Total War: WARHAMMER III

Total War: WARHAMMER III

Legendary High Elven Characters [LHEC]
808 Comments
Imperator Creid 23 Dec @ 6:18am 
yeah i understand but still sad
RedDragon0908  [author] 23 Dec @ 6:11am 
Look, if you find someone who make such submod, good for you.
In general its to much trouble to deal with major factions and their leader swap.
For other minor high elven factions there are not that much left to use...better siad there is no left as all of them are either used by this mod or by other big mods like Mixu's lords.
Imperator Creid 23 Dec @ 6:08am 
Finubar deserves better
Imperator Creid 23 Dec @ 6:04am 
sad
RedDragon0908  [author] 23 Dec @ 5:58am 
I will not do so.
Imperator Creid 23 Dec @ 5:57am 
What about submod that would replace leader of existing faction? (lets say tyrion who can be thrown into recruitment pool or there could also be some no ll faction leader with tyrions mechanics)
RedDragon0908  [author] 22 Dec @ 10:58pm 
No, an own faction requires startpos editing and would be therefore incompatible with Mixer OR have to be integrated within Mixer wich would make this mod depend on it.
Both ways are not in my interest and so not on my table.
Imperator Creid 22 Dec @ 1:28pm 
I tried to do it myself but its beyond my modding skills...
Imperator Creid 22 Dec @ 1:26pm 
Could you make a submod that would create a separate faction for Finubar?(mechanics could be literally identical to Tyrion). I mean i dislike most high elves and i hate Tyrion and Teclis more than orcs. I like Finubar but I cant play Finubar as a ll leader...
Skollyr 22 Dec @ 10:00am 
@RedDragon0908 hey there is a bug ai recruits multiple finubars
YinYangTW 20 Dec @ 11:39am 
My mistake, I had not noticed the issue before and thought it might be update related. Thanks
Enuma Elish 20 Dec @ 9:39am 
Okay, thanks.
RedDragon0908  [author] 20 Dec @ 9:33am 
No, ui has no priority - and Im not a very talented portrait/ card artist.
Enuma Elish 20 Dec @ 9:31am 
Can some of the lord and hero unit cards be updated? Some look quite dark and stand out. The mod is great, and it would be even better if the unit card style could be more consistent. Thank you for making this mod.
RedDragon0908  [author] 20 Dec @ 9:12am 
You might want to write in English...
Enuma Elish 20 Dec @ 8:49am 
兵牌风格可以统一一下吗 有的光线暗有的亮 很诡异的出戏 ts~
RedDragon0908  [author] 19 Dec @ 11:03pm 
@kkc495 please try to give more information as circumstances (random, confederation etc) or mods involved.
Please refer at the known issues discussion.

@YinYangTW please make sure to read the listed issues at the known issues discussion before posting one. Problem known and probably a mod conflict.
YinYangTW 19 Dec @ 6:23pm 
Not a big deal, but Arandir is Tposing on the campaign map for me. If thats not happening for anyone else then its a probably a conflict so nevermind.
kkc495 19 Dec @ 5:21pm 
I have multiple "Finubar the Seafarer" and "Anurion the Green" appear in my campaign.
RedDragon0908  [author] 17 Dec @ 11:22pm 
Multiple Finubars as in doublicates or as character got wounded and respawned after downtime?
For the spawn command you probably used a wrong command or used it wrong, see known issues discussion for that.

Which character the ai recruits is nearly random, I had campaign, were both were spawned instantly but also ones were no ones was spawned.
While spawn commands are independent form confederation.
irwin.private 17 Dec @ 11:12pm 
I played a few campaigns and found that Tyrion always summons multiple Finubars and never summons Yvran, and even after I confederate Eataine I still can’t summon Yvran via commands.
shinden1974 15 Dec @ 4:29pm 
You're right! sorry, I hadn't played in some time. Thank you
RedDragon0908  [author] 14 Dec @ 10:37pm 
Put a "!" before each loc file name. Or put all in one loc and rename it with higher priority eg a higher than z, aa higher than a, numbers higher than letters etc.
WOT 14 Dec @ 10:32pm 
That is exactly how I proceeded. I created a separate pack containing only the localization files (in the text folder) and translated every single line. However, the translation is only partially working—some texts appear in Korean, but others do not. Do you have any idea why this might be happening?
RedDragon0908  [author] 14 Dec @ 9:38pm 
Don't get your problem at all as you can move said mods in your load order higher than mine...
Regarding MCT does all characters not work? You know that ui at the faction selection will not change but you have to actually start the campaign.
shinden1974 14 Dec @ 7:44pm 
Hello, I've used your mod in the past with other legendary lord mods (specifically ones that add Ellyrion, and Tiranoc LL). I usually use MCT to cut off the lords from here that conflict or appear over them, but it doesn't work anymore. In fact MCT doesn't cut any of them off and they have a pretty high priority, so they appear over anything else I might have. Its not a huge deal, and I understand if that is a low priority for you, or even something caused by MCT itself, by I had to turn off the mod. I didn't see anything regarding an issue like this in the Known issues thread, but if I missed something, I apologize.
RedDragon0908  [author] 13 Dec @ 10:24pm 
Why dealing with a .tsv at all.
You only need to take my mod, delete everything than the loc files, do your translation and save it as different pack.
WOT 13 Dec @ 10:17pm 
"Hi, I'm trying to translate this mod into Korean. I've edited the .tsv file inside the text folder, but the changes aren't showing up. Do I need to configure any additional settings to make the Korean translation work?"
RedDragon0908  [author] 13 Dec @ 10:01pm 
Minor factions lls are faction leaders and replace the vanilla leader.
Non player minors will star with the characters added to their pool already.

