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[Nodegraph Editor+] lua/weapons/gmod_tool/stools/nodegrapheditor.lua:1339: attempt to perform arithmetic on global 'klzResult' (a nil value)
1. func - lua/weapons/gmod_tool/stools/nodegrapheditor.lua:1339
2. unknown - lua/includes/extensions/net.lua:34
This is a genius addon because now maps with no ai nodes can now be generated to have ai nodes with custom settings and a tool to edit it. Literally game changing for even the average user or better yet advanced users.
I wish it was that easy for Ai Nodes... a simple console command that allows me to generate a decent rough one for a map that doesn't have nodes. That would be a life saver and would save me a lot of trouble and time as a Gmod Realism content creator.
I will consider your tool however. You made something pretty genius here upon improving the O.G tool.
other than perhaps some help with this, i would like to ask, could you make it so you can make a nodeable version of the map regardless of if the tool detects it as nodeable or not? thanks!
what the error?
(game crash and open window error)
Have you tried restarting the game yet? If that doesn't help disable all your mods except for this one, close and open the game again and load into a map
I think that you want a navmesh and not a nodegraph, because as far as I know DRGbase NPCs are technically nextbots that don't use nodes at all
Here's the easy navmesh editor:
https://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=527885257&searchtext=navmesh+editor