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I didn't make any of the characters. They all exist on lore and OW.
What is OW?
Holy moly
All characters exist on lore.
Delete my and re-sub it.
As i said, it all depends on your play environment. If you can get Henri early in VC or TK and advance into empire aggresively to take out buffed Nuln, good on you...but then you have to push into buffed Kislev before they own you with artillery sleds and Ostankya rushes. VC or TVC is probably an easier start position wise, but Henri in TKE is just....average...compared to the rest of your named Tomb Kings + Mortuary Khatep.
Yes, they are affected.
Im not sure what level Jude is playing on but my current IE is legend/legend. These dudes are quite well equipped to fight Tomb Kings/Vampires Flame and poisons everywhere.
Thank you for report
There's nothing I can do if you complain to me about the performance of the skills. It's just using the skill tree that already exists in the original game.
And Red Henri doesn't have mount but he's already artillery from level one. It's even artillery, but the close combat power isn't bad and he can summon a unit on a mount. He is not a weak LL.
Delete my mod and re-sub it.
Thank you for the solution. But if do it your way, Noctilus won't be able to move in campaign map at the first turn. I've tried fixing it my own way, can you check how it is?
@RuDo
Okay. Go ahead.
return
end
local forename = common:get_localised_string("names_name_888888839") or ""
cm:change_character_custom_name(agent, forename, "","","")
cm:embed_agent_in_force(agent, force)
cm:set_saved_value("bad_legend_only_one12", true)
end)
if not ok then
out("bad_legend_agent12_il_potente_granchio ERROR: " .. tostring(err))
cm:set_saved_value("bad_legend_only_one12", true)
end
end
cm:add_first_tick_callback(function()
cm:callback(function()
bad_legend_agent12_il_potente_granchio()
end, 0.5)
end)
if not settlement or settlement:is_null_interface() then
return
end
local cap_x = settlement:logical_position_x()
local cap_y = settlement:logical_position_y()
local agent_x, agent_y = cm:find_valid_spawn_location_for_character_from_position(
faction_key, cap_x, cap_y, true, 6
)
if not agent_x or not agent_y then
return
end
local agent = cm:create_agent(
faction_key, "champion", bad_agent_key, agent_x, agent_y
)
if not bad_legend_settings or not bad_legend_settings[bad_agent_key] then
return
end
local leader = faction:faction_leader()
if not leader or leader:is_null_interface() then
return
end
local force = leader:military_force()
if not force or force:is_null_interface() then
return
end
local home_region = faction:home_region()
if not home_region or home_region:is_null_interface() then
return
end
local function bad_legend_agent12_il_potente_granchio()
-- If we've already processed this agent, never run again
if cm:get_saved_value("bad_legend_only_one12") then
return
end
local ok, err = pcall(function()
local bad_agent_key = "il_potente_granchio"
local faction_key = "wh2_dlc11_cst_noctilus"
local faction = cm:get_faction(faction_key)
-- Faction missing, null, or dead? Mark as done and exit.
if not faction or faction:is_null_interface() or faction:is_dead() then
cm:set_saved_value("bad_legend_only_one12", true)
return
end
SCRIPT ERROR
[out] <74.8s> [string "script\campaign\mod\bad_legend_agent12_il_potente_granchio.lua"]:14: attempt to call method 'settlement' (a nil value)BIG FAT
Is this the mod you mentioned? -> SCM's LCCP, 16 new factions for IEE!
I've tested it with my mod and I don't see a problem. Maybe you're using Legendary character mod. I think there's a problem with that mod itself right now.
I had a lot of activated mods including your mod, game worked fine.
After today's update, with the same mod list, Vlad's Drakenhof hero panel crashes
I disable your mod, no crash
I disable a bunch of other mods that add legendary vampire heroes, for example scm's legendary characters, no crash
I think it's a new compatibility issue, but I'm not sure cuz you say the update is about greenskins
I am sorry, the culprit was actually this submod for me: https://v1.steam.hlxgame.cc/workshop/filedetails/?id=3557486669
Maybe its the same for the others. Your mod works.
I added new mounts for some greenskin characters. I'm very embarrassed because there's no reason to have a game crush. Do you still get issues when only use my mod? Please check after re-sub again.
@krishkrush
Please check again after re-sub my mod. If there is still a problem, please explain exactly what happen.
Delete my mod and re-sub it.