Duck Game

Duck Game

(ITH) Into the Hell [WIP] [Singleplayer]
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Update: 29 Nov @ 6:26am

shadow changes

Update: 20 Nov @ 4:06pm

Cleared out some files

Update: 20 Nov @ 3:54pm

Sentry [Warden] Base Max Charges 1 -> 2
Sentry [Warden] Base Damage 4 -> 7
Sentry [Warden] T2 Sentry Damage Increase changed Sentry 20% bonus damage to apply poison on hit.
Sentry [Warden] now starts with maximum current charges

Poison - Now, just like bleeding, considers target type (less damage for bosses and elite enemies, as these debuffs deal % based damage that these types of enemies have way more)

Fixed return damage not working. (Oops)
Warden shields now vary in protection of different damage types. Numb - x2 Kinetic Damage Reduciton, Laser - x2 Elemental Damage Reduction, Sharp - 75% incoming damage returned
Warden shields now protect more, while in charged state.

Added portal leading into the area (it's in the name)
Fixed slashing weapons sound pitch not working

Some melee tweaks

New enemy - Vamporant. Currently has only leeching attack. Considered an Elite enemy.

Update: 4 Nov @ 2:35pm

Added variety to melee weapon swiping attack type:
These type has combo and doesn't need to be charged for attack
Combo damage starts lower and increases with last attack
After full combo completed, it takes longer to recharge

Bat [Runnger] Changed type Charging -> Swiping (2 attacks combo, rougly same DPS)
Katana [Rogue] Changed type Charging -> Swiping (3 attacks combo, rougly same DPS)
Battle Axe [Jaeger] Changed type Charging -> Swiping (4 attacks combo, rougly same DPS)
Spear [Jaeger] Damage 22.5 -> 25.0
Spear [Jaeger] Charge Time 20 -> 15
Battle Axe [Jaeger] Damage 22.5 -> 20.0
Screw [Jaeger] Attack Cooldown 24.0 -> 30.0

Inflatable heart toy [Trinket] Regen 1.5 -> 0.5
Inflatable heart toy [Trinket] Boosted Regen 3.5 -> 4.5
Inflatable heart toy [Trinket] Boost Cooldown 5s -> 8s

New trinket - Vampiric burst: Upon dealing enough damage applies Lifestealing buff
New enemy - Croaker: Melee fighter, using swiping weapon and launching tongue to latch on players and pull them in
(no levels utilizing it yet)

Update: 20 Oct @ 6:38am

Fixed net-related offhand reload not working properly
Fixed being able to reload full weapon
Added second HP bar display type - Dynamic. Follows player and rotates accordingly (to not cover visible area of the direction you looking)
Added overhead UI for reloading (Active reload incoming)
Updated settings table with new option for HP Bar display
Localisations now properly apply in dropboxes

YV Plasma ball damage per tick 3.0 -> 10.0
YV Laser Beam damage 5.0 -> 12.0

Added active reload to Jaeger
Changed Jaeger Take Aim from 76% physics slow to throwable Ultrakill coin. Has 4 coins on a 2 second recharge per coin.
Added pips to dynamic healthbar to increase readability
Fixed proccing Jaeger Unloader T1 upon pressing reload while not having bullets to reload.

Update: 13 Oct @ 7:34am

Always shows emoji in Perk and Trinket Text, even if default option to hide user emoji enabled.
Fixed being able to spend Perk Points on Innate Effect Visual

Jaeger - Grapple now deals Elemental damage to enemies on the path of hook.

Frostmourn:
Updated visuals to telegraph that attacks about to start
Added new Attack type to Frostmourn - Ice Path

Update: 6 Jul @ 3:45pm

netcode tests [Failed]

Update: 6 Jul @ 3:23pm

debug info

Update: 6 Jul @ 3:03pm

Fixes

Update: 6 Jul @ 12:53pm

Fixed Lobby Crash when hosting lobby
Updated Warden tutorial damage trigger to correspond with stomp damage type.
Added Rewards for completing missions.
Boss drops reward moved to mission rewards.