RimWorld

RimWorld

Vanilla Vehicles Expanded - Tier 3
922 Comments
galesdeloscien 18 Dec @ 12:06pm 
no
Zer0 X 18 Dec @ 11:15am 
Are you able to move wrecks from one map to another? Would be mighty inconvenient having to haul all of the materials around the map searching for it.
Adrian >'-'< 15 Dec @ 12:31pm 
Is there anythin that could be stopping burya from being able to be part of a caravan? I though about sendin it to realize i cant send it at all, it doesnt appear in the caravan window and yes, i made sure its not deployed.
galesdeloscien 10 Dec @ 4:12pm 
the thing is that a lot of people is confused with the tier 3 upgrades mod (wich is NOT an official one) and thats why they coming here probably.
Oskar Potocki  [author] 10 Dec @ 4:09pm 
Nope, the Cherokee has no upgrades in any of our mods. Someone else added an upgrade.
penglars 10 Dec @ 2:37pm 
Joking much?
Xavius 25 Nov @ 3:08am 
Alright, thank you.
Oskar Potocki  [author] 25 Nov @ 1:27am 
It’s not from my mod.
Xavius 24 Nov @ 11:36pm 
Hey, uhm... I have the Vehicles Upgrades mod installed, and there's now an option for a personnel carry upgrade on the Cherokee, but when I select it, pawns can't do the work. Do you know what's going on there?
galesdeloscien 16 Nov @ 6:17am 
the base mod has the tier 1 and tier 2 in it.
The tier 3 is more like a "dlc" of it and thats why it comes separated.
Not Sure 16 Nov @ 1:14am 
i think i'm a dummy. is there a tier 1 and tier 2 mod or am i totally off track here? Cuz i can't find them
galesdeloscien 12 Nov @ 10:16am 
that sounds like a seriously you problem ngl.
you should go and check mod by mod to see any incompatibility bcus that doesnt happen normally.
Mr Vril 12 Nov @ 10:06am 
all of the artillery based vehicles shoot rounds that only move a few spots forward and move in slow motion for some reason no matter the speed i'm set at, they end up almost blowing up the vehicle itself because they just don't travel forward for some reason
Tenryuu 9 Nov @ 9:39am 
Has there been a thought to add a tier 3 boat yet?
Nigel 9 Nov @ 12:43am 
hey guys i have i question. How can i load mechanoids as cargo in my vanilla vehicles tier 3? I was able to do it but i think since the ltest update it isnt possible anymore
Bible Camp Victim 23 Oct @ 2:05pm 
You need a total of
8 engines
14 car alternators
16 exhaust
12 suspension
14 wheels
4 car bat
4 fuel tanks
6 transmissions
4 rads
6 wires
To make anything listed above
Damaskus 21 Oct @ 8:54pm 
OK can confirm, I was having the aforementioned problem because I bought the Badger early, I just restored one and it works fine.
Damaskus 21 Oct @ 2:50pm 
Once I saw the Tango had a comparable turret as an upgrade with the upgrade mod I just use that instead until I find a wreck. Vehicle combat really takes a lot of people though, 1 Tango with dismounts and a pair of pickups with rocket artillery mounted took nearly everyone from my base, I'd have been hosed if I got raided. Time to upgrade the walls with more automated defenses.
Sweaters 21 Oct @ 8:38am 
i also have this issue. i bought a goliath and one other big tank from a faction, rather than restoring a wreck. The weapons come loaded with steel, and as such cant be reloaded by a colonist. the game still thinks the weapon NEEDS reloading however. if finding the issue is difficult, one workaround may be to add a force weapon reload button to dev mode. (if that is already an option i could not find it)
Damaskus 20 Oct @ 6:33pm 
I'm not able to get the Badger to reload or use its guns, it has steel in the cargo hold and its showing up on the UI as having steel available, but I can't enable the guns, it says no ammo loaded. I do not have CE but I also havent researched the Badger either and just bought one from an outpost. Any help there?
Oskar Potocki  [author] 18 Oct @ 1:17pm 
Then I don’t know, sorry. You’re not giving me much information to begin with.
Sweepy 18 Oct @ 12:36pm 
No, no CE.
Oskar Potocki  [author] 18 Oct @ 11:34am 
Using CE? They change the ammo used by our vehicles.
Sweepy 18 Oct @ 11:33am 
I got myself a Burya, but no matter what i do, its not reloading, so it cant be used properly. Always saying that ammo not loaded, but chemfuel is there
Super_Gamer!? 16 Oct @ 6:16pm 
@Oskar Potocki

