Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
91–100/189 bejegyzés mutatása
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Frissítés: ápr. 10. @ 16:15

- Added ifBodygroupId and ifSubModelId options to ENT.ExhaustOffsets, ENT.LightSprites and ENT.Headlights

This should allow vehicle creators to only show certain lights/sprites/exhaust particles depending on bodygroup submodels

Frissítés: ápr. 5. @ 17:31

- Fix explosive bullets passing through NPCs
- Fix wheels ignoring some movable map brushes
- Update theme library to use extended fonts (Thanks, Flarky55!)
- Changed Russian localization (Thanks, Flarky55!)

Frissítés: ápr. 4. @ 8:47

- Removed the ManipulateBone* level transition fix, it's no longer needed (Shoutout to Rubat)
- Tweaked physics collision logic

Frissítés: ápr. 2. @ 12:18

- Added option for vehicle creators to scale the projected lights from headlights
- Added trailer-related notifications/tips

Frissítés: ápr. 2. @ 11:20

- Organizes vehicle categories in alphanumeric order (Thanks, Tangrel!)
- Bump config file version, fix bind conflict between "detach trailer" and "manual gear switch down"
- Tweak auto gear switch and auto-brake logic

Frissítés: ápr. 1. @ 17:36

- Don't play turn signal sounds on trailers
- Tweaked physics collision logic
- Light up brakes even when it's being applied at small amounts
- Ignore mouse events while the cursor is visible

Frissítés: ápr. 1. @ 15:05

- Tweaked afterburner effects, fixed the "blue flare" drawing through walls
- Tweaked the logic that handles brake sounds

Frissítés: ápr. 1. @ 9:18

- Added vehicles: Hauler + Flat trailer
- Added trailer attachment system
- Allow any vehicle to use the headlights/turn signals system
- Moved vehicle HUD logic to separate file
- Make sure nothing changes physics damping values

Frissítés: márc. 29. @ 12:23

- Added console variable: glide_repairswep_speedmul (Thanks, StrawWagen!)
- Animate P-996 LAZER airbrake surfaces

Frissítés: márc. 25. @ 19:00

- Tweak P-996 LAZER missile fire rate