Garry's Mod

Garry's Mod

GMissiles
 This topic has been pinned, so it's probably important
forsomethings1  [developer] 3 Dec @ 10:55am
Gmissiles Community- Github
https://github.com/AzurePLUA/G-MissilesCommunity

G-missiles is open to the community! If you would like to add more missiles you can contribute via github. The new system allows you to easily add new missiles. Simply copy a previous missiles guided and dumb lua files, rename them to the new missile and adjust the missiles model/name/variables/sound/particle effects and flight characteristics from within the lua file. You can fork the repository for your additions and then create a pull request when you add new things and I will review them and add your missiles/changes.
Last edited by forsomethings1; 3 Dec @ 10:57am
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Showing 1-15 of 52 comments
forsomethings1  [developer] 9 Feb, 2020 @ 2:41pm 
BUG REPORTS
Please report any bugs or concerns you have below. If you report a bug please tell me exactly what you were doing when it occured. Were you on a server? Peer to peer? Singleplayer sandbox? Try to disable all your addons except for gmissiles. Does the bug still happen then?
Last edited by forsomethings1; 5 Mar, 2020 @ 6:53pm
Enrico α ω 16 Feb, 2020 @ 1:00am 
Good mod, thanks. There's a bug though: missiles destroy anything at a predefined distance, even if the target is inside a building (normal bombs can't do it).
Suggested improvement: G-IR Target should not be moved by the explosion in order not to lose it and not have to put it back.
хапунатор 19 Feb, 2020 @ 12:05pm 
Good mod, but why I have explosion in air?
forsomethings1  [developer] 19 Feb, 2020 @ 10:31pm 
Can you explain more? What do you mean they explode in air. Are they hitting the skybox?
Not skyboxes, the rocket flies right at the target but explodes somewhere 20 meters above the target
forsomethings1  [developer] 20 Feb, 2020 @ 3:30am 
Maybe it is the thing you are trying to target, or a mod conflicting with it? When I spawn any npc, G-IR target, or any vehicle, the missiles hit it with 100% accuracy and explode on target for me.
Maybe, I use simfphys vehicle
forsomethings1  [developer] 20 Feb, 2020 @ 10:38pm 
Originally posted by Enrico α ω:
Good mod, thanks. There's a bug though: missiles destroy anything at a predefined distance, even if the target is inside a building (normal bombs can't do it).
Suggested improvement: G-IR Target should not be moved by the explosion in order not to lose it and not have to put it back.

Missiles destroying stuff at predefined distances is how I made them work. I dont realy know how I could improve the code to check if there is a wall or something in the way of the explosions so this will just remain how they work for now.

Also good suggestion with the ir target not moving but I tried to fix that and just caused more bugs lol.
Enrico α ω 21 Feb, 2020 @ 9:41am 
Originally posted by forsomethings1:
Originally posted by Enrico α ω:
Good mod, thanks. There's a bug though: missiles destroy anything at a predefined distance, even if the target is inside a building (normal bombs can't do it).
Suggested improvement: G-IR Target should not be moved by the explosion in order not to lose it and not have to put it back.

Missiles destroying stuff at predefined distances is how I made them work. I dont realy know how I could improve the code to check if there is a wall or something in the way of the explosions so this will just remain how they work for now.

Also good suggestion with the ir target not moving but I tried to fix that and just caused more bugs lol.

Okay, thanks for the reply. I don't know the Lua language but in Wiremod there is a way to test it with the "Can see" command.
The command tests whether entity B can be seen by entity A.
>KB> >KEKSQUAD 2 Mar, 2020 @ 10:40pm 
Hey so guided missiles in general do "cl_init.lua:13: attempt to index a nil value" no matter which one I spawn.
forsomethings1  [developer] 3 Mar, 2020 @ 6:47am 
Originally posted by |KB| >KEKSQUAD:
Hey so guided missiles in general do "cl_init.lua:13: attempt to index a nil value" no matter which one I spawn.
I think i found what is causing this a fix is in the works. Thanks
Last edited by forsomethings1; 3 Mar, 2020 @ 9:46am
forsomethings1  [developer] 3 Mar, 2020 @ 9:46am 
Originally posted by forsomethings1:
Originally posted by |KB| >KEKSQUAD:
Hey so guided missiles in general do "cl_init.lua:13: attempt to index a nil value" no matter which one I spawn.
I think i found what is causing this a fix is in the works. Thanks
Should be FIXED:P
Scythemeister 8 Mar, 2020 @ 5:13pm 
The missiles don't work with NPCs like the gunships or APC, they just say no to physics and survive a cruise missile to the lid.
forsomethings1  [developer] 8 Mar, 2020 @ 7:04pm 
Yea, those seem to only take damage from RPG damage types. The missiles do damage type DMG_BLAST . So those npcs are kinda outliers with the way they take damage. ill try to find a work around to add damage to them.
Cryz 14 Mar, 2020 @ 9:52am 
the sound from the explosions is too quiet after the new update
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