RimWorld

RimWorld

Vanilla Vehicles Expanded
2,461 Comments
-=Jordan=- 14 hours ago 
Hi, can enemies come with transport when they attack me?
JDM Ghymkana 18 Dec @ 6:52pm 
Hey, random comment to show my appreciation for your work, Rimworld modders are crazy, thank you very much
pgames-food 15 Dec @ 11:20pm 
@rex cool ive only managed to repair 2 vehicles so far (am still in early/mid) game in v1.6, but one thing you can do in case you havent got time to do a full restoration, is to tow the wreck back to your base before the mech raiders appear, and then fix it later. i use minify everything, and because a wreck still has a weight to it, its not cheaty in any way :lunar2019piginablanket:
Rex 15 Dec @ 10:36am 
I've had a group of my pawns scouring every asphalt road on my planet trying to find the Tier 3 vehicles and I've finally found an intersection that had FOUR of them! I have two of the four wrecks up and I have less than a day to finish the last one before mechanoids raid my caravan. I will have the Siege Pod even if I have to bring in tanks to reinforce my scavenger team!
penglars 10 Dec @ 4:16am 
Many of these showcase images have some pallets with barrels and containers, which mod is this?
Vorticough 7 Dec @ 12:58pm 
can you make it so that pawns can shoot their guns from the motorbikes
Miko♪ 5 Dec @ 12:04pm 
how to fly plane :<
(UA)Legion 5 Dec @ 8:45am 
Hello, I'm having a problem with my "toad": I can't reload it to a different ammo type until I unload all the unnecessary snails. Only then can I load the ammo type I need. Am I doing something wrong, or is this some kind of bug?
Мир 27 Nov @ 11:13am 
Спасибо, поищем в другом месте.
Oskar Potocki  [author] 27 Nov @ 12:40am 
It's not being worked on at the moment.
sgtcreeper4 26 Nov @ 2:51pm 
how long until jets?
Oskar Potocki  [author] 26 Nov @ 1:29pm 
As I said, it's a vehicle framework bug. This mod has no code related to putting people in cars or loading caravans.
MassiveRockP 26 Nov @ 12:25pm 
I have no idea what caused this bug, but it was similar to MNP's, where when I tried to add an arrested prisoner to my caravan at an ancient complex, but it would let me reform the caravan. It eventually let me reform after I left the prisoners, but again, I don't know if its a VEF problem or not.
Just leaf 26 Nov @ 7:43am 
Maybe some tank or combat aircraft on space?
Oskar Potocki  [author] 26 Nov @ 2:15am 
No idea, sounds like a vehicle framework bug no?
Мир 25 Nov @ 9:12pm 
When I capture prisoners at a new location and load them into a transport, the transport doesn't depart from the global map and stays in place. Any ideas?
SirDwarfDmTTV 23 Nov @ 7:27am 
will u add more boats, i want to make colony with battle boats?
FᑌCK YOU 21 Nov @ 11:14pm 
can i remove this mid save
gorboflorbo 20 Nov @ 12:33pm 
i love you oskar
Oskar Potocki  [author] 20 Nov @ 10:04am 
All these features depend on Vehicles Framework having them. Once vehicles framework has support for them, I will add them in my mod.
The snack 20 Nov @ 8:01am 
Does anyone know when the later features will be added? Or if they are even planned? (like anything being worked on rn), Great mod, keep up the great work:steamhappy:
Oskar Potocki  [author] 18 Nov @ 4:02am 
Do not report CE issues here. I didn't make a CE patch nor do I intend to fix their patches. Report CE issues to them. They change everything anyway so it's not like I know what exactly they did that broke.
Rain 17 Nov @ 9:52pm 
I'm having an issue with VVE's rocket vehicle in compatibility with CE: when rockets are launched, they float in the air for a few seconds and then detonate prematurely near the target. However, in the same CE environment, infantry/stationary cluster rocket launchers work perfectly fine.
I've streamlined the mod list (only keeping CE, VVE, and essential mods), confirmed there are no available compatibility patches, and both mods are up to date. The issue only occurs with the rocket vehicle's projectiles.
It's likely a conflict between the rocket vehicle's weapon mounting logic, ballistic calculations, and CE's physics system—possibly related to vehicle movement, weapon coordinates syncing with CE's trajectory rules.
asdasd 16 Nov @ 10:50pm 
@eating on the floor I faced the bug several times, I just restart game and it fixed automatically.
pgames-food 16 Nov @ 5:02pm 
@langston, hi the cars seems to work ok so far, maybe you had a mod conflict:
https://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=3607283603
pgames-food 15 Nov @ 8:54pm 
ah ok thanks
Luís 15 Nov @ 6:34pm 
I'll try to find the reason on why i can launch. Maybe there is something really wrong on the framework side, as to not count someone inside the mosquito as being crewed. Thanks for the answer, your mod is a core of my RW experience
Langston 15 Nov @ 1:58pm 
Don't waste your time here. I spent many hours working up to a garage and building some vehicles, they can barely path find at all (sometimes they just can't and save/reload spamming helps a little bit), get past that they aren't able to properly leave the map in a caravan just sit at the edge. I have absolutely nothing good to say about it, waste of time and unusable.
Oskar Potocki  [author] 15 Nov @ 8:51am 
@Luis
Mosquito can't be used in caravan because it doesn't drive. Only vehicles that have wheels and actually move can be used in caravans.

