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6 August, 2024
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108 Comments
SligWolf 20 Jan @ 8:34am 
Since there is no tool that I know that can change a poseparameter, it would be useless to add a poseparamter in the doors.

I also tried it with the Animation Tool to reduce the animations speed to 0 to set it in a pose I like but that failed too since you can set it only to 0.05.

Bone Edit of the context menu also only works on ragdolls.

So I would recommend to make the doors invisible and take something else as a door replacement or spawn the truck door as a prop and clip it with the clip tool and put it the way you want. :steamthumbsup:
Bad Opinions Squid #FixTF2 19 Jan @ 7:07pm 
Ik I'm probably not the target audience here
But the fact that you can't open/pose the doors on the trucks makes them kinda iffy to use in art
How hard would that be to add?
Actually being to open/close them on the functional vehicles isn't too big a concern to me but just being able to pose them on the prop versions would be amazing
Smithers 14 Jan @ 9:52am 
My bad
Smithers 14 Jan @ 9:45am 
Hm i see ok
Grocel 14 Jan @ 9:43am 
@Smithers: Please read this: https://v1.steam.hlxgame.cc/groups/SligWolfAddons/announcements/detail/540001444118398455

At "The suggestion forum is closed for now!"
Smithers 14 Jan @ 9:39am 
I have another question are you going to make more trains or naw
Smithers 14 Jan @ 8:26am 
Ok makes sense have a nice day
SligWolf 14 Jan @ 5:47am 
@Smithers:
No. It's a fresh train created with my best knowledge, why should I rework it?

@Jakechuchi:
Thank you very much!
Jakechuchi 14 Jan @ 1:02am 
Really loving the Western Loco redesign. Love how it's a plausible prototype whilst still sticking to your design style.
Smithers 13 Jan @ 10:37pm 
are you going to rework the Diesel emd or naw
SligWolf 11 Jan @ 10:16pm 
No, that's not gonna happen. Completly different game, engine and programming language.
Carvid 11 Jan @ 5:04pm 
Hello Sligwolf, I have a question. Do you have any plans to create add-ons for S&Box? For example, porting your existing vehicles?
RidiculouslyCheesy 27 Dec, 2025 @ 10:40am 
Nice! Very good locomotives
SligWolf 27 Dec, 2025 @ 8:15am 
It would be the steam loco "BR 1" or the steam loco "Flying Scotsman". :steamthumbsup:
RidiculouslyCheesy 27 Dec, 2025 @ 8:08am 
Hey Sligwolf, This question is purely hypothetical, as I understand your schedule and do not want to push for anything that you do not wish to do. That being said, purely for fun and hypothetical question, if you were to make an add-on for a Large, potentially more modern steam locomotive in your style, What would you personally base it on?
SligWolf 18 Dec, 2025 @ 7:43am 
@scorpanelo:
I understand that you have created a separate add-on, BUT in order to use the functions of a train, you need an original SW addon as a base addon. It must be based on an original SW Addon to function properly. That's why the SW Base is denying it.

And you addon seems to be a copy / clone, otherwise the SW Base would throw no error.

I sended a friend request.
sc6 18 Dec, 2025 @ 7:25am 
@SligWolf if you want, you can send me friend request and take a look at addon
sc6 18 Dec, 2025 @ 7:18am 
@SligWolf it's already on workshop but available only for friends cuz i need provide some small changes
sc6 18 Dec, 2025 @ 7:17am 
@SligWolf i mean SW Diesel Ludmilla used only as example, the only thing was taken it's lua scripts, but they was changed a bit to my purpose but everything else fully custom made by me.

you need to understand that this is not rework or addon to SW Diesel Ludmilla this is completely separate new electric locomotive which was made by me

and i have one problem with publishing. when i try in /addons my mod it's work fine but when i upload it and download it via workshop sw base says "Unapproved or conflicting addon detected. Please uninstall this addon:"
SligWolf 18 Dec, 2025 @ 7:01am 
@scorpanelo:
I'm also interested what you made, you could upload your addon to your WorkShop so I can take a look at it.
SligWolf 18 Dec, 2025 @ 6:46am 
@scorpanelo:
No that's not possible.
The whitelist you mean is only for official SW addons.

