Garry's Mod
ARC9 Weapon Base
Hiển thị 1-10 trong 153 mục
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Cập nhật: 21 Thg12 @ 4:52am
bởi Darsu

more depthbuffer things for gshader

Cập nhật: 10 Thg12 @ 8:45am
bởi Darsu

some changes related to buffer for gshaderrrrr

Cập nhật: 6 Thg12 @ 10:06am
bởi Darsu

fixed borken icons

Cập nhật: 27 Thg11 @ 4:00am
bởi Darsu

added some stencil fix for gshader fix

Cập nhật: 22 Thg11 @ 12:01pm
bởi 8Z

- Added "Draw Projected Lights on Viewmodel" experimental option. This should make viewmodels look better under projected lights, and work with Real CSM
- Added TTK display in damage screen
- Grenade fuse timer now properly subtracts time spent throwing
- Breath meter cost per shooting is now normalized by RPM
- Fix some issues with Physical Bullets
- Improve attachment toggling
- Improve stat caching behavior to hopefully reduce stuttering

Cập nhật: 4 Thg08 @ 2:27pm
bởi 8Z

Fix penetration causing shotguns to do inconsistent damage
Other internal changes

Cập nhật: 31 Thg07 @ 9:35am
bởi Darsu

no melee on bipods
blur no longer runs if gmod is unfocused (makes my computer quieter)
Do not freak out on negative DispersionSpread values
Add SWEP.NoCrosshairShootTimeGap

fix no distant and explosion sounds when running 1 player server

Cập nhật: 19 Thg07 @ 4:50pm
bởi 8Z

  • Localization changes: MuzzleVelocity and EntityMuzzleVelocity are not real stats and have been completely removed (use ShootEntForce instead)
  • Use PLAYER:IsSprinting() to check if player is sprinting in addition to existing checks, to support addons that call PLAYER:DisableSprint() etc.
  • Implement SWEP:CustomAmmoDisplay() to show bottomless clip properly on custom HUDs like D/GL4
  • Adjust stat cache to not cache beyond the same tick. This was causing issues on move/recoil related stats that update very frequently.
  • Move-related stats now only consider horizontal velocity. This prevents jumping from bouncing your crosshair due to SpreadMove, notably.
  • Improved melee lunging and backstab behavior.
  • Aim assist won't lock onto NPCs considered allied by IsFriendEntityName. Notably, this fails on hostile rebels, but idc.

Cập nhật: 28 Thg05 @ 11:36am
bởi Darsu

another fix for timers, sorry

Cập nhật: 28 Thg05 @ 4:30am
bởi Darsu

fix timers broked