STEAM GROUP
SW Addons SW Addons
STEAM GROUP
SW Addons SW Addons
21
IN-GAME
111
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Founded
6 August, 2024
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English
ABOUT SW Addons

Welcome!

The group "SW Addons" provides a lot of information.
But also the opportunity to get in touch with us to report bugs.

You can report bugs without joining the group: Bug Reports
You can also see upcoming addons in this Roadmap.


This is our base addon for all our addons:
https://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=2866238940

Here is a collection of all our addons:
https://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=116572450


Greetings,
SligWolf and Grocel




Are you new here?




Is there a problem with an SW addon?

You have tried everything and you still have issues?

Do you want to see what's the next addon / update?

Do you want to use our stuff for your addon?

Any questions to SW addons?
  • Use the comment section or the group chat!

What about suggestion?
  • Suggestions will be not accepted at the moment.
POPULAR DISCUSSIONS
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RECENT ANNOUNCEMENTS
WIP - Log #76
Hello everyone!

We had good progress for the current project! But again, only codewise!
https://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=3685468903
https://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=3685469497
https://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=3685469759
Here some screenshots with replaced vehicles. They are most of the time fully functional for the campaign but there is still a few tweaks left to make!

Furthermore we found some other issues in the SW addons in general which I will fix also while we work on the current project.

I found a the moment around 10 issues that start with small texture / model bugs to some small technical issues. All these fixes will come with the finished update of the current project.

So in the end I will release the current project update, a big SW Base update and many bug fixes for certain SW addons.



The game breaking bug we discovered last time we worked on our project, was already noticed and fixed! At the moment only in the GMod dev branch! Fixes of this kind will always be released in the dev branch and comes later to the main branch of GMod! If you are interested you can read more here: https://github.com/Facepunch/garrysmod-issues/issues/6731



Since we had bugfixes and improvements in the SW Base a new test round has to be made. It is a bit tedious to spawn all the stuff so I decided to also make a new test map that will be later available in my WorkShop!
https://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=3681354639
This test map had also a small progress but not much what I could show, maybe I have more in the next log!



That's all for now! :steamthumbsup:
We see us in the next WIP log!

Greetings
SligWolf

WIP - Log #75
Hello everyone!

We had good progress for the current project! But again, only codewise!
https://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=3661578125
https://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=3661579188
There was no visual change since the last WIP log's but we worked on the code for the addon most of the time. We also found more stuff we could adjust and improve in the SW Base.

This update will come later, also this project update will take a few more weeks.

The game breaking bug we discovered last time we worked on our project, was already noticed and fixed! At the moment only in the GMod dev branch! Fixes of this kind will always be released in the dev branch and comes later to the main branch of GMod! If you are interested you can read more here: https://github.com/Facepunch/garrysmod-issues/issues/6731



There was also a problem with the F.C.C. But that is now fixed!
https://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=105146169


Since we had bugfixes and improvements in the SW Base a new test round has to be made. It is a bit tedious to spawn all the stuff so I decided to also make a new test map that will be later available in my WorkShop!
https://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=3681354639


Reminder:
There is a big change in my RL job.
So please don't expect any major progress regarding to GMod for now!



That's all for now! :steamthumbsup:
We see us in the next WIP log!

Greetings
SligWolf

112 Comments
SligWolf 16 Mar @ 10:18pm 
@Chisken Nougat:
I'm really glad you like my Minitrains addon and have fun with it. :steamthumbsup:

But unfortunally, new suggestions will be not accepted for now.
Chisken Nougat 16 Mar @ 4:36pm 
Hello!
I've been enjoying the mini trains mod for a few months now, and I have a suggestion;

Public transit stations.
These would solely use the passenger resource, but would not require cargo input. This would enable more realistic use of the subway-styled locomotives and cars, via smaller local lines which only interact with freight lines at larger city stations, and maybe hospitals?

Thank you so much for your work on the mini trains mod. As someone who doesn't have the space for an irl model train layout, this has been scratching that creative itch!
SligWolf 20 Feb @ 5:26am 
@Mr_mustache:
No. New suggestions will be not accepted for now.
Mr_mustache 19 Feb @ 3:13pm 
What about one of the 10X10 LVSRs or PLS A2?
SligWolf 20 Jan @ 8:34am 
Since there is no tool that I know that can change a poseparameter, it would be useless to add a poseparamter in the doors.

I also tried it with the Animation Tool to reduce the animations speed to 0 to set it in a pose I like but that failed too since you can set it only to 0.05.

Bone Edit of the context menu also only works on ragdolls.

So I would recommend to make the doors invisible and take something else as a door replacement or spawn the truck door as a prop and clip it with the clip tool and put it the way you want. :steamthumbsup:
Bad Opinions Squid #FixTF2 19 Jan @ 7:07pm 
Ik I'm probably not the target audience here
But the fact that you can't open/pose the doors on the trucks makes them kinda iffy to use in art
How hard would that be to add?
Actually being to open/close them on the functional vehicles isn't too big a concern to me but just being able to pose them on the prop versions would be amazing
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