Mosquito needs to be launched using the launch gizmo on it and not via forming a caravan.
Oskar Potocki  [author] 15 Nov @ 8:51am 
It must be some third-party mod doing that.
pgames-food 14 Nov @ 5:18pm 
hi i was able to get (finally) the dlcs for rimworld :)
am doing a large vanilla expanded + 40k playthrough in v1.6, and all these vehicles are going to be really useful :o)

when i saw some people play on youtube, they were getting some random various car parts when dismantling or destroying the ruined cars found on some maps, but for me, all i get is maybe some scrap metal. can i check if there is a particular mod or setitng to get some random car exhaust parts etc, (or was this a feature of the "ancients" vanilla mod, which i dont have as its on 1.5 currently)?

(i can edit the killedleavings to drop parts etc, but was just wonderin - thanks)
Luís 13 Nov @ 2:01pm 
Good afternoon. I have a problem that is happening regarding vehicles framework (i think it is, i don't think it has to do with your mod) BUT the workaround that i found for it require me being able to change something in your mod. Currently, i'm having problems launching the helicopter (i cant drive vehicles on the map, just sometimes). I work around this by just using the send caravan setting, as for some reason it still works. The problem is that the mosquito can't be used in the caravan menu (as it is disabled, for balance reasons i presume). Is there any configuration i can do to re enable it? I think the main bug is on the vehicles framework side since it has to do with "needing more crew to operate". Thank you for your mod, even if i can't use the mosquito, just being able to go around in vehicles using the caravan system is very nice
Oskar Potocki  [author] 11 Nov @ 12:36pm 
Any issues with how vehicles work should be directed to vehicles framework. This mod only adds vehicles. I didn't make the framework.
东方彩虹🌈 11 Nov @ 2:33am 
The motorboat has reached the enemy's deep waters and cannot disembark.:steambored:
plumbobfilms13 10 Nov @ 1:12pm 
I have had this mod for a whlie now. Is anyone else having troubles getting pawns to get into vechiles?
Oskar Potocki  [author] 10 Nov @ 3:28am 
Consider reporting it to vehicles framework.
eating on the floor 10 Nov @ 12:46am 
@asdasd same bug as you bro, did you solve it?
asdasd 8 Nov @ 1:39pm 
the fuel is full and i seat all the available position,driver,passenger and gunner.but the launch is grey and i can't click it to move the tank,and when i click the button it said no enough crew to operate, but the tank is obviously full of number.just don't no why
bolemeus 5 Nov @ 1:06pm 
how are the unfinished car parts categorized? I would love to be able to put them on a shelf near my work station instead of them going into the general stockpile.
Lobster Inc 3 Nov @ 12:48pm 
Any plans to add ships? Would love to send my out large bulk freighters out to trade with other factions, or include swift boats on coastal raids
Lord_Viho 1 Nov @ 1:37pm 
I may be dumb and I apologize, but is it possible to have a designated place for the helicopter and plane to land? If so, how? Currently my heli will only land at the edge of the map.
jamas88 1 Nov @ 11:13am 
A piece of information regarding combat extended interactions with this mod, combat extended auto patches projectiles with a similar CE bullet based on vanilla damage and penetration example, the highwayman with CE uses 7.62 instead of this mods vanilla projectile. i think range is also patched to the average range of the bullet type used but cant confirm. CE seems to work well with all the vanilla extended mods i use.

also i gotta say i love this mod a lot and look forward to seeing what else the roadmap of planned features will bring
Oskar Potocki  [author] 31 Oct @ 5:20pm 
I have no idea what CE does to vehicle weapons. The moment you use CE you cede responsibility from combat related bugs from us to CE.
Jamil_AAAAAAAAAAA 31 Oct @ 4:30pm 
For some reason the Toads mortars cant land on anything over 20 cells away, the mortar just flys at a super high altitude and drops right infront of the toad. I am using Combat extended so might there be an issue with that? using the 81mm HE shells
Oskar Potocki  [author] 31 Oct @ 12:08pm 
Not for me it isn't. You mean the link to Patreon post about OSA?
Alu 31 Oct @ 7:56am 
btw oskar
that 2 comment chain you have a few down there
your first comments stuck in limbo
Oskar Potocki  [author] 31 Oct @ 4:25am 
I can't. Can you? Or should you maybe contact the author of vehicle framework who can? Goes by the name of Smash Phil.
Tommy Gray x Land Raider 30 Oct @ 7:50pm 
Can we fix the caravan loading for vehicles?
Oleg Jughashvili 29 Oct @ 7:05pm 
Cookie Jarvis....

if you give kier starmer A biometric face scan and valid ID he will let you look at the internet again......

The communist UK government want control, and you will be told what you can see and how to think.

Until reform kick them out
kaelumkennedy 28 Oct @ 11:10pm 
little question, what additions will come out first? like what ones take priority?