Garry's Mod

Garry's Mod

Vacant Industry Revamped
Discovery Discussion (Secret lore)
Look I am NOT good at finding secrets, but i know some of you are. I'm just putting this up here for you guys to talk about what you find about this map, because god knows i wont be finding ♥♥♥♥.
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Showing 1-13 of 13 comments
Like in the original there's a door that you can't no clip through and needs c4 It also has a new room in this version Although I won't spoil what it is
Oreo 12 Dec @ 9:00pm 
I kinda remember seeing some mystery flesh down in the pits somewhere
Mr. Green 12 Dec @ 10:03pm 
there is a keycard that can access a security room next to the control room. The keycard is in another security room next to the first elevator
Zethon 14 Dec @ 3:23pm 
Anyone else knows about the weird drill thing?
jax1704 14 Dec @ 5:02pm 
Originally posted by Zethon:
Anyone else knows about the weird drill thing?
nope
someone know how to enable the tractor in the abandoned sector?
Originally posted by 🎛Solaris🎛:
someone know how to enable the tractor in the abandoned sector?
i think you need the gas can, i found it but i reset the map so i cant remember where
Originally posted by TIMESCAPE108:
Originally posted by 🎛Solaris🎛:
someone know how to enable the tractor in the abandoned sector?
i think you need the gas can, i found it but i reset the map so i cant remember where

The gas can is in the room with the deadly gas
Anyone found the rusty computer thing in the big pipe? Looks like its only half of something.
ive found 2 things. theres a second gas can in the lab room with three control stations labeled, "anti gravity. incinerator. and wind direction. + the room that squashes things. the second gas can is found in the glass chamber there.

the rusty radio looking thing is for the panels around the facility with green looking code.
Hi, please tell me how to play this mod. I never played a map like this. The Vacant Industry Revamped is already in my subscribed and downloaded items but I don't find out how to start. Please educate me :steamhappy:
The pannels around the facility with the green screens give SSTV signalis when the rusty radio from the pipe is placed next to them. I haven't decoded those yet but that's my best guess.
Originally posted by 404:
The pannels around the facility with the green screens give SSTV signalis when the rusty radio from the pipe is placed next to them. I haven't decoded those yet but that's my best guess.
I did my best around the facility with the device and this is roughly what I could find
x1 Red Signals
x2 Yellow Signals
x7 Green Signals.

One of the Yellow signals played music within the hall when leaving Refinery 7 though it distorts near the end. Maybe the different colors mean a different signal type or something.
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Showing 1-13 of 13 comments
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