If you use the SW Diesel Ludmilla as a fork addon, then you should programm your functions based on the original.

Means:
The original addon must be subscribed, so your addon can work properly. That's at the moment the only way you can do it if you want to use out base addon. :steamthumbsup:
sc6 18 Dec, 2025 @ 4:41am 
thanks for the answers!
@Grocel, I understand. My addon is a completely separate, new addon created using “diesellubmila” as an example, without any third-party addons. The addon is ready, but I noticed that your base has some kind of "whitelist". How can I get approval? Is this possible?
Grocel 18 Dec, 2025 @ 2:23am 
@scorpanelo: Currently we do not give any kind of developer support and also no documentation because of aforementioned time constraints. This means you may develop for the base addon, but we won't respect any third party addons that might break if we need to change something important.
SligWolf 17 Dec, 2025 @ 6:54am 
@scorpanelo:
1. Not yet. There are other things that need to be done first for all trains.
2. To have what a base is mostly made for, a central place for all duplicated code that would sit in every single addon. And the convenience to update a function without editing and updating all the addons.
3. Maybe. There are some suggested but I haven't decided yet.
4. No. There is simply no time for that. All the other stuff is more important than to create a wiki for our base addon.
5. This is answered in the group description.
Here the link to the rules what's allowed and what not:
https://v1.steam.hlxgame.cc/groups/SligWolfAddons/discussions/0/4513255384648080868/
sc6 16 Dec, 2025 @ 10:00am 
hi! the base is amazing! and i have some questions about the base

1. what about trackpak 3 support?
2. why did you make this addon? what inspired you?(like for fun or lua knowledge improve. etc)
3. tanks, will there be any works in future?
4. will there be any documentation for your database?
5. i'm working on addon on your base, can i use some audios(idle,door,horn) in my work? or do you have like some rules for publishing addons on your base?
SligWolf 15 Nov, 2025 @ 2:16pm 
Not anymore since the last big update with all the new pallets and industrial shelves.
Except you know how to program in lua.
Oven 15 Nov, 2025 @ 11:56am 
Question about the forklifts. Would it be possible to remove the load limit, or bypass it somehow? Lets say for the sake of Sandbox, I need to move something slightly bigger than the pallet itself.
SligWolf 25 Oct, 2025 @ 3:17pm 
It should be still there, it's just a bodygroup.
I thought it would be better this way, so not all locos have same fixed number. :steamthumbsup:
FruitBerryCrunch 25 Oct, 2025 @ 1:27pm 
Question:

I noticed that in the thumbnail of the SW Western Loco, there's a number plate on the side.

Was that a scrapped feature it had during its development? If so, why was it removed?
arsin 24 Oct, 2025 @ 7:34am 
ok
SligWolf 23 Oct, 2025 @ 6:08am 
@arsin:
To fit my fleet and style ofcourse!
My stuff always are based on RL stuff but never a 1:1 model! :steamthumbsup:
arsin 23 Oct, 2025 @ 4:47am 
SligWolf Why Does The EMD Train Has a Buffers And Chain Coupler Design?
SligWolf 19 Oct, 2025 @ 2:34am 
The Green-T7 was a part of a childhood idea and a part of the sci-fi train from Back to the Future.

The name idea was much simpler as you think. From my drawings of my childhood, this train was green and had the number seven, one of my favorite numbers. And the T just stands for train.

So the name is: Green Train Number 7
Not very imaginative or a good train name, but it fits I think. :steamthumbsup:
FruitBerryCrunch 18 Oct, 2025 @ 2:55pm 
And also how did it get it's name Green-T7?

My guess is it has to do with the Pennsylvania Railroad T1, as they also look like they share some similarities in design.
FruitBerryCrunch 18 Oct, 2025 @ 9:29am 
Question:

What was the inspiration for the design of the Green-T7 Locomotives and Coaches?

