Garry's Mod

Garry's Mod

ARC9 Weapon Base
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Mis à jour le : 21 déc. à 4h52
par Darsu

more depthbuffer things for gshader

Mis à jour le : 10 déc. à 8h45
par Darsu

some changes related to buffer for gshaderrrrr

Mis à jour le : 6 déc. à 10h06
par Darsu

fixed borken icons

Mis à jour le : 27 nov. à 4h00
par Darsu

added some stencil fix for gshader fix

Mis à jour le : 22 nov. à 12h01
par 8Z

- Added "Draw Projected Lights on Viewmodel" experimental option. This should make viewmodels look better under projected lights, and work with Real CSM
- Added TTK display in damage screen
- Grenade fuse timer now properly subtracts time spent throwing
- Breath meter cost per shooting is now normalized by RPM
- Fix some issues with Physical Bullets
- Improve attachment toggling
- Improve stat caching behavior to hopefully reduce stuttering

Mis à jour le : 4 aout à 14h27
par 8Z

Fix penetration causing shotguns to do inconsistent damage
Other internal changes

Mis à jour le : 31 juil. à 9h35
par Darsu

no melee on bipods
blur no longer runs if gmod is unfocused (makes my computer quieter)
Do not freak out on negative DispersionSpread values
Add SWEP.NoCrosshairShootTimeGap

fix no distant and explosion sounds when running 1 player server

Mis à jour le : 19 juil. à 16h50
par 8Z

  • Localization changes: MuzzleVelocity and EntityMuzzleVelocity are not real stats and have been completely removed (use ShootEntForce instead)
  • Use PLAYER:IsSprinting() to check if player is sprinting in addition to existing checks, to support addons that call PLAYER:DisableSprint() etc.
  • Implement SWEP:CustomAmmoDisplay() to show bottomless clip properly on custom HUDs like D/GL4
  • Adjust stat cache to not cache beyond the same tick. This was causing issues on move/recoil related stats that update very frequently.
  • Move-related stats now only consider horizontal velocity. This prevents jumping from bouncing your crosshair due to SpreadMove, notably.
  • Improved melee lunging and backstab behavior.
  • Aim assist won't lock onto NPCs considered allied by IsFriendEntityName. Notably, this fails on hostile rebels, but idc.

Mis à jour le : 28 mai à 11h36
par Darsu

another fix for timers, sorry

Mis à jour le : 28 mai à 4h30
par Darsu

fix timers broked