Garry's Mod

Garry's Mod

ARC9 Weapon Base
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Update: 19 mrt 2024 om 14:09
door Darsu

Small silly VManip integration
Perhaps no longer errors on dedi servers? cropped out some optimization thing because rubat removed function
Holstering gun no longer have 1 frame of idle in the end

Small fixes:
explosion particle dont glow through walls
hints fixes + jam hint by default
breath sound edit
SWEP.ForceDefaultClip now work
Scrolling Pros and Cons
Add * slot
lunge melee wont make you jump to enemy eyes
Autoreload improvments

Update: 4 mrt 2024 om 6:47
door Moka

  • Added a new Firing Mode Tooltip that displays whenever you toggle firing modes. Disabled by default, located in ARC9 Settings > Game HUD > Tooltips > Display Firemode Tip.
  • Somewhat fixed that "Bash2" was not taken into consideration when using a weapon that used PrimaryBash.
  • Fixed that the safety remained on when using melee and throwable weapons.
  • Weapons no longer reload while the primary attack button is held down. Useful for weapons relying on single-shot guided munitions.
  • Added support for Imperial measurements in the Stats & Ballistics menu - Changes Meters to Yards, Meters per Second to Feet per Second and Millimeters to Inches. Disabled by default, located in ARC9 Settings > Customization > Customization > Imperial Measurement.
  • (For Weapon Creators) Added support for a custom crosshair - assign a left prong texture and it will be mirrored to the top, right and bottom prongs.
  • Fixed a LUA error when an NPC held an ARC9 weapon with a laser sight attached.

Update: 1 mrt 2024 om 9:14
door Moka

  • Added new options within the ARC9 Aim Assist settings.
  • Fixed that "NoAimAssist" was not calculated correctly.
  • Fixed that melee delay was not taken into account correctly.
  • Fixed that the trigger "depress" sound played after using USE + Attack melee and then releasing your Attack button.
  • Sprint animations no longer play when customizing.
  • Added new Sticker and TPIK variables.
  • Added a variable that allows weapons to use a specific Peek position and angle when reloading.
  • Added a feature where the FOV now reduces slightly when reloading while aiming.
  • Updated the HUD bobbing.
  • Laser sights can now, if a variable is set, display the player's PhysGun color rather than a fixed color.
  • Added an option where, if turned on, you can double-tap the USE key to switch sights.
  • Fixed some issues related to RT Scopes.

Update: 27 jan 2024 om 14:51
door Darsu

fix exploit that allowed to shoot grenades from ubgl on main gun in short window after switching it

Update: 27 jan 2024 om 6:22
door Darsu

New scopes lense shader
Something related to controller glyphss (perhaps was scratched)
Low ammo and No ammo hints on screen
Aim assist less laggy now, plus some stuff for it
Killicons work again (thanks rubat for breaking basic gmod functions)
dev_benchgun now resets to 0 each game start so kids who had fun in settings won't complain about no gun model
Settings now open on last opened page
& more minor fixes

Big:
Now you have option to render weapon in rt scopes, enable in settings (Kinda laggy but looks cool)

You can enable flat white color icons/killicons again, enable in settings (Fullcolor icons by default were pushed by accident and we spotted it too late, so they are default now)

Update: 5 jan 2024 om 8:37
door Darsu

some aim assist changes
something related to helicopter npc and projectiles
SWEP.CantPeek
trigger sound fixed
poseparam tables idk what its for
support for new eft recoil features

Update: 15 dec 2023 om 14:51
door Fesiug

- Added some workarounds for EFT weapons

Update: 14 dec 2023 om 19:56
door Arctic

- Fix for Visual Recoil weapons (such as EFT) not working on low tick rate
- Playing at 66 tick rate is still recommended

Update: 9 dec 2023 om 8:38
door Darsu

minor fixes

Update: 30 nov 2023 om 9:26
door Darsu

minor fixes, fixed offsetted sights when taking gun from ground (polyarms), fixed laser in peek in lean