It reminds me of something from Geo Tracks, a collection of childhood train toys I used to play with.
SligWolf 22 Sep, 2025 @ 9:05am 
@beetlejuicehero:
They will connect to each other via a scripted button. You can use console commands to make them visilbe.

developer 1
vcollide_wireframe 1

You need to fire a USE to activate these buttons. Example:
https://wiki.facepunch.com/gmod/Entity:Use(function)

So with wire I would use E2 and link the button (class: "sligwolf_button") to your chip and fire a USE to it. Link it how you want, via E2 or entity marker. I'm not sure how you can fire that USE with wire, it's been a long time since I used wire in the game.

Hope that helps! :steamthumbsup:
beetlejuicehero 21 Sep, 2025 @ 5:44pm 
how do the trailers for the trucks connect and if possible can i use wire and/or e2s to make a trailer to connect to a truck like how the trailers that come with the trucks connect
MajorThomas 1 Sep, 2025 @ 12:13pm 
SligWolf is quite possibly one of the best GMod Addon creators in the game's history. We can't forget the people who helped him, either. Thanks a ton for all the awesome stuff you made for us to play with!
SligWolf 12 Jul, 2025 @ 8:57am 
No you can't steer it. You have to leave the train to change the railway switches.
But I work on a method to change the tracks while in the train. But that's a future update, will not come so soon. :steamthumbsup:
Steve2alex 11 Jul, 2025 @ 6:44pm 
question:

can i steer while in a mini train or must i leave it to press E (+use) on the tracks
i dont expect an instant reply so dont worry if you take a bit
SligWolf 27 Jun, 2025 @ 4:32pm 
@cat_transcendentem:
Watch the second video on the Workshop page of the train. :steamthumbsup:
cat_transcendentem 27 Jun, 2025 @ 1:11pm 
*rails
cat_transcendentem 27 Jun, 2025 @ 1:11pm 
how do i put them Suspension Trains on the rais
FruitBerryCrunch 10 May, 2025 @ 12:08pm 
Thats adorable.

Shame they didnt become an addon, but whats fascinating is how you made a board game out of them and then brought them to life in Gmod.

Thats pretty cool! :steamthumbsup:
SligWolf 10 May, 2025 @ 10:43am 
Here a very old screenshot of the RL models made of paper. they are the third generation:
https://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=119492589

The RL models today are 3D printed from my printer. :steamthumbsup:
SligWolf 10 May, 2025 @ 10:40am 
To answer your question, yes there where a long time ago planned to have their own addon. But that's over.

Almost 2 decades ago I made a boardgame including these little tanks and missions you have to do to win the game. I made these little tanks for gmod and created a Wire Expression 2 game for Gmod for it to play with my cousin who lives far away from me. So we could play over a long distance still my selfmade game, but online. I still have the now 3D printed boardgame here, as ol memory about it.

That's the story behind them. But they will never have their own addon. They stay just as cute little models in the SW ModelPack.
FruitBerryCrunch 10 May, 2025 @ 10:23am 
Question:

The Mini Tanks in the SW Model Pack. Were those originally gonna be a separate addon like derivable mini tanks? Similar to the SW Tiny Hover Racer and the SW Mini Trains?
Memesicle Kickflip™ 7 May, 2025 @ 2:22pm 
i saw the comment regarding passenger wagon taillights, perhaps you could make an end-of-train/flashing rear-end device for freight stock as well.

some more coaches would be neat as well, e.g. baggage/mail, cab (for push-pull operations), dome/observation, sleeper.
SligWolf 27 Apr, 2025 @ 1:57am 
@elabagnara222:
I'm really sorry but that's a question for google.
If you have to start from the whole beginning of making your own stuff for gmod, then please search for guides that help you making models for the valve source engine and qc scripting.
CrookMusician 26 Apr, 2025 @ 8:46pm 
I want to rework your SW-Blue X13 bike model and make it my own. How do I rework this model?