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I also tried it with the Animation Tool to reduce the animations speed to 0 to set it in a pose I like but that failed too since you can set it only to 0.05.
Bone Edit of the context menu also only works on ragdolls.
So I would recommend to make the doors invisible and take something else as a door replacement or spawn the truck door as a prop and clip it with the clip tool and put it the way you want.
But the fact that you can't open/pose the doors on the trucks makes them kinda iffy to use in art
How hard would that be to add?
Actually being to open/close them on the functional vehicles isn't too big a concern to me but just being able to pose them on the prop versions would be amazing
At "The suggestion forum is closed for now!"
No. It's a fresh train created with my best knowledge, why should I rework it?
@Jakechuchi:
Thank you very much!
I understand that you have created a separate add-on, BUT in order to use the functions of a train, you need an original SW addon as a base addon. It must be based on an original SW Addon to function properly. That's why the SW Base is denying it.
And you addon seems to be a copy / clone, otherwise the SW Base would throw no error.
I sended a friend request.
you need to understand that this is not rework or addon to SW Diesel Ludmilla this is completely separate new electric locomotive which was made by me
and i have one problem with publishing. when i try in /addons my mod it's work fine but when i upload it and download it via workshop sw base says "Unapproved or conflicting addon detected. Please uninstall this addon:"
I'm also interested what you made, you could upload your addon to your WorkShop so I can take a look at it.
No that's not possible.
The whitelist you mean is only for official SW addons.
If you use the SW Diesel Ludmilla as a fork addon, then you should programm your functions based on the original.
Means:
The original addon must be subscribed, so your addon can work properly. That's at the moment the only way you can do it if you want to use out base addon.
@Grocel, I understand. My addon is a completely separate, new addon created using “diesellubmila” as an example, without any third-party addons. The addon is ready, but I noticed that your base has some kind of "whitelist". How can I get approval? Is this possible?
1. Not yet. There are other things that need to be done first for all trains.
2. To have what a base is mostly made for, a central place for all duplicated code that would sit in every single addon. And the convenience to update a function without editing and updating all the addons.
3. Maybe. There are some suggested but I haven't decided yet.
4. No. There is simply no time for that. All the other stuff is more important than to create a wiki for our base addon.
5. This is answered in the group description.
Here the link to the rules what's allowed and what not:
https://v1.steam.hlxgame.cc/groups/SligWolfAddons/discussions/0/4513255384648080868/
1. what about trackpak 3 support?
2. why did you make this addon? what inspired you?(like for fun or lua knowledge improve. etc)
3. tanks, will there be any works in future?
4. will there be any documentation for your database?
5. i'm working on addon on your base, can i use some audios(idle,door,horn) in my work? or do you have like some rules for publishing addons on your base?
Except you know how to program in lua.
I thought it would be better this way, so not all locos have same fixed number.
I noticed that in the thumbnail of the SW Western Loco, there's a number plate on the side.
Was that a scrapped feature it had during its development? If so, why was it removed?
To fit my fleet and style ofcourse!
My stuff always are based on RL stuff but never a 1:1 model!
The name idea was much simpler as you think. From my drawings of my childhood, this train was green and had the number seven, one of my favorite numbers. And the T just stands for train.
So the name is: Green Train Number 7
Not very imaginative or a good train name, but it fits I think.
My guess is it has to do with the Pennsylvania Railroad T1, as they also look like they share some similarities in design.
What was the inspiration for the design of the Green-T7 Locomotives and Coaches?
It reminds me of something from Geo Tracks, a collection of childhood train toys I used to play with.
They will connect to each other via a scripted button. You can use console commands to make them visilbe.
developer 1
vcollide_wireframe 1
You need to fire a USE to activate these buttons. Example:
https://wiki.facepunch.com/gmod/Entity:Use(function)
So with wire I would use E2 and link the button (class: "sligwolf_button") to your chip and fire a USE to it. Link it how you want, via E2 or entity marker. I'm not sure how you can fire that USE with wire, it's been a long time since I used wire in the game.
Hope that helps!
But I work on a method to change the tracks while in the train. But that's a future update, will not come so soon.
can i steer while in a mini train or must i leave it to press E (+use) on the tracks
i dont expect an instant reply so dont worry if you take a bit
Watch the second video on the Workshop page of the train.
Shame they didnt become an addon, but whats fascinating is how you made a board game out of them and then brought them to life in Gmod.
Thats pretty cool!
https://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=119492589
The RL models today are 3D printed from my printer.
Almost 2 decades ago I made a boardgame including these little tanks and missions you have to do to win the game. I made these little tanks for gmod and created a Wire Expression 2 game for Gmod for it to play with my cousin who lives far away from me. So we could play over a long distance still my selfmade game, but online. I still have the now 3D printed boardgame here, as ol memory about it.
That's the story behind them. But they will never have their own addon. They stay just as cute little models in the SW ModelPack.
The Mini Tanks in the SW Model Pack. Were those originally gonna be a separate addon like derivable mini tanks? Similar to the SW Tiny Hover Racer and the SW Mini Trains?
some more coaches would be neat as well, e.g. baggage/mail, cab (for push-pull operations), dome/observation, sleeper.
I'm really sorry but that's a question for google.
If you have to start from the whole beginning of making your own stuff for gmod, then please search for guides that help you making models for the valve source engine and qc scripting.