Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
111–120/189 bejegyzés mutatása
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Frissítés: márc. 17. @ 12:00

- HUD: Replace speed with engine RPM
- Tweaked grip loss logic due to less ground contact
- Reset available torque on shutdown

Frissítés: márc. 17. @ 10:14

- Small improvements to motorcycle handling
- Don't auto switch to 1st gear while airborne, prevents that from happening while reversing and hitting a slight bump

Frissítés: márc. 17. @ 7:59

- Added vehicle: Infernus
- Fixed brake lights staying lit when reversing
- Fixed Gauntlet Classic seat exit points

Frissítés: márc. 11. @ 8:03

- Made vehicles with different forward/rear wheel radius more stable
- Allow brake inputs to work while the engine is off
- Don't set ENT.RenderGroup
- Don't draw skidmarks on the frame depth buffer (_rt_ResolvedFullFrameDepth)
- Don't draw sky limits on the frame depth buffer (_rt_ResolvedFullFrameDepth)
- Updated the theme library

Frissítés: márc. 10. @ 5:28

- Use the crouch key bind to toggle first/third person camera (Thanks, meetric1!)
- Ignore COLLISION_GROUP_WORLD on wheel raycast

Frissítés: márc. 7. @ 9:37

- Updated Turkish translation (Thanks, NovaDiablox!)
- Engine Stream editor: Added a option to replace audio
- Reset to the correct DSP preset when leaving Glide vehicles
- Only do early upshift when using reduced throttle mode

Frissítés: márc. 5. @ 16:21

- Make the Wheel Model tool work properly on vehicles that have wheels with the useModelSize parameter
- Allow Source Engine's soundscripts to work with Glide.PlaySoundSet

Frissítés: márc. 4. @ 13:06

- Added more options for developers to set if bodygroups/light sprites should be enabled depending on the headlight low/high beam state

Frissítés: márc. 1. @ 10:19

- Fix conflict issues when more than one addon uses the custom UI theme library

Frissítés: márc. 1. @ 5:17

- Update theme library