Garry's Mod

Garry's Mod

Vapenbasen ARC9
Visar 61–70 av 153 poster
< 1 ... 5  6  7  8  9 ... 16 >
Uppdatering: 19 mar, 2024 @ 14:09

Small silly VManip integration
Perhaps no longer errors on dedi servers? cropped out some optimization thing because rubat removed function
Holstering gun no longer have 1 frame of idle in the end

Small fixes:
explosion particle dont glow through walls
hints fixes + jam hint by default
breath sound edit
SWEP.ForceDefaultClip now work
Scrolling Pros and Cons
Add * slot
lunge melee wont make you jump to enemy eyes
Autoreload improvments

Uppdatering: 4 mar, 2024 @ 6:47
av Moka

  • Added a new Firing Mode Tooltip that displays whenever you toggle firing modes. Disabled by default, located in ARC9 Settings > Game HUD > Tooltips > Display Firemode Tip.
  • Somewhat fixed that "Bash2" was not taken into consideration when using a weapon that used PrimaryBash.
  • Fixed that the safety remained on when using melee and throwable weapons.
  • Weapons no longer reload while the primary attack button is held down. Useful for weapons relying on single-shot guided munitions.
  • Added support for Imperial measurements in the Stats & Ballistics menu - Changes Meters to Yards, Meters per Second to Feet per Second and Millimeters to Inches. Disabled by default, located in ARC9 Settings > Customization > Customization > Imperial Measurement.
  • (For Weapon Creators) Added support for a custom crosshair - assign a left prong texture and it will be mirrored to the top, right and bottom prongs.
  • Fixed a LUA error when an NPC held an ARC9 weapon with a laser sight attached.

Uppdatering: 1 mar, 2024 @ 9:14
av Moka

  • Added new options within the ARC9 Aim Assist settings.
  • Fixed that "NoAimAssist" was not calculated correctly.
  • Fixed that melee delay was not taken into account correctly.
  • Fixed that the trigger "depress" sound played after using USE + Attack melee and then releasing your Attack button.
  • Sprint animations no longer play when customizing.
  • Added new Sticker and TPIK variables.
  • Added a variable that allows weapons to use a specific Peek position and angle when reloading.
  • Added a feature where the FOV now reduces slightly when reloading while aiming.
  • Updated the HUD bobbing.
  • Laser sights can now, if a variable is set, display the player's PhysGun color rather than a fixed color.
  • Added an option where, if turned on, you can double-tap the USE key to switch sights.
  • Fixed some issues related to RT Scopes.

Uppdatering: 27 jan, 2024 @ 14:51

fix exploit that allowed to shoot grenades from ubgl on main gun in short window after switching it

Uppdatering: 27 jan, 2024 @ 6:22

Ny riktmedel lins shader
Något relaterade till kontroller glyfer (kanske skräptes)
Låg ammo och Ingen ammo tips på skärmen
Siktehjälp laggar mindre nu plus lite mer till den
Dråpikoner funkar igen (tack rubat för att du förstör simpla gmod-funktioner)
dev_benchgun återställs nu till 0 vid varje spelstart så att barnen som hade skoj med inställningar inte klagar om ingen vapenmodell
Inställningar öppnar nu på sist öppnade fliken
& mindre ändringar

Stor:
Du har nu alternativet att visa vapnet i rt-sikten, aktivera i inställningar (Laggar en bit men ganska coolt)

Du kan aktivera flata, vita ikoner/dråpikoner igen, aktivera i inställningar (Helfärgade ikoner som standard trycktes iväg av misstag och vi kom på det för sent, så det är standard nu)

Uppdatering: 5 jan, 2024 @ 8:37

some aim assist changes
something related to helicopter npc and projectiles
SWEP.CantPeek
trigger sound fixed
poseparam tables idk what its for
support for new eft recoil features

Uppdatering: 15 dec, 2023 @ 14:51

- Added some workarounds for EFT weapons

Uppdatering: 14 dec, 2023 @ 19:56

- Fix for Visual Recoil weapons (such as EFT) not working on low tick rate
- Playing at 66 tick rate is still recommended

Uppdatering: 9 dec, 2023 @ 8:38

minor fixes

Uppdatering: 30 nov, 2023 @ 9:26

minor fixes, fixed offsetted sights when taking gun from ground (polyarms), fixed laser in peek in lean