Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
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Update: 15 Apr @ 8:47am

- Added Wiremod IO for sirens
- Added ifBodygroupId and ifSubModelId options to ENT.SirenLights
- Applied a not-so-great way of making wheels ignore entities with "disabled collisions"

Update: 10 Apr @ 4:15pm

- Added ifBodygroupId and ifSubModelId options to ENT.ExhaustOffsets, ENT.LightSprites and ENT.Headlights

This should allow vehicle creators to only show certain lights/sprites/exhaust particles depending on bodygroup submodels

Update: 5 Apr @ 5:31pm

- Fix explosive bullets passing through NPCs
- Fix wheels ignoring some movable map brushes
- Update theme library to use extended fonts (Thanks, Flarky55!)
- Changed Russian localization (Thanks, Flarky55!)

Update: 4 Apr @ 8:47am

- Removed the ManipulateBone* level transition fix, it's no longer needed (Shoutout to Rubat)
- Tweaked physics collision logic

Update: 2 Apr @ 12:18pm

- Added option for vehicle creators to scale the projected lights from headlights
- Added trailer-related notifications/tips

Update: 2 Apr @ 11:20am

- Organizes vehicle categories in alphanumeric order (Thanks, Tangrel!)
- Bump config file version, fix bind conflict between "detach trailer" and "manual gear switch down"
- Tweak auto gear switch and auto-brake logic

Update: 1 Apr @ 5:36pm

- Don't play turn signal sounds on trailers
- Tweaked physics collision logic
- Light up brakes even when it's being applied at small amounts
- Ignore mouse events while the cursor is visible

Update: 1 Apr @ 3:05pm

- Tweaked afterburner effects, fixed the "blue flare" drawing through walls
- Tweaked the logic that handles brake sounds

Update: 1 Apr @ 9:18am

- Added vehicles: Hauler + Flat trailer
- Added trailer attachment system
- Allow any vehicle to use the headlights/turn signals system
- Moved vehicle HUD logic to separate file
- Make sure nothing changes physics damping values

Update: 29 Mar @ 12:23pm

- Added console variable: glide_repairswep_speedmul (Thanks, StrawWagen!)
- Animate P-996 LAZER airbrake surfaces