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giving the soundtracks a weight for the randomness is interesting though, never thought of that
might try setting that up tomorrow, if you want to share I'm curious to see if your code uses the same kind of method as what I have in mind
I wanted to ask for some quick help. (TLDR: Do you have a git version control for this mod, and would you share it, or at least one specific version? (1.137))
A year ago I downloaded you mod with the intention to modify it and add a feature I wanted.
I wanted the soundtracks to have weights, so when the game selected a random soundtrack, some would play more often than others.
Now, I would want that original version of the mod to merge it myself with the newest and have the fixes you've added since then.
Also, if you were interested, you could use my code and add it to the mod (I consider myself a good programmer, but that was also the first time I picked up LUA, and in a project that wasn't mine, so it's not the cleanest code, but one year of playtesting and haven't find any bug or problem)
If any of this is possible, don't worry, I'll find my way.
Thanks for this amazing mod, it's literally changed my relation with this fantastic game.
Cheers
(don't currently have the ability to control the volume of jingles, I have requested they add it but obviously they have more important stuff to focus on)
if that's not it for you I'm not sure
if you're still crashing try deleting the mod from your pc, should make steam get the latest version
(log.txt file is found at User\Documents\My Games\Binding of Isaac Repentance+ )
basically in the xml file of a soundtrack you can have a "Basement 1" track and a "Basement 2" track, then in the options in the config menu, go to the settings for the specific soundtrack and change the variant setting to "set by floor"
The comments there already point out a malformation in one of its config files, so there's probably some unsanitized config data making SM screw up somehow.
I have a quick question about continuous mode; while the main level songs do indeed keep their place when in sub rooms (which is great), the main songs also play OVER shop song or secret room song or so on. Two songs playing at once. I feel like I didn't have this issue a few weeks ago, but it's developed now and no amount of tweaking settings or reinstalling has resolved it. Any thoughts on troubleshooting? (Using Repentogon btw.)
Shuffle
Basement
Shuffle
Cellar
Shuffle
Burning Basement
(and so on for the rest of the floors)
Antibirth
Angel room
Default
Shop
Flash
Arcade
etc
I'll add an option for the enemies layer to be always enabled for floor music, should appear in the options tab once you get the update
Using Repentogon only = Mineshaft Escape doesn't play, but secret room jingles play like normal
Using Repentogon + Music Callback = Mineshaft Escape plays, but secret room jingles don't.
I don't know if that's a issue with the mod itself or with Repentogon, would you mind telling me how to fix it if it's a problem in my side please? Great mod by the way! Can't imagine me playing without this mod lol
I'll set Depths to "TheEndIsNigh - Depths", and the secret room Use Floor Track, and it worked right. Then I set Depths as "TheEndIsNigh - Catacombs", and when I enter the secret room, it starts to play "TheEndIsNigh - Depths". So it's not actually calling back to the Rebirth default, it's always using the same library.
In your testing, are you changing the floor's track to one from a different floor in one of the ones that isn't working listed below? I can make it work, but only when I pick a Depths track for Depths or Downpour track for Downpour, so I was thinking maybe in your tests, your track settings are the same floor.
one thing I noticed when testing was one secret room seemed to work fine but then another secret room on the same floor didn't, then I realised I'd only set 'secret room' to use floor music but not the 'secret room alt' or 'secret room alt 2' tracks much later down the custom list, so if you've only had the issue with secret rooms that could be it