My apologizes then, it must be a mod that I may of forgotten about
But will there be any ideas for the future about that?
Oskar Potocki  [author] 16 Oct @ 6:15am 
@Jaycius Maximus
We made Cherokee into a cargo helicopter. You can use designated crew transporters such as louie to transport crew. Cherokee can transport stupendous amount of goods instead.
Oskar Potocki  [author] 16 Oct @ 6:14am 
We didn't add any guns to the heli...
Super_Gamer!? 15 Oct @ 8:51pm 
The heli's have guns you can add but you can't use them in the air or anything? Whats the point? If there is something wrong please let me know
bee 15 Oct @ 3:44am 
my Louie is bugged and i can't even lauch, it keep saying "cannot move. Needs more crew in order to operate" , forming caravan is disabled too, even when my pilot already get in the Louie.
galesdeloscien 10 Oct @ 1:31pm 
the reason why is bcus of balance mostly.
tho if u wanna carry more people in the cherokee, i remember there was a mod, i think it was the "tier 3 upgrades" or smth like that, you should search it.
it also has some more cool stuff like a frontal turret for the loui and a spoiler for both the classy and the sport car.
Jaycius Maximus 10 Oct @ 12:08pm 
Is there a way to modify the cherokee? it makes no sense to me that a famous Chinook, the transport helicoper that can carry up to 55 real life soldiers can only carry 2 people and they both have to be pilots, Whereas the louie can carry 6, 5 passengers and 1 pilot I've just looked at the mosquito and it can carry 4!
chrollo lucilfer 9 Oct @ 11:37am 
tho whenever flying to other tiles i do in fact have option to either land on the specific spot or at the edge/center
chrollo lucilfer 9 Oct @ 11:35am 
guys how do i land the heli manually?
like i’m trying to land it at my base, not just on the map edge.
when returning there’s only “Enter *outpost name*” option and it always drops the heli at the map edge.
there’s no helipad or any landing zone anywhere in the build menu, i checked all tabs.
Torracton 6 Oct @ 6:19pm 
I am unable to trade with Merchant Guild using Cherokee, I can't even land on the site, I have to land one title away and move agonizingly slow to overlap but when that happens, I still can't barter.
社会我胖虎 2 Oct @ 12:49pm 
Hello, I have a question to ask Why can't helicopters or other similar vehicles load mechanical bodies? Do I need a seat to load it? Will this seem troublesome?
✚ Mariel ✚ 21 Sep @ 5:50am 
Actually I think its just chemfuel. I think you just put chemfuel in and then put 3 people in and turn it on and it somehow converts chemfuel into ammo?
✚ Mariel ✚ 21 Sep @ 4:35am 
I think its HE shells and chemfuel?
✚ Mariel ✚ 21 Sep @ 4:27am 
I made a Burya but, how do I reload it? What ammo does it take? Do I just put HE shells into it?
classified 18 Sep @ 10:16am 
yeah the case was indeed that i haven't added the mod to the modlist, now everything works fine
classified 17 Sep @ 3:36am 
maybe the problem was that i haven't installed the mod, but i remember i checked it. now i've subscribed to it and will try to find the wrecks on weekend.
galesdeloscien 15 Sep @ 12:41pm 
im sorry man but that sounds like a you problem (no offense) cus like reallyyyy, reports of that are not too often and are usually for mod incompatibilities, like really
classified 15 Sep @ 9:38am 
i am not sure it's possible to find those new vehicles. i've tried maybe 20+ tiles, and none of them had any wrecks that i could repair. only vanilla ancient transports that i can only destroy. i've even tried to search for the wrecks on road tiles, both ancient road and asphalt roads. None were found.
Black Ops 2 Sep @ 11:45am 
А где найти cherokee?
puliman_hecker 23 Aug @ 12:23pm 
Yo John i saw this one mod and i thought you would be interested: https://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=3534740420
Junn Sorran 19 Aug @ 7:41am 
Is there a way to select the ammo type used by the udar? My pawns keeps loading tox shells into it while i'd prefer them to load high-explosive shells.
The auto reloading level of the main turret is set to 0, but they just keep loading the shells
John Connor 18 Aug @ 4:17pm 
just an idea but is there a chance that the garage door could be made airtight in space and to make it a little more believable just do this to the steel/plasteel/uranium/vacstone variant of the automatic garage doors?:steamhappy:
Confieri 7 Aug @ 1:23pm 
Is it just me or using Helicopters prevents the pawn from eating packed meals and cause starvation? I also had them reposition the helicopter by having them fly off and back the to same map and somehow they are sleep deprived and starving even though its been about 10 seconds.

If you are having trouble trading, you have to pull you pawn off the helicopter by right clicking and dragging them to the dismount section. You should have stuff to trade then, just make sure you have the required rank/titles for nobles.
Spriteconsumer879 7 Aug @ 6:04am 
Tier 3 boats and ships?
Sir Luis 4 Aug @ 7:36am 
we need electric vehicles.
infidelpanda 31 Jul @ 10:18pm 
Im unable to pick a landing spot or trade with the louie or Cherokee when going to quest spots. It shows nothing for me to trade.