Garry's Mod

Garry's Mod

Neurobase (REWRITTEN)
18 Comments
PTLD_93  [author] 9 Oct @ 8:53am 
well if their revived version has the A-10 not having issues,ill see what it could be in the base since i have this one to work with together with neuromicro,well sadly i dont plan on making LVS planes because their plane physics just isnt as good as LFS is,plus the World of warship plane models arent destructible,they are 1 whole model,but i will be adding details to them,like deployable landing gears propeller blurrs and also bombers and torpedo bombers too.
Kurumin 9 Oct @ 8:48am 
also, i am aware they are garbage, altough it does not have the same issue as Rewritten with the A-10, i thought maybe its a idea to compare the working code to erroring code
Kurumin 9 Oct @ 8:46am 
i see, is there a chance the LVS micro will be able to break apart using this? https://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=2957312062&searchtext=LVS+phoenix
PTLD_93  [author] 9 Oct @ 8:32am 
those neurotec revived mods are hot garbage,i prefer the approach with what neurotec had at the time because it still works pretty well despite being outdated and last updated in 2016,i did try and make neuromicro planes,but i wanted to make aircraft carriers that are drivable aswell,but because neuromicro planes are heavy as ♥♥♥♥ and no way to make them lighter,i decided to move to LFS planes because after looking through the code of how it works,i knew it would work with neuromicro bombs,and it worked quite well,even able to land the planes on aircraft carriers i made for the Japan and US pack.
Kurumin 9 Oct @ 8:28am 
oh i actually still use the original neuromicro planes cause i love how they break apart. also, you may want to disect the "neurotec revived" modd, as that one does not have the same issue, yet with the same mods.
PTLD_93  [author] 9 Oct @ 8:18am 
i cant really do much about that because i would need to check inside the neuromicro,the original addon to see if its inside one of the neuromicro addons or either is with the base,but ill see what i can do to find this issue,in the mean time,you can use my current plane addon that supports Neuromicro ships,as it uses the bombs and torpedoes from it.

https://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=3449581798
Kurumin 9 Oct @ 8:08am 
i did get a Error when firing the A-10 Microbolts GAU-8 from this.

player[1]: Changing collision rules within a callback is likely to cause crashes!

[Neurobase (REWRITTEN)] lua/autorun/server/neurocarsglobal.lua:985: bad argument #2 to '__mul' (number expected, got nil)
1. __mul - [C]:-1
2. Micro_FireCannons - lua/autorun/server/neurocarsglobal.lua:985
3. Micro_DefaultPrimaryAttack - lua/autorun/server/neuroairglobal.lua:2128
4. PrimaryAttack - lua/entities/sent_mini_a10_p.lua:441
5. NeuroPlanes_CycleThroughJetKeyBinds - lua/autorun/server/neurocarsglobal.lua:1400
6. JetAir_Think - lua/autorun/server/neuroairglobal.lua:1313
7. unknown - lua/entities/sent_mini_a10_p.lua:445

player[1]: Changing collision rules within a callback is likely to cause crashes! (x21)
SoundEmitter: removing map sound overrides [206 to remove, 0 to restore]
Clamping SetLocalVelocity(66.315804,89.096008,-10500.000000) on gmod_hands
PTLD_93  [author] 9 Oct @ 7:53am 
nothing is replaced really,i just made changes to the code instead,and this is for everyone to use as it is public,and i only made it to make neuromicro a bit more better,since this addon has not been updated since 2016.
Kurumin 9 Oct @ 7:35am 
on another note, what exactly does this replace? in terms of addons?
Kurumin 9 Oct @ 7:34am 
just cause i am curious, is it for a server. cause ive been searching for a new server with neuromicro
PTLD_93  [author] 8 Oct @ 1:40pm 
Also forgot to mention too,just to support the new ships im making for neuromicro
PTLD_93  [author] 8 Oct @ 1:26pm 
Changed on the way they sink,added new keybinds for catapults if the ships have any,and on the next one i plan to change the flak projectiles function.
Kurumin 8 Oct @ 1:23pm 
what is all changed NeuroMicro? like anything new or spessifcally altered ooor
ArigelaDobologo 1 Sep @ 2:48am 
lord
Erin Yolan Elindor 6 May @ 6:43am 
Ah, dear, that's good:steamthumbsup::sleepyjill:
PTLD_93  [author] 6 May @ 2:17am 
Yes it can,it's the same thing so it should work just fine
Erin Yolan Elindor 5 May @ 10:29pm 
Ah, dear, I mean, is this addon a replacement for Neurotanks Base Part 1&2? As far as I know, Neurotanks Base Part 1 is no longer functioning properly, if I load this addon, does it mean that Neurotanks Base can be back in operation?
PTLD_93  [author] 5 May @ 9:40am 
which ones? this is basically both neurobases together into 1,mostly just changing the code for Neuromicro,but it will work with the rest of the neurotec addons