it.

There'll also be an announcement in the next few days of a new staff member who'll be writing update posts for us when I'm not available to do so (which currently is quite common, my apologies!)

Welcome to the new tfhuds
Directory
The HUD Directory is now on it's own separate page of the site. The reasoning for this is that we're going to have more emphasis on huds.tf updates on the main page, kind of like a blog. But instead of eliminating HUDs from the front page entirely, a small section to the right of the main page has been dedicated to 3 randomly selected featured HUDs. Each refresh should show a new HUD. Don't worry, there's no paying for a featured slot here.

The Directory has 4 sections to it. Random, Alphabetical, Top Ten and Outdated. These are quite self explanatory, but the way the Top Ten HUDs are selected are by the amount of views the HUD Page has had overall since their inclusion. This always has the option of changing. And although there are no outdated HUDs on the site just yet, that tab will be ready for action once HUDs start to show inactivity with updates.


Submissions
HUD Submissions and Update a HUD Submissions now require users to Log In to the site via the forums. You're able to do so by clicking the link at the top, or by visiting the forums and doing it there. This'll hopefully reduce the amount of spam messages I receive from this form. This also allows for an easier platform of communication for HUD Developers.

Submissions now have more details to fill in too! You can credit way more people with the development of the HUD, add a description about your HUD, and you can even include more ways for users to get in Contact with you about your HUD.

Users with HUDs on the site can use the new Update a HUD form to update their HUD's current details, as they could before. I've made as much effort as I could to include descriptions and credits to the HUDs submitted, but I couldn't get everything. So, if your HUD is on the site, let me know if you want any details updated or included.


HUDs
A slightly new backend has been implemented with the revamp, so adding new HUDs is a lot easier for me to accomplish. However, with this new system, I had to port over existing HUDs, which was quite tedious. In doing so, I decided not to port over HUDs that hadn't been updated or HUDs that hadn't been notified towards myself as updated.

Previous featured HUDs are more than welcome back to the site, so if you wish to have your HUD back on huds.tf, just shoot over a new Submission.


Advertisements
This may seem like a bit of a controversial move, but advertisements have been implemented within the revamp. There's not really a lot I can say about advertisements really, you'll either support the site by keeping them on, or you'll run Adblock. There's obviously no penalization for enabling Adblock, but if you find huds.tf useful, your support would be greatly appreciated by disabling it for us.

Hopefully you'll enjoy the revamp of the site a lot more than the previous version. huds.tf has been live for just over a year (we properly launched on August 10th, 2014!) and we've had an insane growth of viewers each month for the last 12 months.

We've got more features planned (working on that HUD rating/comment system that everyone seems to want), and the design of the site may change slightly in some areas throughout the next few weeks.

So thanks for sticking with us, I hope we've been useful to you for the last year, and we hope to continue being useful for as long as TF2 keeps going. Or until custom HUDs stop working.

Cheers!

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Founded
30 December, 2015
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