Does Auaralions quest trigger? Does other factions quests trigger? Do you use MCT? Other mods involved that deal with missions or high elves in general? Tried to only use this mod alone?
Try to give as much information as possible at the known issues discussion.
RedDragon0908  [author] 11 Dec @ 9:04pm 
Read ALL available info given by me here.
Everything you need to know is in my discussions.
irwin.private 11 Dec @ 8:32pm 
“I confederated Saphery on the first turn, but when I tried the console command legend hbe_anurio, it didn’t work.
RedDragon0908  [author] 11 Dec @ 12:07am 
No, thats why all non-player factions start with them in the pool and sshould priorisize them.
Technically you can bypass this via a console mod.
Its pretty easy and I gave you the needed keys in the character discussion.
irwin.private 10 Dec @ 11:33pm 
If I confederate a faction that hasn’t summoned its Legendary Lord yet, is there any other way to summon them?
WinterAurora 10 Dec @ 1:12pm 
Understood, apologies if it sounded like I am lecturing.
RedDragon0908  [author] 10 Dec @ 6:41am 
First of all, I know how the tables are working. I might not be the best in db, but I know my way around the basics and to use references.

Since you seem to be a modder or know how to work with RPFM, _dlc27_ stuff is the new patch - we have to go through every change from 6.xx to 7.xx in order to see what ca did and how it effects the game/units/characters.

If this sounds offensive please don't get it this way. Its just that I have a few mods I have to go through and Im happy that atleast everything runs fine...so there is not that patience when you get lectured by third people.
I mean in terms of sets, ca managed to delete all units from the hef_cavalry set and had to fix it with one of the latest patches.

So if you find a bug or issues just post it, but try to avoid to let it sound like I don't know what I do - I hope you understand my point.
RedDragon0908  [author] 9 Dec @ 6:08am 
If thats the case, then its a new bug from the 7.0 patch...

Please try to give further information, like what factions and characters. Also if other mods involved dealing with characters please list them.

https://v1.steam.hlxgame.cc/workshop/filedetails/discussion/2897366143/3710432845027494009/
SiCall 9 Dec @ 5:58am 
Appears the AI is capable of recruiting multiple Legendary Lords and cloning them.
RedDragon0908  [author] 7 Dec @ 8:39am 
I mean I started a new campaign with Aislinn (of course with my personal test beta mod) and evey change seems to be savegame-compatible xD.

So do what you want :)
sp♠de 7 Dec @ 8:36am 
Yup saw the changelog and was thinking I'd wait to start with HE. I'll play Empire or something. Thanks a lot for your hard work!
RedDragon0908  [author] 7 Dec @ 8:33am 
There are already to hot fixes out.

There will come a third one but that will deal with Finubars fleet only - no date yet.

So I would say you are safe to start a new campaign, but have in mind that things for Finubar might change a bit in the next days to weeks.

Also see the changelog, for changes...
sp♠de 7 Dec @ 8:30am 
@RedDragon0908 Sorry if I miss this but is it safe to start a new game now or should I wait maybe after the fix is done? Not sure if there's any fix needed but just want to check
RedDragon0908  [author] 7 Dec @ 8:27am 
Why the shrine?
Look at Lothern, Court of the Phoenix King.
WolfLordPurp 7 Dec @ 8:10am 
How do you recruit Finubar with the 7.0? ive occupied the shrine of asuryan but his mission quest isnt triggering for me while playing as eataine?
davidmolloy13 7 Dec @ 4:11am 
Hi All,

Love the mod , do you have a Radious sub mod by anayu chance?

Thank you,
RedDragon0908  [author] 7 Dec @ 3:42am 
Second hot fix for TU 7.0 out now.

See the changes in the changelogs or here: https://v1.steam.hlxgame.cc/workshop/filedetails/discussion/2897366143/3710432845027494009/?ctp=6
RedDragon0908  [author] 7 Dec @ 1:52am 
Well it seems ca removed all the units from the cav set...will be fixed with next hot fix.
RedDragon0908  [author] 7 Dec @ 1:38am 
....I hate the vanilla sets...
of course it's not intended for the cavalry set.

I'll have a look, thank you for your feedback and report!
WinterAurora 7 Dec @ 1:10am 
Hey RedDragon, thanks for the mod and the swift hotfix. Also, I noticed that Eldyra's skills: Aura of Cindermane and Shields of Tiranoc does not apply to the silver helms with shield. Was it intentional? Under the unit sets: hbe_shielded_hef_all & hef_cavalry
Zer0CoolPsycho 6 Dec @ 5:44am 
Not to pester, but i dont think i was able to get Selafyn to spawn? Thanks a lot for your hard work and continued responses on this mod!
RedDragon0908  [author] 6 Dec @ 4:38am 
Yeah, big problem is DLC ownership....while I fixed the fleet building tree for finubar ealier today (not uploaded yet) the adaption is quite difficault...