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In general its to much trouble to deal with major factions and their leader swap.
For other minor high elven factions there are not that much left to use...better siad there is no left as all of them are either used by this mod or by other big mods like Mixu's lords.
Both ways are not in my interest and so not on my table.
Please refer at the known issues discussion.
@YinYangTW please make sure to read the listed issues at the known issues discussion before posting one. Problem known and probably a mod conflict.
For the spawn command you probably used a wrong command or used it wrong, see known issues discussion for that.
Which character the ai recruits is nearly random, I had campaign, were both were spawned instantly but also ones were no ones was spawned.
While spawn commands are independent form confederation.
Regarding MCT does all characters not work? You know that ui at the faction selection will not change but you have to actually start the campaign.
You only need to take my mod, delete everything than the loc files, do your translation and save it as different pack.
Non player minors will star with the characters added to their pool already.
Does Auaralions quest trigger? Does other factions quests trigger? Do you use MCT? Other mods involved that deal with missions or high elves in general? Tried to only use this mod alone?
Try to give as much information as possible at the known issues discussion.
Everything you need to know is in my discussions.
Technically you can bypass this via a console mod.
Its pretty easy and I gave you the needed keys in the character discussion.
Since you seem to be a modder or know how to work with RPFM, _dlc27_ stuff is the new patch - we have to go through every change from 6.xx to 7.xx in order to see what ca did and how it effects the game/units/characters.
If this sounds offensive please don't get it this way. Its just that I have a few mods I have to go through and Im happy that atleast everything runs fine...so there is not that patience when you get lectured by third people.
I mean in terms of sets, ca managed to delete all units from the hef_cavalry set and had to fix it with one of the latest patches.
So if you find a bug or issues just post it, but try to avoid to let it sound like I don't know what I do - I hope you understand my point.
Please try to give further information, like what factions and characters. Also if other mods involved dealing with characters please list them.
https://v1.steam.hlxgame.cc/workshop/filedetails/discussion/2897366143/3710432845027494009/
So do what you want :)
There will come a third one but that will deal with Finubars fleet only - no date yet.
So I would say you are safe to start a new campaign, but have in mind that things for Finubar might change a bit in the next days to weeks.
Also see the changelog, for changes...
Look at Lothern, Court of the Phoenix King.
Love the mod , do you have a Radious sub mod by anayu chance?
Thank you,
See the changes in the changelogs or here: https://v1.steam.hlxgame.cc/workshop/filedetails/discussion/2897366143/3710432845027494009/?ctp=6
of course it's not intended for the cavalry set.
I'll have a look, thank you for your feedback and report!